Skip to main content

8-K

Roblox Corp (RBLX)

8-K 2021-11-08 For: 2021-11-08
View Original
Added on April 09, 2026

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

____________________________

FORM 8-K

____________________________

CURRENT REPORT

Pursuant to Section 13 or 15(d)

of the Securities Exchange Act of 1934

Date of Report (Date of earliest event reported): November 8, 2021

____________________________

Roblox Corporation

(Exact name of Registrant as Specified in Its Charter)

____________________________

Delaware 001-39763 20-0991664
(State or Other Jurisdiction<br><br>of Incorporation) (Commission<br><br>File Number) (IRS Employer<br><br>Identification No.)
970 Park Place,<br><br>San Mateo, California 94403
(Address of Principal Executive Offices) (Zip Code)

Registrant’s Telephone Number, Including Area Code: (888) 858-2569

Not Applicable

(Former Name or Former Address, if Changed Since Last Report)

____________________________

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:

Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

Securities registered pursuant to Section 12(b) of the Act:

Title of each class Trading<br><br>Symbol(s) Name of each exchange<br><br>on which registered
Class A Common Stock, $0.0001 par value RBLX The New York Stock Exchange

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§ 230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§ 240.12b-2 of this chapter).

Emerging growth company  ☒

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.  ☐

Item 2.02    Results of Operations and Financial Condition.

On November 8, 2021, Roblox Corporation (the “Company”) issued a press release announcing financial results for its third quarter ended September 30, 2021. The Company also posted on its investor relations website (ir.roblox.com) a shareholder letter and supplemental materials for its quarter ended September 30, 2021. A copy of the press release and shareholder letter are furnished as Exhibit 99.1 and Exhibit 99.2, respectively, to this Current Report on Form 8-K and are incorporated by reference herein. Information on the Company’s website is not, and will not be deemed, a part of this report or incorporated into this or any other filings that the Company makes with the Securities and Exchange Commission.

Item 7.01    Regulation FD Disclosure.

The Company also reported estimates for certain key metrics for October 2021 in its shareholder letter, which was issued on November 8, 2021, a copy of which is furnished as Exhibit 99.2 and is incorporated by reference herein. Each month the Company intends to post on its investor relations website (ir.roblox.com) to report certain estimated key metrics for the prior month, with the results for the third month of each quarter included in the Company’s quarterly report.

The information in Item 2.02 and Item 7.01 of this Current Report on Form 8-K, including Exhibit 99.1 and Exhibit 99.2 attached hereto, shall not be deemed “filed” for purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”) or otherwise subject to the liabilities of that section, nor shall it be deemed incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, except as shall be expressly set forth by specific reference in such a filing.

Item 9.01    Financial Statements and Exhibits.

(d)Exhibits

Exhibit<br><br>Number Description
99.1 Press Release datedNovemberrblx-2021118xexhibit991.htm8, 2021
99.2 Shareholder Letter datedNovemberrblx-2021118xexhibit992.htm8, 2021
104 Cover Page Interactive Data File (formatted as inline XBRL and contained in Exhibit 101)

SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

ROBLOX CORPORATION
Date: November 8, 2021 By: /s/ Michael Guthrie
Michael Guthrie<br><br>Chief Financial Officer<br><br>(Principal Financial Officer)

2

Document

Exhibit 99.1

g140612g0508101711549.jpg

Roblox Reports Third Quarter 2021 Financial Results

Year-over-year Revenue Up 102% to $509.3 Million; Bookings Up 28% to $637.8 Million; and

Free Cash Flow of $170.6 million

SAN MATEO, Calif., Nov 8, 2021 - Roblox Corporation (NYSE: RBLX), a global platform bringing millions of people together through shared experiences, released its third quarter 2021 financial results today and separately posted a letter to shareholders and supplemental materials on the Roblox investor relations website at ir.roblox.com.

Third Quarter 2021 Financial Highlights

•Revenue increased 102% over Q3 2020 to $509.3 million

•Net loss attributable to common stockholders for Q3 2021 was $74.0 million

•Net cash provided by operating activities of $181.2 million; Free cash flow increased 7% over Q3 2020 to $170.6 million.

•Bookings increased 28% over Q3 2020 to $637.8 million

•Average Daily Active Users (DAUs) were 47.3 million, an increase of 31% year over year:

•Hours Engaged were 11.2 billion, an increase of 28% year over year

•Average Bookings per DAU (ABPDAU) was $13.49

For October 2021 key metric estimates, please refer to our Q3 2021 Shareholder Letter at ir.roblox.com.

“Engagement is our north star. We’re very pleased that during the third quarter, people of all ages from across the globe chose to spend over 11 billion hours on Roblox,” said David Baszucki, Chief Executive Officer of Roblox. “We are happy to report that the developer community earned over $130 million in the quarter and is on pace to earn well over $500 million this year. As we finish 2021 and head into 2022, we will continue to invest in innovative technology to enable our developer community to do what they do best - build and create.”

“Growth in all of our core metrics - DAUs, hours, and bookings - displayed strong year-over-year growth despite lapping Covid-impacted periods and back-to-school seasonality,” said Michael Guthrie, Chief Financial Officer of Roblox. “Notwithstanding significant investments in developer economics and hiring, we also generated healthy cash from operations. Based on our October results, we appear to be having a great start to the last quarter of the year.”

Earnings Q&A Session

Roblox will host a live Q&A session to answer questions regarding their third quarter 2021 results on Tuesday, November 9, 2021 at 5:30 a.m. Pacific Time. The webcast will be open to the public at ir.roblox.com.

Forward-Looking Statements

This press release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our investment strategy, business strategy and growth plans, our expectation of successfully executing such strategies and plans and our expectations for our fiscal fourth quarter financial results. These forward-looking statements are made as of the date they were first issued and were based on current expectations, estimates, forecasts, and projections as well as the beliefs and assumptions of management. Words such as “expect,” “anticipate,” “should,” “believe,” “hope,” “target,” “continue,” “project,” “plan,” “goals,” “opportunity,” “appeal,” “estimate,” “potential,” “predict,” “may,” “will,” “might,” “could,” “intend,” “shall,” and variations of these terms or the negative of these terms and similar expressions are intended to identify these forward-looking statements. Forward-looking statements are subject to a number of risks and uncertainties, many of which involve factors or circumstances that are beyond our control. Our actual results could differ materially from those stated or implied in forward-looking statements due to a number of factors, including but not limited to risks detailed in our filings with the Securities and Exchange Commission (the “SEC”), including in our Quarterly Report on Form 10-Q filed for the fiscal quarter ended June 30, 2021 and other filings and reports we make with the SEC from time to time. In particular, the following factors, among others, could cause results to differ materially from those expressed or implied by such forward-looking statements: our ability to successfully execute our business and growth strategy; the sufficiency of our cash and cash equivalents to meet our liquidity needs; the impact of our senior notes and any future indebtedness on our business, financial condition and results of operations; the demand for our platform in general; our ability to increase our number of new users and revenue generated from users; our ability to retain and expand our user base; the impact on our business of the COVID-19 pandemic restrictions and the easing of those restrictions as vaccinations become more prevalent; the fluctuation of our results of operations and our key business measures on a quarterly basis in future periods; our ability to successfully develop and deploy new technologies to address the needs of our users; our ability to maintain and enhance our brand and reputation; our ability to hire and retain talent; news or social media coverage about Roblox, including but not limited to coverage that presents, or relies on, inaccurate, misleading, incomplete, or otherwise damaging information; any breach or access to user or third-party data; and our ability to maintain the security and availability of our platform. Additional information regarding these and other risks and uncertainties that could cause actual results to differ materially from our expectations is included in the reports we have filed or will file with the SEC, including our Quarterly Report Form 10-Q for the fiscal quarter ended June 30, 2021.

The forward-looking statements included in this press release represent our views as of the date of this press release. We anticipate that subsequent events and developments will cause our views to change. We undertake no intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. These forward-looking statements should not be relied upon as representing our views as of any date subsequent to the date of this press release. Past performance is not necessarily indicative of future results.

ROBLOX CORPORATION

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(in thousands, except per share amounts)

(unaudited)

Three Months Ended September 30, Nine Months Ended September 30,
2021 2020 2021 2020
Revenue $ 509,336 $ 251,914 $ 1,350,412 $ 613,876
Cost and expenses:
Cost of revenue(1) 130,015 65,818 344,882 161,280
Developer exchange fees 129,952 85,475 378,604 215,026
Infrastructure and trust & safety 117,387 71,405 320,509 185,878
Research and development 138,245 51,708 359,637 141,366
General and administrative 51,584 16,168 243,637 65,433
Sales and marketing 19,599 12,858 58,591 42,423
Total cost and expenses 586,782 303,432 1,705,860 811,406
Loss from operations (77,446) (51,518) (355,448) (197,530)
Interest income 28 217 59 1,758
Other income/(expense), net (770) 1,306 (1,810) (1,357)
Loss before provision for income taxes (78,188) (49,995) (357,199) (197,129)
Provision for/(benefit from) income taxes (998) 19 (976) 25
Consolidated net loss (77,190) (50,014) (356,223) (197,154)
Net loss attributable to the noncontrolling interest (3,188) (1,401) (7,870) (2,641)
Net loss attributable to common stockholders $ (74,002) $ (48,613) $ (348,353) $ (194,513)
Net loss per share attributable to common stockholders, basic and diluted $ (0.13) $ (0.26) $ (0.73) $ (1.09)
Weighted-average shares used in computing net loss per share attributable to common stockholders—basic and diluted 575,932 183,454 480,357 177,771

(1)Depreciation of servers and infrastructure equipment included in infrastructure and trust & safety.

ROBLOX CORPORATION

CONDENSED CONSOLIDATED BALANCE SHEETS

(in thousands, except par values)

(unaudited)

As of
September 30, 2021 December 31, 2020
Assets
Current assets:
Cash and cash equivalents $ 1,925,559 $ 893,943
Accounts receivable—net of allowances 168,762 246,986
Prepaid expenses and other current assets 37,667 26,274
Deferred cost of revenue, current portion 379,611 256,928
Total current assets 2,511,599 1,424,131
Property and equipment—net 227,330 206,415
Operating lease right-of-use assets 220,404
Deferred cost of revenue, long-term 125,643 113,793
Intangible assets, net 63,478 42,326
Goodwill 118,071 59,568
Other assets 5,755 1,567
Total assets $ 3,272,280 $ 1,847,800
Liabilities, Convertible Preferred Stock, and Stockholders’ Equity (Deficit)
Current liabilities:
Accounts payable $ 20,733 $ 12,012
Accrued expenses and other current liabilities 157,916 65,392
Developer exchange liability 117,756 80,912
Deferred revenue—current portion 1,621,186 1,070,230
Total current liabilities 1,917,591 1,228,546
Deferred revenue—net of current portion 550,118 484,699
Operating lease liabilities 196,447
Other long-term liabilities 2,293 22,109
Total liabilities 2,666,449 1,735,354
Commitments and contingencies
Convertible Preferred Stock
Convertible preferred stock, Series A, B, C, D, D-1, E, F, and G $0.0001 par value, zero and 349,522 shares authorized as of September 30, 2021, and December 31, 2020, respectively; zero and 337,235 shares issued and outstanding as of September 30, 2021, and December 31, 2020, respectively; aggregate liquidation preference of zero and $335,654 as of September 30, 2021, and December 31, 2020, respectively 344,827
Stockholders’ Equity (Deficit)
Preferred stock; $0.0001 par value per share; 100,000 and zero shares authorized as of September 30, 2021 and December 31, 2020, respectively; zero shares issued and outstanding as of September 30, 2021 and December 31, 2020, respectively
Common stock, $0.0001 par value; 5,000,000 and 740,000 authorized as of September 30, 2021, and December 31, 2020, respectively, 578,471 and 201,327 shares issued and outstanding as of September 30, 2021, and December 31, 2020, respectively; Class A common stock—4,935,000 and 675,000 shares authorized as of September 30, 2021, and December 31, 2020, respectively; 527,134 and 144,039 shares issued and outstanding as of September 30, 2021, and December 31, 2020, respectively; Class B common stock—65,000 shares authorized as of September 30, 2021, and December 31, 2020, respectively, 51,337 and 57,287 shares issued and outstanding as of September 30, 2021, and December 31, 2020, respectively 58 20
Additional paid-in capital 1,434,190 239,792
Accumulated other comprehensive income 112 90
Accumulated deficit (840,643) (492,290)
Total Roblox Corporation stockholders’ equity (deficit) 593,717 (252,388)
Noncontrolling interests 12,114 20,007
Total stockholders’ equity (deficit) 605,831 (232,381)
Total liabilities, convertible preferred stock, and stockholders’ equity (deficit) $ 3,272,280 $ 1,847,800

ROBLOX CORPORATION

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(in thousands)

(unaudited)

Nine Months Ended September 30
2021 2020
Cash flows from operating activities:
Consolidated net loss $ (356,223) $ (197,154)
Adjustments to reconcile net loss including noncontrolling interests to net cash provided by operations:
Depreciation and amortization 53,439 30,232
Stock-based compensation expense 221,722 62,962
Change in fair value of warrants 1,890
Operating lease non-cash expense 31,936
Other non-cash charges/(credits) 1,137 1,271
Changes in operating assets and liabilities:
Accounts receivable 77,086 (67,184)
Accounts payable (230) 6,163
Prepaid expenses and other current assets (19,501) (3,549)
Other assets (4,188) 1,359
Developer exchange liability 36,844 21,623
Accrued expenses and other current liabilities 38,098 10,430
Other long-term liability (1,022) 2,221
Operating lease liabilities (24,055)
Deferred revenue 616,375 630,870
Deferred cost of revenue (134,532) (155,798)
Net cash provided by operating activities 536,886 345,336
Cash flows from investing activities:
Acquisition of property and equipment (48,331) (52,262)
Payments related to business combination, net of cash acquired (45,692)
Purchases of short-term investments (5,991)
Maturities of short-term investments 54,000
Purchases of intangible assets (7,856) (451)
Net cash used in investing activities (101,879) (4,704)
Cash flows from financing activities:
Proceeds from issuance of preferred stock for warrant exercises 147
Proceeds from issuance of common stock 62,278 9,654
Net proceeds from issuance of preferred stock 534,286 149,669
Net cash provided by financing activities 596,564 159,470
Effect of exchange rate changes on cash and cash equivalents 45 51
Net increase in cash and cash equivalents 1,031,616 500,153
Cash and cash equivalents
Beginning of period 893,943 301,493
End of period $ 1,925,559 $ 801,646
Supplemental disclosure of cash flow information:
Cash paid for interest
Cash paid for income taxes
Supplemental disclosure of noncash investing and financing activities:
Fair value of common stock and unregistered restricted stock units issued as consideration for business combination $ 31,274 $
Property and equipment additions in accounts payable and accrued expenses $ 32,935 $ 23,482
Conversion of convertible preferred stock to common stock upon direct listing $ 879,113 $

Use of Non-GAAP Financial Measures

This press release and the accompanying tables contain the non-GAAP financial measures bookings, free cash flow, and Adjusted EBITDA.

We use this non-GAAP financial information to evaluate our ongoing operations, for internal planning and forecasting purposes, and ongoing operating trends for purposes of analyzing the covenants specified in the indenture governing our senior notes due 2030. We believe that this non-GAAP financial information may be helpful to investors because it provides consistency and comparability with past financial performance.

Bookings is defined as revenue plus the change in deferred revenue during the period and other non-cash adjustments. Bookings is equal to the amount of virtual currency purchased by users in a given period of measurement. We believe bookings provide a timelier indication of trends in our operating results that are not necessarily reflected in our revenue as a result of the fact that we recognize the majority of revenue over the estimated average lifetime of a paying user. The change in deferred revenue constitutes the vast majority of the reconciling difference from revenue to bookings. By removing these non-cash adjustments, we are able to measure and monitor our business performance based on the timing of actual transactions with our users and the cash that is generated from these transactions. Free cash flow represents the net cash provided by operating activities less purchases of property, equipment, and intangible assets. We believe that free cash flow is a useful indicator of our unit economics and liquidity that provides information to management and investors about the amount of cash generated from our core operations that, after the purchases of property, equipment, and intangible assets, can be used for strategic initiatives, including investing in our business, making strategic acquisitions, and strengthening our balance sheet. Adjusted EBITDA is a measure of operating performance used in certain covenant calculations specified in the indenture governing our senior notes due 2030 that is not calculated in accordance with GAAP and may not conform to the calculation of EBITDA in other circumstances. Adjusted EBITDA should not be considered as a substitute for net loss as determined in accordance with GAAP. We believe that, when considered together with reported amounts, Adjusted EBITDA is useful to investors and management in understanding our ongoing operations and ongoing operating trends for purposes of analyzing the covenants specified in the indenture governing our senior notes due 2030.

Non-GAAP financial measures have limitations in their usefulness to investors because they have no standardized meaning prescribed by GAAP and are not prepared under any comprehensive set of accounting rules or principles. In addition, other companies, including companies in our industry, may calculate similarly titled non-GAAP financial measures differently or may use other measures to evaluate their performance, all of which could reduce the usefulness of our non-GAAP financial information as a tool for comparison. As a result, our non-GAAP financial information is presented for supplemental informational purposes only and should not be considered in isolation from, or as a substitute for financial information presented in accordance with GAAP.

A reconciliation table of the most comparable GAAP financial measure to each non-GAAP financial measure used in this press release is included at the end of this release. We encourage investors and others to review our business, results of operations, and financial information in their entirety, not to rely on any single financial measure, and to view these non-GAAP measures in conjunction with the most directly comparable GAAP financial measure.

Three Months Ended September 30, Nine Months Ended September 30,
2021 2020 2021 2020
(dollars in thousands) (dollars in thousands)
Bookings $ 637,833 $ 496,485 $ 1,955,590 $ 1,240,232

The following table presents a reconciliation of revenue, the most directly comparable financial measure calculated in accordance with GAAP, to bookings, for each of the periods presented:

Three Months Ended September 30, Nine Months Ended September 30,
2021 2020 2021 2020
(dollars in thousands) (dollars in thousands)
Reconciliation of revenue to bookings:
Revenue $ 509,336 $ 251,914 $ 1,350,412 $ 613,876
Add (deduct):
Change in deferred revenue 131,439 246,567 616,375 630,870
Other (2,942) (1,996) (11,197) (4,514)
Bookings $ 637,833 $ 496,485 $ 1,955,590 $ 1,240,232
Nine Months Ended September 30,
--- --- --- --- ---
2021 2020
(dollars in thousands)
Free cash flow $ 480,699 $ 292,623

The following table presents a reconciliation of net cash from operating activities, the most directly comparable financial measure calculated in accordance with GAAP, to free cash flow, for each of the periods presented:

Nine Months Ended September 30,
2021 2020
(dollars in thousands)
Reconciliation of net cash from operating activities to free cash flow:
Net cash provided by operating activities $ 536,886 $ 345,336
Add (deduct):
Acquisition of property and equipment (48,331) (52,262)
Purchases of intangible assets (7,856) (451)
Free cash flow $ 480,699 $ 292,623

Acquisition of property and equipment primarily includes servers, infrastructure equipment and tenant improvements.

Three Months Ended September 30, Nine Months Ended September 30,
2021 2020 2021 2020
(dollars in thousands) (dollars in thousands)
Adjusted EBITDA $ 135,672 $ 161,045 $ 505,917 $ 374,285

The following table presents a reconciliation of consolidated net loss, the most directly comparable financial measure calculated in accordance with GAAP, to adjusted EBITDA, for each of the periods presented:

Three Months Ended September 30, Nine Months Ended September 30,
2021 2020 2021 2020
(dollars in thousands) (dollars in thousands)
Reconciliation of consolidated net loss to adjusted EBITDA:
Consolidated net loss $ (77,190) $ (50,014) $ (356,223) $ (197,154)
Add:
Interest income (28) (217) (59) (1,758)
Other expense 770 (1,306) 1,810 1,357
Provision (benefit) for income taxes (998) 19 (976) 25
Depreciation and amortization 19,029 11,380 53,439 30,232
Stock-based compensation expense 89,319 13,296 221,722 62,962
Change in fair value of warrants 1,890
Accretion and amortization on marketable securities 17
Change in deferred revenue 131,439 246,567 616,375 630,870
Change in deferred cost of revenue (26,669) (60,356) (134,532) (155,798)
Fees related to equity offering 1,659 50,586 1,659
Fees related to certain legal settlements 53,775
Adjusted EBITDA $ 135,672 $ 161,045 $ 505,917 $ 374,285

About Roblox

Roblox’s mission is to build a human co-experience platform that enables shared experiences among billions of users. Every day, tens of millions of people around the world have fun with friends as they explore millions of immersive digital experiences. All of these experiences are built by the Roblox community, made up of millions of creators. We believe in building a safe, civil, and diverse community—one that inspires and fosters creativity and positive relationships between people around the world. For more information, please visit corp.roblox.com.

CONTACTS

Anna Yen

Roblox Investor Relations

ir@roblox.com

Stefanie Notaney

Roblox Corporate Communications

press@roblox.com

ROBLOX and the Roblox logo are among the registered and unregistered trademarks of Roblox Corporation in the United States and other countries. © 2021 Roblox Corporation. All rights reserved.

rblx-2021118xexhibit992

Shareholder Letter Q3 2021 November 8, 2021 Exhibit 99.2


To Our Shareholders: In October we hosted our annual Roblox Developers Conference (RDC) at the Fort Mason Center in San Francisco. This three-day event is an opportunity for us to celebrate our global community of creators and developers, highlight platform and community trends and technological advancements, and outline our vision for the future of Roblox. The in-person and virtual conference brought together more than 900 attend- ees from 50 countries worldwide. We utilized Guilded, our recently acquired communications platform, to host the RDC participants who connected in con- current voice chat groups. During our keynote presentations, Roblox founder and CEO David Baszucki gave an overview of key focus areas within the company, sharing progress to date and a vision going forward, including Spatial Voice Developer Beta. CTO Daniel Sturman shared several updates about the platform and highlighted the advancements the company made throughout the year to give developers the tools and resources they need to build the next generation of experiences on the Roblox platform. Shortly after RDC, we launched the Layered Clothing Studio Beta, which enables developers to apply any combination of clothing to the avatars in their own experiences and opens the door to greater possibilities for self-expression. Our developer community builds the content that powers our global platform, and sharing this time with them is invaluable. We believe that their ability to continue creating ever more engaging experiences for the nearly 50 million daily users on Roblox is a significant driver of the results we are sharing with you today. The strength of our unique developer community is reflected in the healthy year-over-year growth we experienced in Q3 2021, particularly as these results are compared to the extraordinary growth we saw in 2020. It’s clear that even as users revert back to pre-pandemic routines and behaviors, Roblox remains an important part of their day.


Q3 Operational Highlights Developers In the third quarter 2021, Roblox continued to add new global developers to the community. This talented group understands the unique value proposition that Roblox o!ers, including free tools, infrastructure, moderation, language translation, and access to a large and growing global audience. During the quarter, developers and creators earned $130.0 million in Developer Exchange Fees, up 52% from Q3 2020. We remain on track to exceed our goal of delivering half a billion dollars to developers in 2021. Growing the overall pool of capital available to developers enables more of them to build businesses on top of the Roblox platform while inspiring the creativity that is so important to deepening the unique amount of high quality content on Roblox. Content We continue to see a dynamic and growing variety of content on Roblox that reflects our platform’s social nature. In particular, we have more relevant “aged up” content on Roblox, defined as experiences where the majority of users are aged 13+. As of September 30, 2021, 28% of the top 1,000 experiences qualified as “aged up,” a significant increase from 10% of the top 1,000 experiences last year. Music In Q3 2021, we achieved several notable milestones. First, we hosted our inaugural Launch Party with the BMG label for their chart-topping artist KSI, which attracted more than 17 million visits. Next, we hosted our second virtual concert. The event, with the Grammy award-winning Twenty One Pilots, incorporated some of Roblox’s newest technology and was the most interactive virtual concert to-date, featuring many engaging mini games during the songs and the first-ever dynamic setlist dictated by fans in real-time. The concert posted more than 1 million hours of engagement from users in 160 countries. Nearly 14 million users acquired Twenty One Pilots virtual merchandise which was available in our catalog during September. Third, we debuted Roblox Listening Parties which allow artists to launch, and users to stream, entire


albums within Roblox experiences. Our first Listening Party featured Grammy-nominated artist Poppy, whose music was played across nine di!erent experiences. She also did virtual meet and greets with fans within each experience. Finally, Roblox reached an agreement with the National Music Publishers Association that now enables global publishers to pursue new creative and commercial opportunities on Roblox. Brand Partnerships Brands are increasingly recognizing the value of building experiences on Roblox. “Vans World” was introduced as a persistent experience in the metaverse on September 1, 2021 and leveraged some of Roblox’s latest game engine technology such as its augmented physics layer that helps achieve the true sensation of skateboarding. The experience provides users with the ability to customize their own shoes and skateboards and purchase digital merchandise for their avatars that can be worn in other Roblox experiences. Vans World had approximately 40 million visits in September. Finally, partnering with Netflix, we premiered the first, full-length episode of the new season of Bakugan, a popular anime series. The immersive Bakugan world saw over 2.5 million unique users in one month and demonstrated that users are interested in consuming full-length media in the virtual world. Talent As of September 30, 2021, we had 1,435 employees, up 66% from 865 employees at this time last year. Engineering and product talent still comprise approximately 80% of our employee base. Strategic Transactions During Q3 we completed three important transactions and welcomed the talented teams from Guilded, Humen, and Bash Video. Guilded is building a communications platform to connect gaming communities. The team at Humen.ai seeks to democratize generative AI technologies to bring people together. As part of Roblox, they will focus on avatar creation and animation. The team from Bash have a long history building developer communities and are focusing their skills on the Roblox developers.


Q3 Financial Results For more information, please refer to our Q3 2021 earnings release and supplemental materials accessible at ir.roblox.com. Revenue in Q3 2021 was $509.3 million, an increase of 102% over Q3 2020. Cost of revenue totaled $130.0 million, up 98% year over year. Personnel costs, excluding stock-based compensation, were $102.8 million, up 87% year over year driven by the increase in headcount and growth in contractors. As mentioned, developer exchange fees were $130.0 million versus $85.5 million in the same quarter last year, an increase of 52%. Certain infrastructure and trust & safety spending, which excludes personnel costs, stock-based compensation, and depreciation, was $82.6 million, up from $52.0 million in Q3 2020. Net loss attributable to common stockholders, which includes a portion of the net loss attributable to our Luobu subsidiary, was $74.0 million, compared to a net loss attributable to common stockholders of $48.6 million last year. Our net losses increased due to the higher levels of expense required to support the growth of the business and the fact that we defer a significant amount of revenue to later periods. Since our investment decisions are generally based on levels of non-GAAP bookings, we expect to continue to report net losses for the foreseeable future even as we anticipate generating net cash from operating activities. Bookings grew 28% to $637.8 million compared to $496.5 million last year. A reminder that to calculate bookings, we take revenue ($509.3 million) and add the change in deferred revenue and other adjustments for the period ($128.5 million). That sum gives us the cash generated in the quarter related to Robux purchased. Note that at the time users purchase Robux from us, we pay Apple, Google, and other merchants. To calculate the cash outflow related to bookings we add to cost of revenue ($130.0 million) the change in deferred cost of revenue (-$26.7 million) associated with the amount of deferred revenue. These changes in deferred amounts can be found in our statement of cash flows. Net cash provided by operating activities was $181.2 million, a decrease of 2% from $185.2 million in the same period a year ago. The decline was a result of


Key Metrics - Q3 2021 As of the quarter ended September 30, 2021, Roblox attracted an average of 47.3 million daily active users (DAUs) which was 31% higher than in Q3 of 2020 and was 2.6x larger than in Q3 of 2019. Approximately 50.4% of the users were over the age of 13, compared to 44.5% last year. User growth in Q3 2021 was highest in the Asia Pacific region, growing 75% over last year. APAC users now represent 20% of DAUs. Users spent 11.2 billion hours engaged on the Roblox platform in Q3 of 2021, up 28% from Q3 in 2020 and up 3x over Q3 of 2019. In Q3 of 2021, 51.2% of engagement was from users over the age of 13, up from 40.8% two years ago. Engagement growth was highest in the Asia Pacific region, growing 89% over last year. APAC users represent approximately 22% of global engagement. Average bookings per daily active user (ABPDAU) was $13.49 in Q3 2021, compared to $13.73 last year. The small decline was due to a shift in the geographic mix of our user base. aggressive investments in our developer community and engineering and product talent. These increased investments and the concomitant, modest reduction in cash flow were planned and expected. We have been talking about both since we listed the company back in March. During the quarter we generated free cash flow of $170.6 million, and we had $1.9 billion of cash and cash equivalents as of September 30, 2021. In October, we issued $1 billion aggregate principal amount of 3.875% senior unsecured notes due 2030. Net proceeds will be used for general corporate purposes. Adjusted EBITDA, a measure of operating performance used in the covenant calculations specified in the indenture related to our 3.875% senior unsecured notes due 2030, was $135.7 million in Q3 2021 compared to $161.0 million in Q3 2020.


Key Metrics - October 2021 As most of you know, we experienced a platform-wide outage the afternoon of October 28 that continued through the afternoon of October 31. In the interest of one of our core values of Respecting the Community, throughout those three days (approximately 70 hours) we communicated on Twitter and via our corporate blog. We point you to those sources for background. We are in the process of preparing a more detailed root cause analysis that we will share when complete. We also plan to address the outage next week during our investor day. Those 70 hours were di"cult for our users and for the millions of Roblox creators, many of whom generate their primary source of income from Roblox. We committed to compensating developers for their lost income and credited developer accounts accordingly. Since we were very late in the month, and given that we have a lot of historical data around engagement and spending on weekends and specifically around Halloween, we believe we were able to make thoughtful and accurate estimates about what our key October metrics - DAUs, hours of engagement, bookings, and developer earnings - would have been had we not experienced the outage. We used our estimate of what bookings would have been to calculate the developer compensation figure that was ultimately paid. Through the first 27 days of October (prior to the outage), average DAUs were 50.5 million, an increase of 43% over the same period in 2020. Given the outage, actual average DAUs for the full month of October dropped to 47.1 million. Average DAUs for the full month of October 2020 were 35.5 million. Through the first 27 days of October, cumulative hours of engagement were 3.2 billion, up 41% over the same period in 2020. Actual cumulative hours of engagement for the full month of October were 3.4 billion. Hours of engagement for the full month of October 2020 were 2.7 billion. Through the first 27 days of October, bookings were estimated to be between $177 - $179 million, an increase of 30% - 34% over the same period in 2020. Actual bookings for the entire month of October were estimated to be between $189 - $192 million. Bookings for the full month of October 2020 were $165.1 million.


Earnings Q&A Session Roblox will host a live Q&A session to answer questions regarding their third quarter 2021 results on Tuesday, November 9, 2021 at 5:30 a.m. Pacific Time. The live webcast and Q&A session will be open to the public at ir.roblox.com and we invite you to join us and to visit our investor relations website at ir.roblox.com to review supplemental information. We estimated that lost bookings during the outage period was $25 million. In addition, there were $6 million of bookings received during the outage (primarily from prepaid cards) for which our developers were not compensated, for a total of $31 million. We applied a 22% payout ratio to the $31 million of uncompensated bookings and estimated the earnings loss for developers during the outage to be $6.8 million. That amount will be credited to developer accounts as mentioned above. Closing out October metrics, GAAP revenue for the full month of October 2021 was estimated to be between $177 - $180 million. GAAP revenue for the full month of October 2020 was $94.7 million. Finally, a reminder that we will hold an Investor Day on November 16th starting at 8 a.m. Pacific Time. The event is at maximum capacity but we hope that you will be able to join us via livestream at ir.roblox.com.


Forward-Looking Statements This letter, the live webcast and Q&A session which will be held at 5:30 a.m., Pacific Time on November 9, 2021 contain “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our future financial performance, business strategy, plans and new platform features, development of new technologies and developer tools, investment in the developer community and our talent, payments to developers, our ability to bring new music, recording artists and brands to the platform, the success of events on our platform, investments in international growth, the development of the metaverse, Investor Day and October financial performance and operational metrics. These forward-looking statements are made as of the date they were first issued and were based on current expectations, estimates, forecasts and projections, as well as the beliefs and assumptions of management. Words such as “expect,” “anticipate,” “should,” “likely,” “believe,” “hope,” “target,” “project,” “plan,” “goals,” “estimate,” “potential,” “predict,” “may,” “will,” “might,” “could,” “intend,” “shall,” and variations of these terms or the negative of these terms and similar expressions are intended to identify these forward-looking statements. Forward-looking statements are subject to a number of risks and uncertainties, many of which involve factors or circumstances that are beyond our control. Our actual results could di!er materially from those stated or implied in our forward-looking statements due to a number of factors, including but not limited to risks detailed in our filings with the Securities and Exchange Commission (the “SEC”), including in our Quarterly Report on Form 10-Q filed for the fiscal quarter ended June 30, 2021 and other filings and reports we make with the SEC from time to time. In particular, the following factors, among others, could cause results to di!er materially from those expressed or implied by such forward-looking statements: our ability to successfully execute our business and growth strategy; the su"ciency of our cash and cash equivalents to meet our liquidity needs; the impact of our senior notes and any future indebtedness on our business, financial condition and results of operations; the demand for our platform in general; our ability to increase our number of new users and revenue generated from users; our ability to retain and expand our user base; the impact on our business of the COVID-19 pandemic restrictions and the easing of those restrictions as vaccinations become more prevalent; the fluctuation of our results of operations and our key business measures on a quarterly basis in future periods; our ability to successfully develop and deploy new technologies to address the needs of our users; our ability to maintain and enhance our brand and reputation; our ability to hire and retain talent; news or social media coverage about Roblox, including but not limited to coverage that presents, or relies on, inaccurate, misleading, incomplete, or otherwise damaging information; any breach or access to user or third-party data; and our ability to maintain the security and availability of our platform. Additional information regarding these and other risks and uncertainties that could cause actual results to di!er materially from our expectations is included in the reports we have filed or will file with the SEC, including our Quarterly Report Form 10-Q for the fiscal quarter ended June 30, 2021. The forward-looking statements included in this letter and the webcast represent our views as of the date of this letter. We anticipate that subsequent events and developments will cause our views to change. We undertake no intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. These forward-looking statements should not be relied upon as representing our views as of any date subsequent to the date of this press release. Past performance is not necessarily indicative of future results.


Non-GAAP Financial Metrics This letter contains the non-GAAP financial measures bookings, free cash flow, and adjusted EBITDA. We use this non-GAAP financial information to evaluate our ongoing operations, for internal planning and forecasting purposes, and ongoing operating trends for purposes of analyzing the covenants specified in the indenture governing our senior notes due 2030. We believe that this non-GAAP financial information may be helpful to investors because it provides consistency and comparability with past financial performance. Bookings is defined as revenue plus the change in deferred revenue during the period and other non-cash adjustments. Bookings is equal to the amount of virtual currency purchased by users in a given period of measurement. We believe bookings provide a timelier indication of trends in our operating results that are not necessarily reflected in our revenue as a result of the fact that we recognize the majority of revenue over the estimated average lifetime of a paying user. The change in deferred revenue constitutes the vast majority of the reconciling di!erence from revenue to bookings. By removing these non-cash adjustments, we are able to measure and monitor our business performance based on the timing of actual transactions with our users and the cash that is generated from these transactions. Free cash flow represents the net cash provided by operating activities less purchases of property, equipment, and intangible assets. We believe that free cash flow is a useful indicator of our unit economics and liquidity that provides information to management and investors about the amount of cash generated from our core operations that, after the purchases of property, equipment, and intangible assets, can be used for strategic initiatives, including investing in our business, making strategic acquisitions, and strengthening our balance sheet. Adjusted EBITDA is a measure of operating performance used in certain covenant calculations specified in the indenture governing our senior notes due 2030 that is not calculated in accordance with GAAP and may not conform to the calculation of EBITDA in other circumstances. Adjusted EBITDA should not be considered as a substitute for net loss as determined in accordance with GAAP. We believe that, when considered together with reported amounts, Adjusted EBITDA is useful to investors and management in understanding our ongoing operations and ongoing operating trends for purposes of analyzing the covenants specified in the indenture governing our senior notes due 2030. Non-GAAP financial measures have limitations in their usefulness to investors because they have no standardized meaning prescribed by GAAP and are not prepared under any comprehensive set of accounting rules or principles. In addition, other companies, including companies in our industry, may calculate similarly titled non-GAAP financial measures di!erently or may use other measures to evaluate their performance, all of which could reduce the usefulness of our non-GAAP financial information as a tool for comparison. As a result, our non-GAAP financial information is presented for supplemental informational purposes only and should not be considered in isolation from, or as a substitute for financial information presented in accordance with GAAP. A reconciliation table of the most comparable GAAP financial measure to each non-GAAP financial measure used in this letter is included at the end of this letter. We encourage investors and others to review our business, results of operations, and financial information in their entirety, not to rely on any single financial measure, and to view these non-GAAP measures in conjunction with the most directly comparable GAAP financial measure.


GAAP to Non-GAAP Reconciliation