6-K

Gamehaus Holdings Inc. (GMHS)

6-K 2026-03-23 For: 2026-03-23
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Added on April 07, 2026

UNITEDSTATES

SECURITIESAND EXCHANGE COMMISSION

Washington,D.C. 20549

FORM6-K

REPORTOF FOREIGN PRIVATE ISSUERPURSUANT TO RULE 13a-16 OR 15d-16UNDER THE SECURITIES EXCHANGE ACT OF 1934


Forthe month March 2026


CommissionFile Number: 001-42488

GamehausHoldings Inc.

(Exactname of registrant as specified in its charter)

5thFloor, Building 2, No. 500 Shengxia Road

PudongNew District, Shanghai

ThePeople’s Republic of China, 201210

(Addressof principal executive offices)


Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F.

Form<br> 20-F ☒ Form<br> 40-F ☐


ExhibitsIndex

Exhibit No. Description
99.1 Press Release - Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Second Quarter of Fiscal 2026 Ended December 31, 2025

SIGNATURES


Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.


Date: March 23, 2026

Gamehaus Holdings Inc.
By: /s/ Yimin Cai
Name: Yimin<br> Cai
Title: Chief<br> Executive Officer and Director

Exhibit99.1

GamehausHoldings Inc. Announces Unaudited Financial Results for the Second Quarter of Fiscal 2026 Ended December 31, 2025


SHANGHAI, March 23, 2026 /PRNewswire/ — Gamehaus Holdings Inc. (“Gamehaus” or the “Company”) (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the second quarter of fiscal year 2026 ended December 31, 2025.

SecondQuarter of Fiscal Year 2026 Financial Highlights

Total<br> revenue was US$26.3 million, representing a 7.8% decrease from US$28.5 million in the second quarter of fiscal year 2025. In-app<br> purchases contributed US$23.9 million, while advertising revenue reached US$2.4 million.
Total<br> operating costs and expenses were US$25.4 million, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal<br> year 2025.
Net<br> income was US$0.9 million, representing a 151.2% increase from US$0.4 million in the second quarter of fiscal year 2025.

SecondQuarter of Fiscal Year 2026 Operating Highlights

in thousands, except percentages For the Three Months Ended<br> <br>December 31,
2025 2024
Average MAUs^1^ 2,760 3,832
Average DAUs^2^ 499 716
ARPDAU^3^ 0.566 0.440
Average DPUs^4^ 13 15
Average Daily Payer Conversion Rate^5^ 2.5 % 2.1 %
Average 7D Retention Rate^6^ 8.7 % 10.2 %

^1^Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.

^2^Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.

^3^Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.

^4^Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.

^5^Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.

^6^Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

Mr. Feng Xie, founder and chairman of Gamehaus, commented: “We are pleased with our second quarter results, which demonstrate continued progress in our transition toward a more efficient and sustainable operating model. Revenue of $26.3 million came in near the upper end of ourrevenue forecast for the second quarter, and more importantly, net income grew approximately 151% period-over-period while operating margin expanded to 3.3% from 0.8% in the year-ago period. These improvements reflect the cumulative impact of the disciplined adjustments we have made across our cost structure, user acquisition strategy, and product portfolio over the past several quarters. Looking ahead, we are advancing a diversified product pipeline across both RPG and Puzzle genres, with multiple titles moving into active development and scheduled launches. We remain focused on strengthening our platform capabilities and leveraging AI-driven efficiencies to position us for our next phase of growth.”

SecondQuarter of Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$26.3 million in the second quarter of fiscal year 2026, decreasing 7.8% from US$28.5 million in the second quarter of fiscal year 2025. The decline primarily resulted from the Company’s reduction in user acquisition spending, which was a strategic move to optimize resource allocation and redirect investment toward the development of new game categories and upcoming projects, as well as their subsequent launch and promotion, aiming to strengthen the Company’s game portfolio and support sustainable long-term growth.

Advertising costs decreased by 18.9% in the second quarter of fiscal year 2026 compared to the second quarter of fiscal year 2025, resulted in reduced traffic and user acquisition, which in turn affected revenue performance. In-app purchase revenue decreased 6.4% to US$23.9 million in the second quarter of fiscal year 2026 from US$25.5 million in the second quarter of fiscal year 2025, while advertising revenue was US$2.4 million in the second quarter of fiscal year 2026, compared to US$3.0 million in the second quarter of fiscal year 2025. These headwinds were partially offset by enhanced in-game content and live-ops features, which continued to drive engagement and monetization among the Company’s existing player base.

Additionally, the Company is actively expanding its pipeline of games, with new titles in the Puzzle and RPG genres currently in the development and testing phase. The Company strategically allocated marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.

OperatingCosts and Expenses

Total operating costs and expenses were US$25.4 million in the second quarter of fiscal year 2026, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal year 2025.

Cost<br> of revenue decreased by 10.2% to US$12.2 million in the second quarter of fiscal year 2026, from US$13.5 million in the second quarter<br> of fiscal year 2025. The decrease was primarily due to lower platform fees and reduced profit-sharing payments to game developers.
Research<br> and development expenses increased 7.5% to US$2.1 million in the second quarter of fiscal year 2026, from US$2.0 million in the second<br> quarter of fiscal year 2025. The increase was mainly attributable to the Company’s strategic collaborations with multiple developers<br> throughout the development and testing phases.
Selling<br> and marketing expenses decreased by 18.4% to US$9.7 million in the second quarter of fiscal year 2026, from US$11.9 million in the<br> second quarter of fiscal year 2025. The reduction was primarily driven by a US$2.1 million decline in advertising costs related to<br> player acquisition and retention, consistent with the Company’s strategy to scale back promotional spending amid volatile ad<br> performance across major platforms and to optimize efficiency for mature titles.
General<br> and administrative expenses were US$1.4 million in the second quarter of fiscal year 2026, representing an increase of 65.5% from<br> US$0.9 million in the second quarter of fiscal year 2025. The increase was primarily attributable to higher salary expenses primarily<br> associated with the Company’s efforts to improvecorporate governance, financial reporting, and investor relations capabilities<br> as a public company, as well as the strengthening of the management team and key functional roles as part of its strategic workforce<br> planning to support business expansion and long-term growth.

OperatingIncome


Operating income was US$0.9 million in the second quarter of fiscal year 2026, compared to US$0.2 million in the second quarter of fiscal year 2025. Operating margin was 3.3% in the second quarter of fiscal year 2026, compared to 0.8% in the second quarter of fiscal year 2025.

OtherIncome, Net


Other income, net, which mainly included the Company’s non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.1 million in the second quarter of fiscal year 2026, compared to US$0.2 million in the second quarter of fiscal year 2025.

NetIncome


Net income was US$0.9 million for the second quarter of fiscal year 2026, compared to US$0.4 million in the second quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.’s shareholders per ordinary share was US$0.02 for the second quarter of fiscal year 2026, compared to US$0.01 in the second quarter of fiscal year 2025.

Cashand Cash Equivalents


Cash and cash equivalents were US$17.4 million as of December 31, 2025, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

BusinessOutlook

For the third quarter of fiscal year 2026 ending March 31, 2026, the Company expects its total revenue to be in the range of approximately US$24 million to US$26 million. This forecast reflects the Company’s current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.

RecentDevelopment


ShareRepurchase Plan Update

In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company’s management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities.

As of December 31, 2025, the Company had repurchased approximately 370,000 of its Class A ordinary shares for approximately US$459,000.

ConferenceCall Information


The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, March 23, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

ParticipantOnline Registration: https://dpregister.com/sreg/10207119/10368ff0a4d

A live and archived webcast of the conference call will be available on the Company’s Investor Relations website at https://ir.gamehaus.com/.

AboutGamehaus


Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.

Forward-LookingStatements


Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company’s business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company’s current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as “approximates,” “believes,” “hopes,” “expects,” “anticipates,” “estimates,” “projects,” “intends,” “plans,” “will,” “would,” “should,” “could,” “may”, or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the “Risk Factors” section in the Company’s annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

InvestorRelations Contact


Gamehaus Holdings Inc.

Investor Relations Team

Email: IR@Gamehaus.com

The Blueshirt Group

Mr. Jack Wang

Email: Gamehaus@TheBlueshirtGroup.co

GAMEHAUSHOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITEDCONDENSED CONSOLIDATED BALANCE SHEETS

(Amountin USD dollars, except for number of shares or otherwise noted)


June 30,<br> <br>2025
(Audited)
ASSETS
CURRENT ASSETS:
Cash and cash equivalents 17,355,214 $ 15,234,745
Short-term investments 2,609,549 1,345,154
Accounts receivable 9,876,025 10,423,418
Advanced to suppliers 9,737,823 9,442,382
Prepaid expenses and other current assets 3,599,492 3,128,788
TOTAL CURRENT ASSETS 43,178,103 39,574,487
NON-CURRENT ASSETS:
Plant and equipment, net 142,139 124,503
Intangible assets, net 4,619,603 5,001,523
Right-of-use assets, net 332,610 512,647
Equity investments 1,951,542 1,995,021
TOTAL NON-CURRENT ASSETS 7,045,894 7,633,694
TOTAL ASSETS 50,223,997 $ 47,208,181
LIABILITIES
CURRENT LIABILITIES:
Short-term borrowing 286,000 $ -
Accounts payable 10,112,213 10,752,234
Contract liabilities 1,711,540 1,871,120
Accrued expenses and other current liabilities 1,473,620 903,252
Lease liabilities 262,856 463,064
Taxes payable 75,570 51,599
TOTAL CURRENT LIABILITIES 13,921,799 14,041,269
NON-CURRENT LIABILITY:
Lease liabilities 33,090 58,517
TOTAL NON-CURRENT LIABILITY 33,090 58,517
TOTAL LIABILITIES 13,954,889 $ 14,099,786
SHAREHOLDERS’ EQUITY:
Class A ordinary shares (par value of 0.0001 per share; 900,000,000 shares authorized, 49,520,156 and 37,971,245 shares issued and outstanding as of December 31, 2025 and June 30, 2025, respectively) 4,952 3,797
Class B ordinary shares (par value of 0.0001 per share; 100,000,000 shares authorized, 7,799,057 and 15,598,113 shares issued and outstanding as of December 31, 2025 and June 30, 2025, respectively) 780 1,560
Additional paid-in capital 10,953,826 10,954,201
Treasury Stock (458,738 ) -
Retained earnings 26,435,808 23,543,001
Accumulated other comprehensive loss (423,266 ) (1,276,222 )
TOTAL GAMEHAUS HOLDING INC’S SHAREHOLDERS’ EQUITY 36,513,362 33,226,337
Non-controlling interests (244,254 ) (117,942 )
TOTAL SHAREHOLDERS’ EQUITY 36,269,108 33,108,395
TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY 50,223,997 $ 47,208,181

All values are in US Dollars.


GAMEHAUSHOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITEDCONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

ANDCOMPREHENSIVE INCOME

(Amountin USD dollars, except for number of shares or otherwise noted)


For the Three Months Ended<br> <br>December 31, For the Six Months Ended<br> <br>December 31,
2025 2024 2025 2024
(Unaudited) (Unaudited) (Unaudited) (Unaudited)
REVENUE $ 26,295,028 28,518,928 $ 54,033,904 $ 58,488,446
OPERATING COST AND EXPENSES
Cost of revenue (12,155,827 ) (13,542,268 ) (25,438,752 ) (27,565,976 )
Research and development expenses (2,131,820 ) (1,983,658 ) (3,311,498 ) (2,985,550 )
Selling and marketing expenses (9,728,443 ) (11,914,898 ) (20,570,983 ) (24,450,883 )
General and administrative expenses (1,408,092 ) (850,824 ) (2,841,247 ) (1,763,336 )
OPERATING INCOME $ 870,846 $ 227,280 $ 1,871,424 $ 1,722,701
OTHER INCOME (EXPENSES):
Investment income (loss), net (122,761 ) 24,668 557,325 5,225
Interest income 160,652 124,896 335,284 279,386
Other income, net 32,755 65,102 40,399 52,161
Total other income, net 70,646 214,666 933,008 336,772
INCOME BEFORE INCOME TAXES 941,492 441,946 2,804,432 2,059,473
INCOME TAXES EXPENSES (25,792 ) (77,406 ) (38,270 ) (128,236 )
NET INCOME 915,700 364,540 2,766,162 1,931,237
Less: net loss attributable to non-controlling interests (63,206 ) (38,950 ) (126,645 ) (29,502 )
NET INCOME ATTRIBUTABLE TO GAMEHAUS HOLDINGS INC’S SHAREHOLDERS 978,906 403,490 2,892,807 1,960,739
OTHER COMPREHENSIVE INCOME
Net income 915,700 364,540 2,766,162 1,931,237
Foreign currency translation adjustment, net of tax 1,172,520 1,428,152 853,289 (180,335 )
TOTAL COMPREHENSIVE INCOME $ 2,088,220 $ 1,792,692 $ 3,619,451 $ 1,750,902
Less: total comprehensive loss attributable to non-controlling interests (62,927 ) (38,304 ) (126,312 ) (28,495 )
TOTAL COMPREHENSIVE INCOME ATTRIBUTABLE TO GAMEHAUS HOLDINGS INC’S SHAREHOLDERS 2,151,147 1,830,996 3,745,763 1,779,397
BASIC AND DILUTED EARNINGS PER SHARE:
Net income attributable to Gamehaus Holdings Inc’s shareholders per share
Basic and diluted $ 0.02 $ 0.01 $ 0.05 $ 0.04
Weighted average shares outstanding used in calculating basic and diluted income per share
Basic and diluted $ 53,310,709 $ 50,000,000 $ 53,437,778 $ 50,000,000

* Presented on a retroactive basis to reflect the reverse recapitalization.