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8-K

Electronic Arts Inc. (EA)

8-K 2021-02-02 For: 2021-02-01
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Added on April 09, 2026

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

FORM 8-K

CURRENT REPORT

Pursuant to Section 13 or 15(d) of The Securities Exchange Act of 1934

Date of report (Date of earliest event reported) February 1, 2021

ELECTRONIC ARTS INC.

(Exact Name of Registrant as Specified in Its Charter)

Delaware 0-17948 94-2838567
(State or Other Jurisdiction of Incorporation) (Commission File Number) (IRS Employer Identification No.) 209 Redwood Shores Parkway, Redwood City, California 94065-1175
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(Address of Principal Executive Offices) (Zip Code) (650) 628-1500
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(Registrant’s Telephone Number, Including Area Code) (Former Name or Former Address, if Changed Since Last Report)
--- Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):
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Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933(17 CFR §230.405) or Rule 12b-2 of the Securities Exchange Act of 1934 (17 CFR §240.12b-2).
Emerging growth company
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. Securities registered pursuant to Section 12(b) of the Act:
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Title of Each Class Trading Symbol Name of Each Exchange on Which Registered
Common Stock, $0.01 par value EA NASDAQ Global Select Market

Item 2.02    Result of Operations and Financial Condition.

On February 2, 2021, Electronic Arts Inc. ("Electronic Arts" or “EA”) issued a press release announcing its financial results for the third fiscal quarter ended December 31, 2020. A copy of the press release is attached hereto as Exhibit 99.1.

Neither the information in this Form 8-K nor the information in the press release attached hereto as Exhibit 99.1 shall be deemed “filed” for purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, except as shall be expressly set forth by specific reference in such a filing.

Item 8.01    Other Events.

On February 1, 2021, the Audit Committee of EA, on behalf of EA’s full Board of Directors declared a cash dividend of $0.17 per share of EA's common stock. The dividend is payable on March 24, 2021 to stockholders of record as of the close of business on March 3, 2021.

Item 9.01    Financial Statements and Exhibits.

(d) Exhibits.

Exhibit No. Description
99.1 Press release dated February 2, 2021, relating to Electronic Arts Inc.’s financial results for the third fiscal quarter ended December 31, 2020.

INDEX TO EXHIBITS

Exhibit No. Description
99.1 Press release datedFebruary 2, 2021relating to Electronic Arts Inc.’s financial results for thethirdfiscal quarter endedDecember 31, 2020.

SIGNATURE

Pursuant to the requirements of the Securities Exchange Act of 1934, as amended, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

ELECTRONIC ARTS INC.
Dated: February 2, 2021 By: /s/ Blake Jorgensen
Blake Jorgensen
Chief Operating Officer and Chief Financial Officer

Document

Exhibit 99.1

Electronic Arts Reports Strong Q3 FY21 Financial Results

REDWOOD CITY, CA – February 2, 2021 – Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2020.

“We’re bringing great entertainment to hundreds of millions of people all over the world,” said CEO Andrew Wilson. “Our amazing teams continue to deliver exceptional, high-quality experiences as more players connect with their friends and engage deeply with our games. With our expansion plans for EA SPORTS, strong catalogue of owned IP, leading live services, and ability to span every platform, we are growing to reach an even larger audience.”

“We delivered another strong quarter, driven by live services outperformance in Ultimate Team and Apex Legends,” said COO and CFO Blake Jorgensen. “We are raising our net bookings outlook for the full year on the strength we continue to see in our business. Looking further ahead, even with the upside this year, we anticipate delivering growth in fiscal 2022, driven by the next Battlefield.”

EA has posted a slide presentation and a financial model of EA’s historical results and guidance on EA’s IR website at www.ir.ea.com. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR website. News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics

•Net bookings* for the trailing twelve months was $5.956 billion, up 8% year-over-year.

•Launched FIFA 21, Medal of HonorTM: Above and Beyond, Need for SpeedTM Hot Pursuit Remastered, and NHL 21 during the quarter.

•Launched FIFA 21 and Madden NFL 21 on next generation consoles during the quarter.

•Over the past fiscal year, EA SPORTSTM franchises have engaged more than 230 million people.

•FIFA Ultimate TeamTM had a record of nearly 6 million daily active players in December.

•Apex LegendsTM had 30% growth in new players, year-over-year.

•The SimsTM 4, life to date, has more than 33 million players and reached record daily, weekly, and monthly average players in December.

* Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

Selected Financial Highlights and Metrics

•Net cash provided by operating activities was $1.124 billion for the quarter and a record $2.061 billion for the trailing twelve months.

•EA repurchased 2.5 million shares for $326 million during the quarter, bringing the total

for the last twelve months to 5.9 million shares for $695 million.

•EA paid a cash dividend of $0.17 per share during the quarter.

Dividend

EA has declared a quarterly cash dividend of $0.17 per share of the Company’s common stock. The dividend is payable on March 24, 2021 to shareholders of record as of the close of business on March 3, 2021.

Quarterly Financial Highlights

2019
(in millions, except per share amounts)
Full game 689
Live services and other 904
Total net revenue 1,593
Net income 346
Diluted earnings per share 1.18
Operating cash flow 1,104
Value of shares repurchased 305
Number of shares repurchased 3.1

All values are in US Dollars.

____________________________

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Three Months Ended December 31, 2020
GAAP-Based Financial Data
(in $ millions) Statement of Operations Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
Total net revenue 1,673 727
Cost of revenue 601 (1)
Gross profit 1,072 727 1
Total operating expenses 821 (5) (110)
Operating income 251 5 727 111
Interest and other income, net (6)
Income before provision for income taxes 245 5 727 111
Number of shares used in computation:
Diluted 292

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Financial Highlights for the Trailing Twelve Months

2019
(in millions)
Full game 1,838
Live services and other 3,550
Total net revenue 5,388
Net income 2,830*
Operating cash flow 1,898
Value of shares repurchased 1,217
Number of shares repurchased 12.8

All values are in US Dollars.

*Includes the impact of one-time tax benefits recognized during the period.

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Twelve Months Ended December 31, 2020
GAAP-Based Financial Data
(in $ millions) Statement of Operations Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
Total net revenue 5,670 286
Cost of revenue 1,444 (3) (5)
Gross profit 4,226 3 286 5
Total operating expenses 2,954 (22) (412)
Operating income 1,272 25 286 417
Interest and other income, net (6)
Income before provision for income taxes 1,266 25 286 417

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

Twelve Months Ended<br>December 31,
2019* 2020* 2019*
(in millions)
Total net revenue 1,593 5,670 5,388
Change in deferred net revenue (online-enabled games) 428 286 139
Net bookings 2,021 5,956 5,527

All values are in US Dollars.

*At the beginning of FY21, EA changed the way in which it presents net bookings. Periods prior to the first quarter of FY21 have been recast for comparability to align with these changes. For more information, please see the Financial Reporting FAQ on our IR website.

Business Outlook as of February 2, 2021

The following forward-looking statements reflect expectations as of February 2, 2021. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2021 Expectations – Ending March 31, 2021

Financial metrics:

•Net revenue is expected to be approximately $5.600 billion.

◦Change in deferred net revenue (online-enabled games) is expected to be approximately $475 million.

•Net income is expected to be approximately $742 million.

•Diluted earnings per share is expected to be approximately $2.54.

•Operating cash flow is expected to be approximately $1.850 billion.

•The Company estimates a share count of 292 million for purposes of calculating fiscal year 2021 diluted earnings per share.

Operational metric:

•Net bookings is expected to be approximately $6.075 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

GAAP-Based Financial Data
Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
(in millions)
Total net revenue 475
Cost of revenue (4)
Operating expense (20) (436)
Income before provision for income taxes 20 475 440
Net income
Number of shares used in computation:
Diluted shares

All values are in US Dollars.

Fourth Quarter Fiscal Year 2021 Expectations – Ending March 31, 2021

Financial metrics:

•Net revenue is expected to be approximately $1.317 billion.

◦Change in deferred net revenue (online-enabled games) is expected to be approximately $58 million.

•Net loss is expected to be approximately ($19) million; this forecast includes the impact of an incremental tax accounting charge of ($152) million.

•Loss per share is expected to be approximately ($0.07), which includes ($0.52) per share from the tax accounting charge.

•The Company estimates a GAAP basic and diluted share count of 289 million shares due to a forecasted net loss. If the Company reports net income instead of a net loss, diluted share count for calculating diluted earnings per share would be 292 million shares.

Operational metric:

•Net bookings is expected to be approximately $1.375 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

GAAP-Based Financial Data
Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
(in millions)
Total net revenue 58
Cost of revenue
Operating expense (4) (114)
Income before provision for income taxes 4 58 114
Net loss
Number of shares used in computation:
Basic shares
Diluted shares

All values are in US Dollars.

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Conference Call and Supporting Documents

Electronic Arts will host a conference call on February 2, 2021 at 2:00 pm PT (5:00 pm ET) to review its results for the third fiscal quarter ended December 31, 2020 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (866) 324-3683 (domestic) or (509) 844-0959 (international), using the conference code 3695237 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until February 16, 2021 at 855-859-2056 (domestic) or 404-537-3406 (international) using pin code 3695237. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2021 expectations under the heading “Business Outlook as of February 2, 2021,” and other information regarding EA's fiscal 2021 and fiscal 2022 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: the impact of the COVID-19 pandemic, sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2020.

These forward-looking statements are current as of February 2, 2021. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2020. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2020.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2020, EA posted GAAP net revenue of $5.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Medal of Honor, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and FIFA are the property of their respective owners and used with permission.

For additional information, please contact:

Chris Evenden John Reseburg
Vice President, Investor Relations Vice President, Global Communications
650-628-0255 650-628-3601
cevenden@ea.com jreseburg@ea.com
ELECTRONIC ARTS INC. AND SUBSIDIARIES
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Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)
Nine Months Ended
December 31,
2019 2020 2019
Net revenue 1,593 4,283 4,150
Cost of revenue 508 1,175 1,100
Gross profit 1,085 3,108 3,050
Operating expenses:
Research and development 389 1,310 1,157
Marketing and sales 202 493 464
General and administrative 126 418 364
Acquisition-related contingent consideration 2 5
Amortization of intangibles 5 16 16
Total operating expenses 724 2,237 2,006
Operating income 361 871 1,044
Interest and other income (expense), net 13 (19) 50
Income before provision for (benefit from) income taxes 374 852 1,094
Provision for (benefit from) income taxes 28 91 (1,527)
Net income 346 761 2,621
Earnings per share
Basic 1.18 2.63 8.91
Diluted 1.18 2.61 8.85
Number of shares used in computation
Basic 292 289 294
Diluted 294 292 296

All values are in US Dollars.

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on November 5, 2020 for the three months ended December 31, 2020 plus a comparison to the actuals for the three months ended December 31, 2019.

Three Months Ended December 31,
2020 2020 2019
Guidance Variance Actuals Actuals
Net revenue
Net revenue 1,675 (2) 1,673 1,593
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1 675 52 727 428
Cost of revenue
Cost of revenue 599 2 601 508
GAAP-based financial data
Acquisition-related expenses (5)
Stock-based compensation (1) (1) (1)
Operating expenses
Operating expenses 840 (19) 821 724
GAAP-based financial data
Acquisition-related expenses (5) (5) (7)
Stock-based compensation (115) 5 (110) (90)
Income before tax
Income before tax 227 18 245 374
GAAP-based financial data
Acquisition-related expenses 5 5 12
Change in deferred net revenue (online-enabled games)1 675 52 727 428
Stock-based compensation 115 (4) 111 91
Tax rate used for management reporting 18 % 18 % 18 %
Earnings per share
Basic 0.62 0.11 0.73 1.18
Diluted 0.61 0.11 0.72 1.18
Number of shares
Basic 290 290 292
Diluted 294 (2) 292 294

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
March 31, 20202
ASSETS
Current assets:
Cash and cash equivalents 3,768
Short-term investments 1,967
Receivables, net 461
Other current assets 321
Total current assets 6,517
Property and equipment, net 449
Goodwill 1,885
Acquisition-related intangibles, net 53
Deferred income taxes, net 1,903
Other assets 305
TOTAL ASSETS 11,112
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable 68
Accrued and other current liabilities 1,052
Deferred net revenue (online-enabled games) 945
Senior notes, current, net 599
Total current liabilities 2,664
Senior notes, net 397
Income tax obligations 373
Deferred income taxes, net 1
Other liabilities 216
Total liabilities 3,651
Stockholders’ equity:
Common stock 3
Retained earnings 7,508
Accumulated other comprehensive loss (50)
Total stockholders’ equity 7,461
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY 11,112

All values are in US Dollars.

2Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
Nine Months Ended December 31,
2019 2020 2019
OPERATING ACTIVITIES
Net income 346 761 2,621
Adjustments to reconcile net income to net cash provided by operating activities:
Depreciation, amortization and accretion 39 123 111
Stock-based compensation 91 326 256
Change in assets and liabilities
Receivables, net 59 (309) (176)
Other assets 43 (28) 76
Accounts payable (84) 29 (33)
Accrued and other liabilities 176 245 264
Deferred income taxes, net 7 (18) (1,793)
Deferred net revenue (online-enabled games) 427 434 (27)
Net cash provided by operating activities 1,104 1,563 1,299
INVESTING ACTIVITIES
Capital expenditures (28) (93) (100)
Proceeds from maturities and sales of short-term investments 582 2,088 1,375
Purchase of short-term investments (637) (2,056) (2,621)
Net cash used in investing activities (83) (61) (1,346)
FINANCING ACTIVITIES
Proceeds from issuance of common stock 1 56 34
Cash dividends paid (49)
Cash paid to taxing authorities for shares withheld from employees (31) (144) (86)
Repurchase and retirement of common stock (305) (404) (916)
Payment of contingent consideration (26) (90)
Net cash used in financing activities (361) (541) (1,058)
Effect of foreign exchange on cash and cash equivalents 3 43
Change in cash and cash equivalents 663 1,004 (1,105)
Beginning cash and cash equivalents 2,940 3,768 4,708
Ending cash and cash equivalents 3,603 4,772 3,603

All values are in US Dollars.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
Q4 Q1 Q2 Q3 YOY %
FY20 FY21 FY21 FY21 Change
Net revenue
Net revenue 1,387 1,459 1,151 1,673 5 %
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1 (131) (69) (241) 727
Gross profit
Gross profit 1,118 1,171 865 1,072 (1 %)
Gross profit (as a % of net revenue) % 81 % 80 % 75 % 64 %
GAAP-based financial data
Acquisition-related expenses 3
Change in deferred net revenue (online-enabled games)1 (131) (69) (241) 727
Stock-based compensation 1 1 2 1
Operating income
Operating income 401 471 149 251 (30 %)
Operating income (as a % of net revenue) % 29 % 32 % 13 % 15 %
GAAP-based financial data
Acquisition-related expenses 9 5 6 5
Change in deferred net revenue (online-enabled games)1 (131) (69) (241) 727
Stock-based compensation 91 102 113 111
Net income
Net income 418 365 185 211 (39 %)
Net income (as a % of net revenue) % 30 % 25 % 16 % 13 %
GAAP-based financial data
Acquisition-related expenses 9 5 6 5
Change in deferred net revenue (online-enabled games)1 (131) (69) (241) 727
Stock-based compensation 91 102 113 111
Tax rate used for management reporting % 18 % 18 % 18 % 18 %
Diluted earnings per share 1.43 1.25 0.63 0.72 (39 %)
Number of diluted shares used in computation
Basic 290 288 289 290
Diluted 292 292 293 292

All values are in US Dollars.

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions)
Q4 Q1 Q2 Q3 YOY %
FY20 FY21 FY21 FY21 Change
QUARTERLY NET REVENUE PRESENTATIONS
Net revenue by composition
Full game downloads 211 223 163 347 21 %
Packaged goods 145 136 119 375 (7 %)
Full game 356 359 282 722 5 %
Live services and other 1,031 1,100 869 951 5 %
Total net revenue 1,387 1,459 1,151 1,673 5 %
Full game % 26 % 25 % 25 % 43 %
Live services and other % 74 % 75 % 75 % 57 %
Total net revenue % % 100 % 100 % 100 % 100 %
GAAP-based financial data
Full game downloads (21) (5) (2) 53
Packaged goods (67) (67) (14) 83
Full game (88) (72) (16) 136
Live services and other (43) 3 (225) 591
Total change in deferred net revenue (online-enabled games) by composition1 (131) (69) (241) 727
Net revenue by platform
Console 928 932 714 1,191 2 %
PC & Other 274 325 249 326 25 %
Mobile 185 202 188 156 (8 %)
Total net revenue 1,387 1,459 1,151 1,673 5 %
GAAP-based financial data
Console (143) (108) (201) 619
PC & Other 7 15 (24) 73
Mobile 5 24 (16) 35
Total change in deferred net revenue (online-enabled games) by platform1 (131) (69) (241) 727

All values are in US Dollars.

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions)
Q4 Q1 Q2 Q3 YOY %
FY20 FY21 FY21 FY21 Change
CASH FLOW DATA
Operating cash flow 498 378 61 1,124 2 %
Operating cash flow - TTM 1,797 2,017 2,041 2,061 9 %
Capital expenditures 40 38 25 30 7 %
Capital expenditures - TTM 140 133 131 133 (1 %)
Repurchase and retirement of common stock 291 78 326 7 %
Cash dividends paid 49 100 %
DEPRECIATION
Depreciation expense 31 31 32 37 28 %
BALANCE SHEET DATA
Cash and cash equivalents 3,768 4,013 4,059 4,772
Short-term investments 1,967 1,947 1,972 1,938
Cash and cash equivalents, and short-term investments 5,735 5,960 6,031 6,710 20 %
Receivables, net 461 507 423 778 (3 %)
STOCK-BASED COMPENSATION
Cost of revenue 1 1 2 1
Research and development 59 66 74 74
Marketing and sales 10 11 12 11
General and administrative 21 24 25 25
Total stock-based compensation 91 102 113 111

All values are in US Dollars.