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8-K

Electronic Arts Inc. (EA)

8-K 2020-11-05 For: 2020-11-04
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Added on April 09, 2026

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

FORM 8-K

CURRENT REPORT

Pursuant to Section 13 or 15(d) of The Securities Exchange Act of 1934

Date of report (Date of earliest event reported) November 4, 2020

ELECTRONIC ARTS INC.

(Exact Name of Registrant as Specified in Its Charter)

Delaware 0-17948 94-2838567
(State or Other Jurisdiction of Incorporation) (Commission File Number) (IRS Employer Identification No.) 209 Redwood Shores Parkway, Redwood City, California 94065-1175
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(Address of Principal Executive Offices) (Zip Code) (650) 628-1500
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(Registrant’s Telephone Number, Including Area Code) (Former Name or Former Address, if Changed Since Last Report)
--- Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):
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Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933(17 CFR §230.405) or Rule 12b-2 of the Securities Exchange Act of 1934 (17 CFR §240.12b-2).
Emerging growth company
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. Securities registered pursuant to Section 12(b) of the Act:
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Title of Each Class Trading Symbol Name of Each Exchange on Which Registered
Common Stock, $0.01 par value EA NASDAQ Global Select Market

Item 2.02    Result of Operations and Financial Condition.

On November 5, 2020, Electronic Arts Inc. ("Electronic Arts" or “EA”) issued a press release announcing its financial results for the second fiscal quarter ended September 30, 2020. A copy of the press release is attached hereto as Exhibit 99.1.

Neither the information in this Form 8-K nor the information in the press release attached hereto as Exhibit 99.1 shall be deemed “filed” for purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, except as shall be expressly set forth by specific reference in such a filing.

Item 8.01    Other Events.

On November 4, 2020, the Electronic Arts Board of Directors authorized a new program to repurchase up to $2.6 billion of Electronic Arts’ common stock. This new stock repurchase program expires on November 4, 2022. Under this program, Electronic Arts may purchase stock in the open market or through privately-negotiated transactions in accordance with applicable securities laws, including pursuant to pre-arranged stock trading plans. The timing and actual amount of the stock repurchases will depend on several factors including price, capital availability, regulatory requirements, alternative investment opportunities and other market conditions. Electronic Arts is not obligated to repurchase any specific number of shares under this program and it may be modified, suspended or discontinued at any time.

On November 4, 2020, the Electronic Arts Board of Directors initiated a quarterly cash dividend and declared a cash dividend of $0.17 per share of Electronic Arts’ common stock. The dividend is payable on December 23, 2020 to stockholders of record as of the close of business on December 2, 2020.

Item 9.01    Financial Statements and Exhibits.

(d) Exhibits.

Exhibit No. Description
99.1 Press release dated November 5, 2020, relating to Electronic Arts Inc.’s financial results for the second fiscal quarter ended September 30, 2020.

INDEX TO EXHIBITS

Exhibit No. Description
99.1 Press release dated November 5, 2020, relating to Electronic Arts Inc.’s financial results for the second fiscal quarter ended September 30, 2020.

SIGNATURE

Pursuant to the requirements of the Securities Exchange Act of 1934, as amended, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

ELECTRONIC ARTS INC.
Dated: November 5, 2020 By: /s/ Blake Jorgensen
Blake Jorgensen
Chief Operating Officer and Chief Financial Officer

Document

Exhibit 99.1

Electronic Arts Reports Strong Q2 FY21 Financial Results

REDWOOD CITY, CA – November 5, 2020 – Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2020.

“Thanks to the incredible work of our teams and everything they continue to do for players while working from home, we’re delivering more fan-favorite games, growing our leading live services, and engaging more players across more platforms than ever before,” said CEO Andrew Wilson. “Our business has grown significantly this year, and we are projecting continued expansion into FY22 and beyond.”

“We delivered a quarter well above our guidance, driven by our live services, particularly Madden and FIFA. This resulted in a new record trailing twelve-month cash flow of $2.04 billion. We are pleased to announce a new share repurchase program and also to initiate a dividend for the first time in EA history,” said COO and CFO Blake Jorgensen. “We are on track to deliver strong growth this year and expect continued growth in fiscal 2022 and in the years to come. Apex Legends is on track to become our latest billion-dollar franchise by the end of the fiscal year. All of our studios continue to execute amazingly well and have enabled us to launch an industry-leading eight games since the beginning of the fiscal year, while continuing to deliver live services content and expand onto new platforms.”

EA has posted a refreshed slide presentation and a financial model of EA’s historical results and guidance on EA’s IR website at www.ir.ea.com. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR website. News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics

•Net bookings* for the trailing twelve months was $5.577 billion, up 8% year-over-year.

•Launched EA SPORTSTM UFC® 4, Madden NFL 21, Rocket Arena, and Star WarsTM:

Squadrons during the quarter.

•Madden NFL 21 has nearly 30% more players year-over-year.

•Life to date, FIFA 20 has reached nearly 35 million players on console and PC.

•EA Play now has more than 6.5 million paid subscribers.

•During the fiscal year, EA launched more than 125 games and content packs on the Steam platform.

* Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

Selected Financial Highlights and Metrics

•Net cash provided by operating activities was $61 million for the quarter and a record $2.041 billion for the trailing twelve months.

•EA announced a new $2.6 billion, two-year stock repurchase program and declared a quarterly cash dividend of $0.17 per share.

Quarterly Financial Highlights

2019
(in millions, except per share amounts)
Full game 580
Live services and other 768
Total net revenue 1,348
Net income 854*
Diluted earnings per share 2.89*
Operating cash flow 37
Value of shares repurchased 306
Number of shares repurchased 3.3

All values are in US Dollars.

____________________________

*Includes the impact of one-time tax benefits recognized during the fiscal quarter.

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Three Months Ended September 30, 2020
GAAP-Based Financial Data
(in $ millions) Statement of Operations Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
Total net revenue 1,151 (241)
Cost of revenue 286 (2)
Gross profit 865 (241) 2
Total operating expenses 716 (6) (111)
Operating income 149 6 (241) 113
Interest and other income, net (10)
Income before provision for income taxes 139 6 (241) 113
Number of shares used in computation:
Diluted 293

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Financial Highlights for the Trailing Twelve Months

2019
(in millions)
Full game 1,726
Live services and other 3,358
Total net revenue 5,084
Net income 2,746*
Operating cash flow 1,748
Value of shares repurchased 1,204
Number of shares repurchased 12.9

All values are in US Dollars.

*Includes the impact of one-time tax benefits recognized during the period.

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Twelve Months Ended September 30, 2020
GAAP-Based Financial Data
(in $ millions) Statement of Operations Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
Total net revenue 5,590 (13)
Cost of revenue 1,351 (8) (5)
Gross profit 4,239 8 (13) 5
Total operating expenses 2,857 (24) (392)
Operating income 1,382 32 (13) 397
Interest and other income, net 13
Income before provision for income taxes 1,395 32 (13) 397

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

Twelve Months Ended<br>September 30,
2019* 2020* 2019*
(in millions)
Total net revenue 1,348 5,590 5,084
Change in deferred net revenue (online-enabled games) (35) (13) 79
Net bookings 1,313 5,577 5,163

All values are in US Dollars.

*At the beginning of FY21, EA changed the way in which it presents net bookings. Periods prior to the first quarter of FY21 have been recast for comparability to align with these changes. For more information, please see the Financial Reporting FAQ on our IR website.

Stock Repurchase Program and Dividend

EA’s Board of Directors has approved a new two-year program to repurchase up to $2.6 billion of EA's common stock.

Under the program, EA may purchase stock in the open market or through privately negotiated transactions in accordance with applicable securities laws, including pursuant to pre-arranged stock trading plans. The timing and actual amount of the stock repurchases will depend on several factors including price, capital availability, regulatory requirements, alternative investment opportunities and other market conditions. EA is not obligated to repurchase any specific number of shares under the program and the repurchase program may be modified, suspended or discontinued at any time.

In addition, EA’s Board of Directors initiated a quarterly dividend and declared a cash dividend of $0.17 per share of EA’s common stock. The dividend is payable on December 23, 2020 to stockholders of record as of the close of business on December 2, 2020.

Business Outlook as of November 5, 2020

The following forward-looking statements reflect expectations as of November 5, 2020. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2021 Expectations – Ending March 31, 2021

Financial metrics:

•Net revenue is expected to be approximately $5.625 billion.

◦Change in deferred net revenue (online-enabled games) is expected to be approximately $325 million.

•Net income is expected to be approximately $924 million.

•Diluted earnings per share is expected to be approximately $3.15.

•Operating cash flow is expected to be approximately $1.850 billion.

•The Company estimates a share count of 293 million for purposes of calculating fiscal year 2021 diluted earnings per share.

Operational metric:

•Net bookings is expected to be approximately $5.950 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

GAAP-Based Financial Data
Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
(in millions)
Total net revenue 325
Cost of revenue (3)
Operating expense (20) (442)
Income before provision for income taxes 20 325 445
Net income
Number of shares used in computation:
Diluted shares

All values are in US Dollars.

Third Quarter Fiscal Year 2021 Expectations – Ending December 31, 2020

Financial metrics:

•Net revenue is expected to be approximately $1.675 billion.

◦Change in deferred net revenue (online-enabled games) is expected to be approximately $675 million.

•Net income is expected to be approximately $180 million.

•Diluted earnings per share is expected to be approximately $0.61.

•The Company estimates a share count of 294 million for purposes of calculating third quarter fiscal year 2021 diluted earnings per share.

Operational metric:

•Net bookings is expected to be approximately $2.350 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

GAAP-Based Financial Data
Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
(in millions)
Total net revenue 675
Cost of revenue
Operating expense (5) (115)
Income before provision for income taxes 5 675 115
Net income
Number of shares used in computation:
Diluted shares

All values are in US Dollars.

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Conference Call and Supporting Documents

Electronic Arts will host a conference call on November 5, 2020 at 2:00 pm PT (5:00 pm ET) to review its results for the second fiscal quarter ended September 30, 2020 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (866) 324-3683 (domestic) or (509) 844-0959 (international), using the conference code 6481848 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until November 19, 2020 at 855-859-2056 (domestic) or 404-537-3406 (international) using pin code 6481848. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2021 expectations under the heading “Business Outlook as of November 5, 2020,” and other information regarding EA's fiscal 2021 and fiscal 2022 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: the impact of the COVID-19 pandemic, sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2020.

These forward-looking statements are current as of November 5, 2020. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2020. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2020.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2020, EA posted GAAP net revenue of $5.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. STAR WARS © & TM 2020 Lucasfilm Ltd. All rights reserved. John Madden, NFL, UFC and FIFA are the property of their respective owners and used with permission.

For additional information, please contact:

Chris Evenden John Reseburg
Vice President, Investor Relations Vice President, Corporate Communications
650-628-0255 650-628-3601
cevenden@ea.com jreseburg@ea.com
ELECTRONIC ARTS INC. AND SUBSIDIARIES
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Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)
Six Months Ended
September 30,
2019 2020 2019
Net revenue 1,348 2,610 2,557
Cost of revenue 405 574 592
Gross profit 943 2,036 1,965
Operating expenses:
Research and development 387 859 768
Marketing and sales 152 277 262
General and administrative 128 269 238
Acquisition-related contingent consideration 2 3
Amortization of intangibles 6 11 11
Total operating expenses 675 1,416 1,282
Operating income 268 620 683
Interest and other income (expense), net 16 (13) 37
Income before provision for (benefit from) income taxes 284 607 720
Provision for (benefit from) income taxes (570) 57 (1,555)
Net income 854 550 2,275
Earnings per share
Basic 2.89 1.90 7.69
Diluted 2.89 1.88 7.66
Number of shares used in computation
Basic 295 289 296
Diluted 296 292 297

All values are in US Dollars.

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on July 30, 2020 for the three months ended September 30, 2020 plus a comparison to the actuals for the three months ended September 30, 2019.

Three Months Ended September 30,
2020 2020 2019
Guidance Variance Actuals Actuals
Net revenue
Net revenue 1,125 26 1,151 1,348
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1 (250) 9 (241) (35)
Cost of revenue
Cost of revenue 280 6 286 405
GAAP-based financial data
Acquisition-related expenses (2)
Stock-based compensation (2) (2) (1)
Operating expenses
Operating expenses 755 (39) 716 675
GAAP-based financial data
Acquisition-related expenses (5) (1) (6) (8)
Stock-based compensation (110) (1) (111) (91)
Income before tax
Income before tax 83 56 139 284
GAAP-based financial data
Acquisition-related expenses 5 1 6 10
Change in deferred net revenue (online-enabled games)1 (250) 9 (241) (35)
Stock-based compensation 110 3 113 92
Tax rate used for management reporting 18 % 18 % 18 %
Earnings per share
Basic 0.21 0.43 0.64 2.89
Diluted 0.21 0.42 0.63 2.89
Number of shares
Basic 289 289 295
Diluted 293 293 296

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
March 31, 20202
ASSETS
Current assets:
Cash and cash equivalents 3,768
Short-term investments 1,967
Receivables, net 461
Other current assets 321
Total current assets 6,517
Property and equipment, net 449
Goodwill 1,885
Acquisition-related intangibles, net 53
Deferred income taxes, net 1,903
Other assets 305
TOTAL ASSETS 11,112
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable 68
Accrued and other current liabilities 1,052
Deferred net revenue (online-enabled games) 945
Senior notes, current, net 599
Total current liabilities 2,664
Senior notes, net 397
Income tax obligations 373
Deferred income taxes, net 1
Other liabilities 216
Total liabilities 3,651
Stockholders’ equity:
Common stock 3
Additional paid-in capital
Retained earnings 7,508
Accumulated other comprehensive loss (50)
Total stockholders’ equity 7,461
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY 11,112

All values are in US Dollars.

2Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
Six Months Ended September 30,
2019 2020 2019
OPERATING ACTIVITIES
Net income 854 550 2,275
Adjustments to reconcile net income to net cash provided by operating activities:
Depreciation, amortization and accretion 35 77 72
Stock-based compensation 92 215 165
Change in assets and liabilities
Receivables, net (529) 39 (235)
Other assets 9 (113) 33
Accounts payable 91 106 51
Accrued and other liabilities 144 (96) 88
Deferred income taxes, net (626) (32) (1,800)
Deferred net revenue (online-enabled games) (33) (307) (454)
Net cash provided by operating activities 37 439 195
INVESTING ACTIVITIES
Capital expenditures (27) (63) (72)
Proceeds from maturities and sales of short-term investments 435 1,418 793
Purchase of short-term investments (721) (1,416) (1,984)
Net cash used in investing activities (313) (61) (1,263)
FINANCING ACTIVITIES
Proceeds from issuance of common stock 30 43 33
Cash paid to taxing authorities for shares withheld from employees (4) (77) (55)
Repurchase and retirement of common stock (306) (78) (611)
Payment of contingent consideration (32) (64)
Net cash provided by (used in) financing activities (312) (112) (697)
Effect of foreign exchange on cash and cash equivalents (5) 25 (3)
Change in cash and cash equivalents (593) 291 (1,768)
Beginning cash and cash equivalents 3,533 3,768 4,708
Ending cash and cash equivalents 2,940 4,059 2,940

All values are in US Dollars.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
Q3 Q4 Q1 Q2 YOY %
FY20 FY20 FY21 FY21 Change
Net revenue
Net revenue 1,593 1,387 1,459 1,151 (15 %)
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1 428 (131) (69) (241)
Gross profit
Gross profit 1,085 1,118 1,171 865 (8 %)
Gross profit (as a % of net revenue) % 68 % 81 % 80 % 75 %
GAAP-based financial data
Acquisition-related expenses 5 3
Change in deferred net revenue (online-enabled games)1 428 (131) (69) (241)
Stock-based compensation 1 1 1 2
Operating income
Operating income 361 401 471 149 (44 %)
Operating income (as a % of net revenue) % 23 % 29 % 32 % 13 %
GAAP-based financial data
Acquisition-related expenses 12 9 5 6
Change in deferred net revenue (online-enabled games)1 428 (131) (69) (241)
Stock-based compensation 91 91 102 113
Net income
Net income 346 418 365 185 (78 %)
Net income (as a % of net revenue) % 22 % 30 % 25 % 16 %
GAAP-based financial data
Acquisition-related expenses 12 9 5 6
Change in deferred net revenue (online-enabled games)1 428 (131) (69) (241)
Stock-based compensation 91 91 102 113
Tax rate used for management reporting % 18 % 18 % 18 % 18 %
Diluted earnings per share 1.18 1.43 1.25 0.63 (78 %)
Number of diluted shares used in computation
Basic 292 290 288 289
Diluted 294 292 292 293

All values are in US Dollars.

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions)
Q3 Q4 Q1 Q2 YOY %
FY20 FY20 FY21 FY21 Change
QUARTERLY NET REVENUE PRESENTATIONS
Net revenue by composition
Full game downloads 286 211 223 163 (10 %)
Packaged goods 403 145 136 119 (70 %)
Full game 689 356 359 282 (51 %)
Live services and other 904 1,031 1,100 869 13 %
Total net revenue 1,593 1,387 1,459 1,151 (15 %)
Full game % 43 % 26 % 25 % 25 %
Live services and other % 57 % 74 % 75 % 75 %
Total net revenue % % 100 % 100 % 100 % 100 %
GAAP-based financial data
Full game downloads 31 (21) (5) (2)
Packaged goods 60 (67) (67) (14)
Full game 91 (88) (72) (16)
Live services and other 337 (43) 3 (225)
Total change in deferred net revenue (online-enabled games) by composition1 428 (131) (69) (241)
Net revenue by platform
Console 1,163 928 932 714 (23 %)
PC & Other 261 274 325 249
Mobile 169 185 202 188 6 %
Total net revenue 1,593 1,387 1,459 1,151 (15 %)
GAAP-based financial data
Console 388 (143) (108) (201)
PC & Other 24 7 15 (24)
Mobile 16 5 24 (16)
Total change in deferred net revenue (online-enabled games) by platform1 428 (131) (69) (241)

All values are in US Dollars.

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions)
Q3 Q4 Q1 Q2 YOY %
FY20 FY20 FY21 FY21 Change
CASH FLOW DATA
Operating cash flow 1,104 498 378 61 65 %
Operating cash flow - TTM 1,898 1,797 2,017 2,041 17 %
Capital expenditures 28 40 38 25 (7 %)
Capital expenditures - TTM 135 140 133 131 2 %
Repurchase and retirement of common stock 305 291 78 (100 %)
DEPRECIATION
Depreciation expense 29 31 31 32 7 %
BALANCE SHEET DATA
Cash and cash equivalents 3,603 3,768 4,013 4,059
Short-term investments 1,999 1,967 1,947 1,972
Cash and cash equivalents, and short-term investments 5,602 5,735 5,960 6,031 24 %
Receivables, net 798 461 507 423 (51 %)
STOCK-BASED COMPENSATION
Cost of revenue 1 1 1 2
Research and development 60 59 66 74
Marketing and sales 10 10 11 12
General and administrative 20 21 24 25
Total stock-based compensation 91 91 102 113

All values are in US Dollars.