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8-K

Roblox Corp (RBLX)

8-K 2025-07-31 For: 2025-07-28
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UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

____________________________

FORM 8-K

____________________________

CURRENT REPORT

Pursuant to Section 13 or 15(d)

of the Securities Exchange Act of 1934

Date of Report (Date of earliest event reported): July 28, 2025

____________________________

Roblox Corporation

(Exact name of Registrant as Specified in Its Charter)

____________________________

Nevada 001-39763 20-0991664
(State or Other Jurisdiction<br><br>of Incorporation) (Commission<br><br>File Number) (IRS Employer<br><br>Identification No.)
3150 South Delaware Street,<br><br>San Mateo, California 94403
(Address of Principal Executive Offices) (Zip Code)

Registrant’s Telephone Number, Including Area Code: (888) 858-2569

Not Applicable

(Former Name or Former Address, if Changed Since Last Report)

____________________________

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:

Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

Securities registered pursuant to Section 12(b) of the Act:

Title of each class Trading<br><br>Symbol(s) Name of each exchange<br><br>on which registered
Class A Common Stock, $0.0001 par value RBLX The New York Stock Exchange

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§ 230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§ 240.12b-2 of this chapter).

Emerging growth company  ☐

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.  ☐

Item 2.02    Results of Operations and Financial Condition.

On July 31, 2025, Roblox Corporation (the “Company”) issued a press release announcing financial results for its second quarter ended June 30, 2025 as well as third quarter and updated full year 2025 guidance. The Company also posted a shareholder letter and supplemental materials on its investor relations website (ir.roblox.com). A copy of the press release and shareholder letter are furnished as Exhibit 99.1 and Exhibit 99.2, respectively, to this Current Report on Form 8-K and are incorporated by reference herein. Information on the Company’s website is not, and will not be deemed, a part of this report or incorporated into this or any other filings that the Company makes with the Securities and Exchange Commission.

Item 5.02    Departure of Directors or Certain Officers; Election of Directors; Appointment of Certain Officers; Compensatory Arrangements of Certain Officers.

(b) Resignation of Certain Officers

On July 28, 2025, Manuel Bronstein, the Company’s Chief Product Officer, notified the Company of his intent to resign as Chief Product Officer, effective September 30, 2025, to pursue personal interests and entrepreneurial opportunities. He will remain as an advisor through April 13, 2026 to assist with the transition.

Item 7.01    Regulation FD Disclosure.

The Company also reported third quarter and updated full year 2025 guidance in its press release and shareholder letter, which were issued on July 31, 2025, copies of which are furnished as Exhibit 99.1 and Exhibit 99.2, respectively, to this Current Report on Form 8-K and are incorporated by reference herein.

The information in Item 2.02 and Item 7.01 of this Current Report on Form 8-K, including Exhibit 99.1 and Exhibit 99.2 attached hereto, shall not be deemed “filed” for purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”) or otherwise subject to the liabilities of that section, nor shall it be deemed incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, except as shall be expressly set forth by specific reference in such a filing.

Item 8.01    Other Events.

On July 31, 2025, the Company also announced in its Shareholder Letter, a copy of which is furnished as Exhibit 99.2, that it will be live broadcasting the keynote addresses from its annual Roblox Developers Conference on Friday, September 5, 2025 on its YouTube channel and the broadcast will also be available on the Company’s investor relations website (ir.roblox.com).

Item 9.01    Financial Statements and Exhibits.

(d)Exhibits

Exhibit<br><br>Number Description
99.1 Press Release dated July 31, 2025
99.2 Shareholder Letter dated July 31, 2025
104 Cover Page Interactive Data File (formatted as inline XBRL)

SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

ROBLOX CORPORATION
Date: July 31, 2025 By: /s/ Naveen Chopra
Naveen Chopra<br><br>Chief Financial Officer<br><br>(Principal Financial Officer)

2

Document

Exhibit 99.1

roblox_logox2022-11.jpg

Roblox Reports Second Quarter 2025 Financial Results

Growth across DAUs, Hours Engaged, Revenue and Bookings; Raising full-year guidance

SAN MATEO, Calif., July 31, 2025 - Roblox Corporation (NYSE: RBLX), a global platform bringing millions of people together through shared experiences, released its second quarter 2025 financial and operational results and issued its third quarter and updated full year 2025 guidance today. Separately, Roblox posted a letter to shareholders and supplemental materials on the Roblox investor relations website at ir.roblox.com.

Second Quarter 2025 Financial, Operational, and Liquidity Highlights

•Revenue was $1,080.7 million, up 21% year-over-year, and also up 21% year-over-year on a constant currency basis1.

•Bookings2 were $1,437.6 million, up 51% year-over-year, and up 49% year-over-year on a constant currency basis1.

•Net loss attributable to common stockholders was $278.4 million, while consolidated net loss was $279.8 million.

•Adjusted EBITDA2 was $18.4 million, which excludes an adjustment for a total net increase in deferred revenue and deferred cost of revenue of $301.5 million.

•Net cash and cash equivalents provided by operating activities were $199.3 million, up 32% year-over-year, while free cash flow2 was $176.7 million, up 58% year-over-year.

•Average Daily Active Users (“DAUs”) were 111.8 million, up 41% year-over-year.

•Hours engaged were 27.4 billion, up 58% year-over-year.

•Average monthly unique payers were 23.4 million, up 42% year-over-year, and average bookings per monthly unique payer was $20.48.

•Average bookings per DAU (“ABPDAU”) was $12.86, up 7% year-over-year.

•Cash and cash equivalents, short-term investments, and long-term investments totaled $4,738.5 million; net liquidity3 was $3,731.4 million.

“Our Q2 2025 results demonstrate broad-based strength across the Roblox platform, fueled by the emergence of several viral experiences. Our year on year growth this quarter is a reflection of our strategic investments in infrastructure and performance, discovery, and the virtual economy, which continue to create fertile conditions for creators to thrive as part of a healthy, interconnected ecosystem. We are encouraged by the momentum across Roblox as we look to capture 10% of the global gaming content market flowing through our platform,” said David Baszucki, founder and CEO of Roblox.

“I am excited to join Roblox at such a dynamic time. The scale of this business is impressive, with significant growth across key metrics including DAUs, Hours Engaged, Monthly Unique Payers, Revenue, and Bookings clearly demonstrating the health and expanding reach of our platform. This exceptional topline growth, coupled with improving margins, excellent cash flow generation, and our strong balance sheet, positions us to continue investing in long-term, durable growth,” said Naveen Chopra, chief financial officer of Roblox.

1 Constant currency is calculated by converting our current period bookings and associated revenue generated from current period bookings, and current period ABPDAU into U.S. dollars using the comparative prior period’s monthly exchange rates for our non-USD currencies, rather than the actual average exchange rates in effect during the current period. By adjusting revenue, bookings, and ABPDAU for constant currency, we are able to provide a framework for assessing how our business performed excluding the effect of foreign currency rate fluctuations.

2 Bookings, Adjusted EBITDA, and free cash flow are non-GAAP financial measures that we believe are useful in evaluating our performance and are presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to definitions and reconciliations provided below and in our annual and quarterly SEC filings.

3 Net liquidity represents cash and cash equivalents, short-term investments, and long-term investments, less short and long-term debt, net.

Forward Looking Guidance

Roblox provides its third quarter and updated full year 2025 GAAP and non-GAAP guidance:

Third Quarter 2025 Guidance

•Revenue between $1,110 million and $1,160 million. Our revenue guidance assumes that there are no material changes in estimates used in our revenue recognition, such as the estimated average lifetime of a paying user.

•Bookings between $1,590 million and $1,640 million.

•Consolidated net loss between $(396) million and $(366) million.

•Adjusted EBITDA between $(58) million and $(28) million, which excludes an adjustment for a total net increase in deferred revenue and deferred cost of revenue of $408 million.

•Net cash and cash equivalents provided by operating activities between $415 million and $445 million.

•Capital expenditures of $(85) million.

•Free cash flow between $330 million and $360 million.

Updated Full Year 2025 Guidance

•Revenue between $4,390 million and $4,490 million. Our revenue guidance assumes that there are no material changes in estimates used in our revenue recognition, such as the estimated average lifetime of a paying user.

•Bookings between $5,870 million and $5,970 million.

•Consolidated net loss between $(1,261) million and $(1,201) million.

•Adjusted EBITDA between $(5) million and $55 million, which excludes an adjustment for a total net increase in deferred revenue and deferred cost of revenue of $1,285 million.

•Net cash and cash equivalents provided by operating activities between $1,335 million and $1,395 million.

•Capital expenditures of $(310) million.

•Free cash flow between $1,025 million and $1,085 million.

Executive Transition

Manuel Bronstein, the Company’s Chief Product Officer, has announced his intent to resign as Chief Product Officer, effective September 30, 2025, to pursue personal interests and entrepreneurial opportunities. He will remain as an advisor through April 13, 2026 to assist with the transition.

Earnings Q&A Session

Roblox will host a live Q&A session to answer questions regarding its second quarter 2025 results on Thursday, July 31, 2025 at 5:30 a.m. Pacific Time/8:30 a.m. Eastern Time. The webcast will be open to the public at ir.roblox.com or by clicking here.

Forward-Looking Statements

This press release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our vision to connect one billion users with optimism and civility, our vision to reach 10% of the global gaming content market, the amount of expected earnings for the developer and creator community, our efforts to improve the Roblox Platform, our investments to pursue the highest standards of trust and safety on our platform, our immersive and video advertising efforts, our efforts to provide a safe online environment for children, our efforts regarding content curation and discovery, genre expansion and live operations, our efforts regarding real world commerce, the use of AI and open source models on our platform, including our Cube 3D foundational AI model, our economy, product efforts and operating performance related to pricing and platform monetization, including Creator Rewards and economy pricing optimizations, our efforts to develop an intellectual property license manager and catalog, our sponsored experiences, branding, and new partnerships and our roadmap with respect to each, our business, product, strategy, and user growth, our investment strategy, including with respect to people and opportunities for and expectations of improvements in financial and operating metrics, including operating leverage, margin, free cash flow, operating expenses, and capital expenditures, our expectation of successfully executing such strategies and plans, disclosures regarding the seasonality of our business and future growth rates, including with respect to our user demographics, changes to our estimated average lifetime of a paying user and the resulting effect on revenue, cost of revenue, deferred revenue and deferred cost of revenue, our expectations of future net losses and net cash and cash equivalents provided by operating activities, payments to our developers and creators, statements by our Chief Executive Officer and Chief Financial Officer, and our outlook and guidance for the third quarter and full year 2025, and future periods. These forward-looking statements are made as of the date they were first issued and were based on current plans, expectations, estimates, forecasts, and projections as well as the beliefs and assumptions of management. Words such as “expect,” “vision,” “envision,” “evolving,” “drive,” “anticipate,” “intend,” “maintain,” “should,” “believe,” “continue,” “plan,” “goal,” “opportunity,” “estimate,” “predict,” “may,” “will,” “could,” “hope,” “target,” “project,” “potential,” “might,” “shall,” “contemplate,” and “would,” and variations of these terms or the negative of these terms and similar expressions are intended to identify these forward-looking statements. Forward-looking statements are subject to a number of risks and uncertainties, many of which involve factors or circumstances that are beyond our control. Our actual results could differ materially from those stated or implied in forward-looking statements due to a number of factors, including but not limited to risks detailed in our filings with the Securities and Exchange Commission (the “SEC”), including our annual reports on Form 10-K, our quarterly reports on Form 10-Q, and other filings and reports we make with the SEC from time to time. In particular, the following factors, among others, could cause results to differ materially from those expressed or implied by such forward-looking statements: our ability to successfully execute our business and growth strategy; the sufficiency of our cash and cash equivalents to meet our liquidity needs, including the repayment of our senior notes; the demand for our platform in general; our ability to sustain virality of experiences on our platform; the seasonality of our business and the impact of viral experiences; our ability to retain and increase our number of users, developers, and creators, while adequately scaling our infrastructure as engagement increases; changes in the average lifetime of a paying user; the impact of inflation, tariffs, and global economic conditions on our operations; the impact of changing legal and regulatory requirements on our business, including the use of verified parental consent; our ability to develop enhancements to our platform, and bring them to market in a timely manner; our ability to develop and protect our brand; any misuse of user data or other undesirable activity by third parties on our platform; our ability to maintain the security and availability of our platform; our ability to detect and minimize unauthorized use of our platform; and the impact of AI on our platform, users, creators, and developers. Additional information regarding these and other risks and uncertainties that could cause actual results to differ materially from our expectations is included in the reports we have filed or will file with the SEC, including our annual reports on Form 10-K and our quarterly reports on Form 10-Q.

The forward-looking statements included in this press release represent our views as of the date of this press release. We anticipate that subsequent events and developments will cause our views to change. However, we undertake no intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events, or otherwise. These forward-looking statements should not be relied upon as representing our views as of any date subsequent to the date of this press release.

Special Note Regarding Operating Metrics

Additional information regarding our core financial and operating metrics disclosed above is included in the reports we have filed or will file with the SEC, including our annual reports on Form 10-K and our quarterly reports on Form 10-Q. We encourage investors and others to review these reports in their entirety.

ROBLOX CORPORATION

CONDENSED CONSOLIDATED BALANCE SHEETS

(in thousands, except par values)

(unaudited)

As of
June 30, 2025 December 31, 2024
Assets
Current assets:
Cash and cash equivalents $ 994,570 $ 711,683
Short-term investments 1,632,626 1,697,862
Accounts receivable—net of allowances 524,488 614,838
Prepaid expenses and other current assets 100,562 75,415
Deferred cost of revenue, current portion 694,377 628,232
Total current assets 3,946,623 3,728,030
Long-term investments 2,111,258 1,610,215
Property and equipment—net 613,707 659,589
Operating lease right-of-use assets 634,624 665,885
Deferred cost of revenue, long-term 350,052 321,824
Intangible assets, net 25,827 34,153
Goodwill 142,610 141,688
Other assets 20,870 13,619
Total assets $ 7,845,571 $ 7,175,003
Liabilities and Stockholders’ equity
Current liabilities:
Accounts payable $ 61,796 $ 42,885
Accrued expenses and other current liabilities 317,150 275,754
Developer exchange liability 314,174 339,600
Deferred revenue—current portion 3,365,460 3,004,969
Total current liabilities 4,058,580 3,663,208
Deferred revenue—net of current portion 1,749,480 1,567,007
Operating lease liabilities 641,132 670,051
Long-term debt, net 992,377 1,006,371
Other long-term liabilities 66,346 59,712
Total liabilities 7,507,915 6,966,349
Stockholders’ equity
Common stock, $0.0001 par value; 5,000,000 authorized as of June 30, 2025 and December 31, 2024, 693,161 and 666,419 shares issued and outstanding as of June 30, 2025 and December 31, 2024, respectively; Class A common stock—4,935,000 shares authorized as of June 30, 2025 and December 31, 2024, 644,947 and 618,116 shares issued and outstanding as of June 30, 2025 and December 31, 2024, respectively; Class B common stock—65,000 shares authorized as of June 30, 2025 and December 31, 2024, 48,214 and 48,303 shares issued and outstanding as of June 30, 2025 and December 31, 2024, respectively 64 62
Additional paid-in capital 4,828,393 4,220,916
Accumulated other comprehensive income/(loss) 13,832 (3,895)
Accumulated deficit (4,489,068) (3,995,637)
Total Roblox Corporation Stockholders’ equity 353,221 221,446
Noncontrolling interest (15,565) (12,792)
Total Stockholders’ equity 337,656 208,654
Total Liabilities and Stockholders’ equity $ 7,845,571 $ 7,175,003

ROBLOX CORPORATION

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(in thousands, except per share amounts)

(unaudited)

Three Months Ended Six Months Ended
June 30, June 30,
2025 2024 2025 2024
Revenue(1) $ 1,080,677 $ 893,543 $ 2,115,884 $ 1,694,843
Cost and expenses:
Cost of revenue(1)(2) 236,113 198,557 460,838 377,423
Developer exchange fees 316,371 208,270 597,935 410,675
Infrastructure and trust & safety 260,684 221,064 502,811 447,998
Research and development 384,996 361,684 759,596 723,749
General and administrative 152,166 105,627 271,298 203,451
Sales and marketing 52,807 36,290 100,575 71,824
Total cost and expenses 1,403,137 1,131,492 2,693,053 2,235,120
Loss from operations (322,460) (237,949) (577,169) (540,277)
Interest income 48,844 44,383 95,167 86,553
Interest expense (10,342) (10,204) (20,692) (20,567)
Other income/(expense), net 5,131 (3,315) 8,390 (3,661)
Loss before income taxes (278,827) (207,085) (494,304) (477,952)
Provision for/(benefit from) income taxes 973 110 1,836 1,163
Consolidated net loss (279,800) (207,195) (496,140) (479,115)
Net loss attributable to noncontrolling interest (1,425) (1,312) (2,709) (2,628)
Net loss attributable to common stockholders $ (278,375) $ (205,883) $ (493,431) $ (476,487)
Net loss per share attributable to common stockholders, basic and diluted $ (0.41) $ (0.32) $ (0.73) $ (0.75)
Weighted-average shares used in computing net loss per share attributable to common stockholders—basic and diluted 684,837 642,814 678,307 638,917

(1)At the onset of the second quarter of 2024, we updated our estimated paying user life from 28 months to 27 months. Based on the carrying amount of deferred revenue and deferred cost of revenue as of March 31,2024, the change resulted in an increase in revenue and cost of revenue during the three months ended June 30, 2024 of $58.9 million and $12.4 million, respectively. Refer to “Basis of Presentation and Summary of Significant Accounting Policies — Revenue Recognition” as described in the Company’s consolidated financial statements and related notes included in the Company’s Annual Report on Form 10-K, which was filed with the SEC on February 18, 2025, for further background on the Company’s process to estimate the average lifetime of a paying user.

(2)Depreciation of servers and infrastructure equipment included in infrastructure and trust & safety.

ROBLOX CORPORATION

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(in thousands)

(unaudited)

Three Months Ended June 30, Six Months Ended June 30,
2025 2024 2025 2024
Cash flows from operating activities:
Consolidated net loss $ (279,800) $ (207,195) $ (496,140) $ (479,115)
Adjustments to reconcile consolidated net loss to net cash and cash equivalents provided by operating activities:
Depreciation and amortization expense 53,784 52,772 107,518 106,513
Stock-based compensation expense 284,762 251,891 543,698 492,393
Operating lease non-cash expense 30,419 29,766 60,719 57,488
Accretion on marketable securities, net (15,071) (19,535) (34,439) (39,533)
Amortization of debt issuance costs 355 341 706 679
Impairment expense, (gain)/loss on investment and other asset sales, and other, net 4,901 380 4,686 443
Changes in operating assets and liabilities, net of effect of acquisitions:
Accounts receivable (123,636) (14,023) 87,688 160,045
Prepaid expenses and other current assets (12,036) 2,355 (24,485) (12,955)
Deferred cost of revenue (63,102) (19,247) (93,321) (52,615)
Other assets (2,018) (6,717) (7,164) (6,666)
Accounts payable (5,534) (5,252) 13,433 (8,828)
Accrued expenses and other current liabilities 12,884 (14,295) 7,684 (23,516)
Developer exchange liability (31,987) 37,613 (25,426) 15,423
Deferred revenue 363,260 68,466 538,756 197,650
Operating lease liabilities (27,591) (10,226) (53,087) (29,329)
Other long-term liabilities 9,672 4,355 12,350 12,318
Net cash and cash equivalents provided by operating activities 199,262 151,449 643,176 390,395
Cash flows from investing activities:
Acquisition of property and equipment (22,610) (39,701) (39,975) (86,381)
Payments related to business combination, net of cash acquired (2,000) (2,000)
Purchases of intangible assets (170) (1,370)
Purchases of investments (1,440,877) (834,026) (2,610,824) (1,866,782)
Maturities of investments 809,200 715,500 1,809,450 1,589,320
Sales of investments 259,920 105,074 411,691 233,306
Net cash and cash equivalents used in investing activities (394,367) (55,323) (429,658) (133,907)
Cash flows from financing activities:
Proceeds from issuance of common stock 27,161 4,577 63,692 37,247
Financing payments related to acquisitions (4,450)
Net cash and cash equivalents provided by financing activities 27,161 4,577 63,692 32,797
Effect of exchange rate changes on cash and cash equivalents 3,834 (711) 5,677 (1,345)
Net increase/(decrease) in cash and cash equivalents (164,110) 99,992 282,887 287,940
Cash and cash equivalents
Beginning of period 1,158,680 866,414 711,683 678,466
End of period $ 994,570 $ 966,406 $ 994,570 $ 966,406

Non-GAAP Financial Measures

This press release and the accompanying tables contain the following non-GAAP financial measures: bookings, Adjusted EBITDA, and free cash flow.

We use this non-GAAP financial information to evaluate our ongoing operations and for internal planning and forecasting purposes. We believe that this non-GAAP financial information may be helpful to investors because it provides consistency and comparability with past financial performance.

Bookings represent the sales activity in a given period without giving effect to certain non-cash adjustments, as detailed below. Substantially all of our bookings are generated from sales of virtual currency, which can ultimately be converted to virtual items on the Roblox platform. Sales of virtual currency reflected as bookings include one-time purchases or monthly subscriptions purchased via payment processors or through prepaid cards. Bookings are initially recorded in deferred revenue and recognized as revenues over the estimated period of time the virtual items purchased with the virtual currency are available on the Roblox platform (estimated to be the average lifetime of a paying user) or as the virtual items purchased with the virtual currency are consumed. Bookings also include an insignificant amount from advertising and licensing arrangements. We believe bookings provide a timelier indication of trends in our operating results that are not necessarily reflected in our revenue as a result of the fact that we recognize the majority of revenue over the estimated average lifetime of a paying user. The change in deferred revenue constitutes the vast majority of the reconciling difference from revenue to bookings. By removing these non-cash adjustments, we are able to measure and monitor our business performance based on the timing of actual transactions with our users and the cash that is generated from these transactions. Over the long-term, the factors impacting our revenue and bookings trends are the same. However, in the short-term, there are factors that may cause revenue and bookings trends to differ.

Adjusted EBITDA represents our GAAP consolidated net loss, excluding interest income, interest expense, other (income)/expense, net, provision for/(benefit from) income taxes, depreciation and amortization expense, stock-based compensation expense, and certain other nonrecurring adjustments. We believe that, when considered together with reported GAAP amounts, Adjusted EBITDA is useful to investors and management in understanding our ongoing operations and ongoing operating trends. Our definition of Adjusted EBITDA may differ from the definition used by other companies and therefore comparability may be limited.

Free cash flow represents the net cash and cash equivalents provided by operating activities less purchases of property and equipment, and intangible assets acquired through asset acquisitions. We believe that free cash flow is a useful indicator of our unit economics and liquidity that provides information to management and investors about the amount of cash and cash equivalents generated from our core operations that, after the purchases of property and equipment, and intangible assets acquired through asset acquisitions, can be used for strategic initiatives.

Non-GAAP financial measures have limitations in their usefulness to investors because they have no standardized meaning prescribed by GAAP and are not prepared under any comprehensive set of accounting rules or principles. In addition, other companies, including companies in our industry, may calculate similarly titled non-GAAP financial measures differently or may use other measures to evaluate their performance, all of which could reduce the usefulness of our non-GAAP financial information as a tool for comparison. As a result, our non-GAAP financial information is presented for supplemental informational purposes only and should not be considered in isolation from, or as a substitute for financial information presented in accordance with GAAP.

Reconciliation tables of the most comparable GAAP financial measure to each non-GAAP financial measure used in this press release are included below. We encourage investors and others to review our business, results of operations, and financial information in their entirety, not to rely on any single financial measure, and to view these non-GAAP measures in conjunction with the most directly comparable GAAP financial measures.

GAAP to Non-GAAP Financial Measures Reconciliations

The following table presents a reconciliation of revenue, the most directly comparable financial measure calculated in accordance with GAAP, to bookings, for each of the periods presented (in thousands, unaudited):

Three Months Ended June 30, Six Months Ended June 30,
2025 2024 2025 2024
Reconciliation of revenue to bookings:
Revenue $ 1,080,677 $ 893,543 $ 2,115,884 $ 1,694,843
Add (deduct):
Change in deferred revenue 365,068 66,728 542,964 194,332
Other (8,117) (5,093) (14,510) (10,240)
Bookings $ 1,437,628 $ 955,178 $ 2,644,338 $ 1,878,935

The following table presents a reconciliation of consolidated net loss, the most directly comparable financial measure calculated in accordance with GAAP, to Adjusted EBITDA, for each of the periods presented (in thousands, unaudited):

Three Months Ended June 30, Six Months Ended June 30,
2025 2024 2025 2024
Reconciliation of consolidated net loss to Adjusted EBITDA:
Consolidated net loss $ (279,800) $ (207,195) $ (496,140) $ (479,115)
Add (deduct):
Interest income (48,844) (44,383) (95,167) (86,553)
Interest expense 10,342 10,204 20,692 20,567
Other (income)/expense, net (5,131) 3,315 (8,390) 3,661
Provision for/(benefit from) income taxes 973 110 1,836 1,163
Depreciation and amortization expense 53,784 52,772 107,518 106,513
Stock-based compensation expense 284,762 251,891 543,698 492,393
Other charges 2,274 (189) 2,274 993
Adjusted EBITDA $ 18,360 $ 66,525 $ 76,321 $ 59,622

The following table presents a reconciliation of net cash and cash equivalents provided by operating activities, the most directly comparable financial measure calculated in accordance with GAAP, to free cash flow, for each of the periods presented (in thousands, unaudited):

Three Months Ended June 30, Six Months Ended June 30,
2025 2024 2025 2024
Reconciliation of net cash and cash equivalents provided by operating activities to free cash flow:
Net cash and cash equivalents provided by operating activities $ 199,262 $ 151,449 $ 643,176 $ 390,395
Deduct:
Acquisition of property and equipment (22,610) (39,701) (39,975) (86,381)
Purchases of intangible assets (170) (1,370)
Free cash flow $ 176,652 $ 111,578 $ 603,201 $ 302,644

Forward Looking Guidance: GAAP to Non-GAAP Financial Measures Reconciliations

The following table presents a reconciliation of revenue, the most directly comparable financial measure calculated in accordance with GAAP, to bookings, for each of the periods presented (in thousands):

Guidance Updated Guidance
Three Months Ended September 30, 2025 Twelve Months Ended December 31, 2025
Low High Low High
Reconciliation of revenue to bookings:
Revenue $ 1,110,000 $ 1,160,000 $ 4,390,000 $ 4,490,000
Add (deduct):
Change in deferred revenue 488,000 488,000 1,510,000 1,510,000
Other (8,000) (8,000) (30,000) (30,000)
Bookings $ 1,590,000 $ 1,640,000 $ 5,870,000 $ 5,970,000

The following table presents a reconciliation of consolidated net loss, the most directly comparable financial measure calculated in accordance with GAAP, to Adjusted EBITDA, for each of the periods presented (in thousands):

Guidance Updated Guidance
Three Months Ended September 30, 2025 Twelve Months Ended December 31, 2025
Low High Low High
Reconciliation of consolidated net loss to Adjusted EBITDA:
Consolidated net loss $ (396,000) $ (366,000) $ (1,261,000) $ (1,201,000)
Add (deduct):
Interest income (40,000) (40,000) (175,000) (175,000)
Interest expense 11,000 11,000 42,000 42,000
Other (income)/expense, net (8,000) (8,000)
Provision for/(benefit from) income taxes 1,000 1,000 4,000 4,000
Depreciation and amortization expense 56,000 56,000 225,000 225,000
Stock-based compensation expense 310,000 310,000 1,165,000 1,165,000
Other charges 3,000 3,000
Adjusted EBITDA $ (58,000) $ (28,000) $ (5,000) $ 55,000

The following table presents a reconciliation of net cash and cash equivalents provided by operating activities, the most directly comparable financial measure calculated in accordance with GAAP, to free cash flow, for each of the periods presented (in thousands):

Guidance Updated Guidance
Three Months Ended September 30, 2025 Twelve Months Ended December 31, 2025
Low High Low High
Reconciliation of net cash and cash equivalents provided by operating activities to free cash flow:
Net cash and cash equivalents provided by operating activities $ 415,000 $ 445,000 $ 1,335,000 $ 1,395,000
Deduct:
Acquisition of property and equipment (85,000) (85,000) (310,000) (310,000)
Free cash flow $ 330,000 $ 360,000 $ 1,025,000 $ 1,085,000

About Roblox

Roblox is an immersive gaming and creation platform that offers people millions of ways to be together, inviting its community to explore, create and share endless unique experiences. Our vision is to reimagine the way people come together– in a world that's safe, civil, and optimistic. To achieve this vision, we are building an innovative company that, together with the Roblox community, has the ability to strengthen our social fabric and support economic growth for people around the world. For more about Roblox, please visit corp.roblox.com.

CONTACTS

Stefanie Notaney

Roblox Corporate Communications

press@roblox.com

ROBLOX and the Roblox logo are among the registered and unregistered trademarks of Roblox Corporation in the United States and other countries. © 2025 Roblox Corporation. All rights reserved.

Source: Roblox Corporation

q225shletterex992

Exhibit 99.2


To Our Shareholders: Our Q2 2025 results exceeded our previous top line and cash flow expectations, fueled by broad-based strength across the platform and the emergence of viral hits. We are raising our FY 2025 guidance to reflect this momentum, as we progress toward our goal of capturing 10% of the global gaming content market1. Below are key operating and financial results from Q2 highlighting our strong trajectory: ● Daily active users (“DAUsˮ) were 111.8 million, up 41% year-over-year. ● Hours engaged (“Hoursˮ) were 27.4 billion, up 58% year-over-year. ● Revenue totaled $1,080.7 million, up 21% year-over-year. The year-over-year growth rate reflects a $58.9 million acceleration of revenue recorded in Q2 2024, which was due to the update in the estimated average paying user lifetime from 28 to 27 months. ● Bookings totaled $1,437.6 million, up 51% year-over-year. ● Monthly Unique Payers (“MUPsˮ) reached a new all-time record of 23.4 million, up 42% over Q2 2024. We saw a record number of new MUPs, and had higher monthly repurchase rates relative to the same period last year. Additionally, Average Bookings per Monthly Unique Payer were $20.48, up 6% year-over-year. Our Q2 2025 results also indicate that key user metrics are evolving in several dimensions that should benefit our business over the long term. DAUs aged 13 and older (“13Oˮ) grew 54% year-over-year while 13O Hours grew at 72% year-over-year. 13O users now represent 64% of total DAUs and 66% of total Hours. In markets outside of the U.S. and Canada, DAUs grew 46% year-over-year and bookings grew 63% year-over-year. Average Bookings per DAU (“ABPDAUˮ) in international markets grew 11% year-over-year. In the U.S. and Canada, year-over-year bookings growth was 43%. ABPDAU in the U.S. and Canada grew 18% year-over-year. In addition to strong topline performance, in Q2 2025 we continued to deliver operating leverage in certain key fixed costs, enabling us to increase developer exchange fees while still delivering a thousand basis point improvement in operating margins. Specifically: 1 Source: Newzooʼs Global Games Market Report 2024. Market defined as Newzooʼs estimate for global content revenue. 1


● Developer exchange fees grew 52% year-over-year, reaching $316.4 million, nearly double the amount of developer exchange fees in the same period just two years ago. Developer exchange fees were 29% of revenue and 22% of bookings in Q2 2025 compared to 23% of revenue and 22% of bookings in Q2 2024. ● Certain infrastructure and trust & safety expenses grew to $152.6 million in Q2 2025, 25% higher than Q2 2024 and 14% higher than Q1 2025. The year-over-year and sequential increases are largely driven by costs related to third-party cloud infrastructure to support higher than expected user engagement. These costs amounted to 14% of revenue and 11% of bookings in Q2 2025 compared to 14% of revenue and 13% of bookings in Q2 2024. ● Personnel costs, exclusive of stock-based compensation expense, were $244.8 million, up 20% over Q2 2024. These costs amounted to 23% of revenue and 17% of bookings in Q2 2025 compared to 23% of revenue and 21% of bookings in Q2 2024. Consolidated net loss was $279.8 million, compared to consolidated net loss of $207.2 million in Q2 2024. Adjusted EBITDA was $18.4 million, compared to Adjusted EBITDA of $66.5 million in Q2 2024. Adjusted EBITDA excludes an adjustment for a total net increase in deferred revenue and deferred cost of revenue of $301.5 million in Q2 2025 compared to $47.9 million in Q2 2024. As a reminder, for GAAP revenue purposes, the vast majority of the Q2 bookings outperformance is deferred and will be recognized as revenue over the estimated average lifetime of a paying user, which was 27 months during Q2 2025. Meanwhile, our primary operating costs, which includes developer exchange fees, personnel costs, and certain infrastructure and trust & safety expenses, outpaced our recognized revenue as our business scaled. As a result, consolidated net loss actually increased, and Adjusted EBITDA decreased year-over-year, even as we experienced rapid year-over-year growth in both operating cash flow and free cash flow, consistent with our strong bookings growth. As we have stated in prior shareholder letters, we run the business to deliver bookings growth and growth in free cash flow, which we believe builds long-term enterprise value for Roblox. Our second quarter cash flow results reflect this focus. ● Operating cash flow was $199.3 million, up 32% over Q2 2024. As we disclosed in Q1 2025, both operating cash flow and free cash flow were impacted by a $30 million payout that was delayed from Q1 and ultimately paid in Q2. Without this delay, Q2 2025's operating cash flow would have been $229.3 million, a year-over-year increase of 51%. ● Free cash flow totaled $176.7 million, up 58% year-over-year. Without the $30 million payout delay, free cash flow in Q2 2025 would have been $206.7 million, an increase of 85% compared to Q2 2024. 2


Total cash, cash equivalents, and investments reached $4.7 billion as of June 30, 2025, an increase of $1.1 billion compared to the $3.6 billion balance as of June 30, 2024. Finally, our fully diluted share count was 739.1 million shares as of June 30, 2025, an increase of 2.3% as compared to June 30, 2024. We use equity to hire and retain exceptional people and will continue to strike a balance between dilution and the key value drivers in our business, namely bookings and free cash flow. 3


Building a Platform for Scale & Durability In Q2 2025, our platform experienced broad-based strength, highlighted by the emergence of viral hits like Grow a Garden. The success of Grow a Garden is not an accident. Grow a Gardenʼs tremendous growth and engagement benefited from investments and innovations weʼve made on a consistent basis. Our ongoing focus on raw performance and quality, discovery, and investments in the virtual economy continue to create conditions for creators to succeed at this scale. ● Infrastructure: Our platform recently achieved an all-time high of over 32 million concurrent users. Our purpose-built infrastructure is designed to connect millions of users to a diverse collection of unique, creator-built 3D experiences, each with its own distinct code. Scaling to this magnitude, while optimizing for latency, reliability, and cost-efficiency, is a complex undertaking that provides significant value to our creators and enhances the overall user experience. ● Discovery: We continue to see positive results from our innovative work in discovery, including increased surfaces for creators to promote their experiences and enhanced AI-driven personalization algorithms. Three out of our top 10 experiences by Robux spend in June 2025 were created in the last twelve months, including hits such as Grow a Garden, Steal a Brainrot and Dead Rails. In July, weʼve also seen titles such as Ink Game and 99 Nights in the Forest become viral hits. ● Creator Community & Economics: Our creator community is earning more and we are always looking for ways to deliver more value and expand economic opportunities for creators. Our investments in price optimization, regional pricing and differential pricing support the growth of our creatorsʼ economics. In the last twelve months, developers have earned more than $1 billion. Grow a Garden successfully leveraged these assets in Q2. Launched on March 25, 2025, the game benefited from a combination of AI-driven discovery as well as curated sorts (“Todayʼs Picksˮ) to become the top experience based on spending within one month of its creation, achieving the #1 spot much faster than any other experience in Roblox history. In June 2025, it set a world record for the most concurrent players to play a videogame, which it then surpassed in July with nearly 22 million concurrent users. In addition to the success of viral hits, we continued to see broad-based strength across the platform, supported by a thriving content ecosystem and evolving discovery. We've specifically designed our platform so that viral hits bolster long-term ecosystem health. Users are encouraged 4


to discover, engage, and spend across numerous experiences, thus reinforcing our content and user flywheels. Some examples include: ● Content Velocity: Developers of our top 100 experiences in June 2025 published more frequent and more significant content updates, driving increased DAUs, engagement, and spending. In addition, 28 of the top 100 experiences by spend in June 2025 were launched in the last twelve months, an increase relative to the 21 in June 2024. Together, these highlight a content ecosystem where our leading creators are consistently innovating through liveops, and new experiences are simultaneously finding a scaled audience. ● Spend distribution: Spending growth was robust across the platform in Q2 2025. Spending among experiences ranked 1150 increased 90% year-over-year. Additionally, excluding all spending in Grow a Garden, in-experience spending on the platform overall grew 36% year-over-year. Moreover, we observed in Q2 2025 that more than 75% of Grow a Garden's DAUs engaged with at least one additional experience on the day they played. This highlights the healthy, interconnected nature of our platform, where viral hits can generate downstream benefits for creators across the broader ecosystem. ● Genre expansion: Early traction in target genres RPG, sports & racing, shooters) continues to be encouraging. Robux spending in all of these target genres grew 66% from Q2 2024 to Q2 2025. We are pleased with our progress so far and will continue to invest behind this momentum to enable more growth in these target genres. 5


Product & Business Highlights Alongside our sustained commitment to performance and quality, we have recently made several product and business advancements, to drive continued momentum for years to come. Safety and Civility Advancements: Safety has always been foundational to everything we do at Roblox. In July, we announced a suite of new tools to revolutionize digital connection and age-based communication on the platform. The new features included Trusted Connections, which leverages age estimation technology to provide users 13O the ability to connect and chat more freely with people they know and trust. In addition, we expanded privacy tools for notification and screen time management, offering enhanced insights for parents of teens and complementing existing parental controls for younger users. In July, we also announced RoGuard 1.0, an open-source safety toolkit developed to provide robust guardrails for large language models LLMs. It includes a guardrail model for safeguarding unlimited text generation on the Roblox platform by classifying both user prompts and generated responses against safety policies. These innovations aim to foster positive interactions and a secure environment, aligning with Roblox's goal to be a leader in online gaming safety. Discovery Enhancements: Throughout 2025, we have continued to invest in real-time infrastructure to dynamically construct the home page for our users. Weʼve also invested in modeling improvements like multi-task learning on high value actions, or core gameplay behaviors and actions that lead to retention, engagement, and monetization. To enable rapid discovery of our creator content, we implemented new general retrieval models and Thumbnails Personalization that enables Creators to personalize explanations of their games to different cohorts of users. We believe our algorithmic transparency has nourished our content ecosystem. IP License Manager and Catalog: In July 2025, we launched the IP License Manager and Catalog, a system designed to simplify and scale creative and economic opportunities for creators and IP owners on our platform. This innovative solution streamlines a previously complex, months-long process into days or hours, opening opportunities for all eligible creators and IP owners. We've launched with prominent IP partners Lionsgate, Netflix, Sega, and Kodansha. Creator Rewards: We also launched a new “Creator Rewardsˮ program in July 2025 that lets creators earn directly from Roblox for driving user engagement and platform growth. This program replaces legacy payout systems and introduces two key earning avenues for creators: a Daily Engagement Reward for experiences that drive repeat visits with paying users, and an Audience Expansion Reward that shares 35% of Robux purchase revenue from new or reactivated users for 6


a limited period. Expanding economic opportunities and promoting long-term ecosystem health for creators are key elements to our growth strategy. Economy Pricing Optimizations: ● Differential Pricing: We continued to gain traction on our differential Robux pricing initiative, which offers more Robux for users purchasing Robux on platforms that have lower transaction processing fees such as desktop, web, and prepaid cards. Desktop bookings, which have the lowest payment processing fees among our platforms, continued to meaningfully increase as a percentage of total bookings, and we continued to observe payment processing margin savings in Q2 2025. Further, this leads to more supply of Robux available for developers to earn, resulting in higher developer exchange fees and investment in our creator community. ● Price Optimization: We launched our price optimization initiative in Q4 2024 to help creators easily run A/B test prices for in-experience items. As of June 2025, 44 of the top 100 experiences by spending have used the tool. ● Regional Pricing: In April 2025, we launched Regional Pricing, which enables creators to offer more appropriate prices for in-experience game passes based on a userʼs country and purchasing power. 40 of Robloxʼs top 100 experiences by spending in June 2025 enabled Regional Pricing for their in-experience game passes, pointing to strong early adoption. We also launched Regional Pricing for avatar items in June 2025, and plan to expand to more types of in-experience items later this year. Rewarded Video Ads & Commerce: We continue to advance our advertising and commerce initiatives. Our integration efforts with Google are ongoing and we are currently in beta with our rewarded video product. Publishers engaged in Rewarded Video span all sizes, including top 100 experiences by spend in June, such as Brookhaven, Driving Empire Car Racing & Rivals and Fortune 500 brands as advertisers. In Q2 2025, we also launched Roblox Commerce APIs, with Shopify as our inaugural integrated partner and the Approved Merchandiser Program, bridging physical goods with virtual benefits to our platform. Cube 3D Foundational AI Model: Earlier this year, we announced an ambitious project to power the creation of immersive 3D objects and scenes in Roblox with our Cube 3D foundation model. We continue to innovate in this area and make significant improvements in accelerating AI inference for 3D creation with now 7 to 8x faster more responsive object generation. These improvements directly translate into tangible benefits for developers and users. Developers can now work in faster iteration cycles, and users experience more responsive 3D generation. In addition, our communityʼs creativity continues to amaze us with nearly one million 3D assets generated in experiences and Studio since March. 7


Guidance Management guidance is as follows: For Q3 2025 ● Revenue of $1,110 million - $1,160 million, or year-over-year growth of 2126%.2 ○ The growth rate is impacted by a $26.4 million acceleration of revenue recorded in Q3 2024, due to the decrease in the estimated average paying user life from 28 months to 27 months in Q2 2024. ● Bookings of $1,590 million - $1,640 million, or year-over-year growth of 4145%. ● Consolidated net loss between $396 million - $366 million. ● Adjusted EBITDA between $58 million - $28 million, which excludes an adjustment for a total net increase in deferred revenue and deferred cost of revenue of $408 million. ● Operating cash flow between $415 million - $445 million, up 6880% year-over-year. ● Capital expenditures of $85 million. ● Free cash flow between $330 million - $360 million, up 5165% year-over-year. For fiscal 2025 ● Revenue of $4,390 million - $4,490 million, or year-over-year growth of 2225%.2 ○ The growth rate is impacted by a $98.0 million acceleration of revenue recorded in FY 2024, due to the decrease in the estimated average paying user life from 28 months to 27 months in Q2 2024. ● Bookings of $5,870 million - $5,970 million, or year-over-year growth of 3437%. ● Consolidated net loss between $1,261 million - $1,201 million.3 ● Adjusted EBITDA between $5 million - $55 million,3 which excludes an adjustment for a total net increase in deferred revenue and deferred cost of revenue of $1,285 million. ● Operating cash flow between $1,335 million - $1,395 million, up 6270% year-over-year. ● Capital expenditures of $310 million, or a year-over-year increase of 73%. This is an increase of $25 million over prior guidance to invest behind the robust momentum of our business and meet the faster-than-expected surge in demand. ● Free cash flow between $1,025 million - $1,085 million, up 6069% year-over-year. 3 Consolidated net loss is higher and Adjusted EBITDA is lower compared to prior guidance as a result of the raise in our FY 2025 bookings outlook. The operating expenses to support this growth are generally recognized immediately, while the vast majority of revenue associated with the incremental bookings is deferred and recognized over the estimated average lifetime of a paying user. This results in a timing mismatch that negatively impacts our guidance for both consolidated net loss and Adjusted EBITDA. 2 Our revenue guidance assumes that there are no material changes in estimates used in our revenue recognition, such as the estimated average lifetime of a paying user. 8


We are raising our FY 2025 bookings guidance, which now implies year-over-year growth of 3437%. This is higher than our initial FY 2025 bookings guidance of 1921%, reflecting our robust year-to-date outperformance and strong outlook. Further, this robust bookings growth also translated into an even stronger operating cash flow outlook, which we've increased from 2835% to 6270% year-over-year growth. Our Q3 2025 bookings guidance is based on our strong Q2 exit growth rate, continued momentum in July, and the early signals that our viral hits are having positive implications across the broader creator ecosystem. As we look out to Q4 2025, we have less visibility and therefore we believe itʼs prudent to embed some additional conservatism in our guidance. Finally, we expect to produce year-on-year margin improvement in Q3 2025 and to deliver full-year margin improvements above the high end of the long-term goals we communicated in November 2023. For the foreseeable future, we continue to believe that we are in the enviable position of being able to thoughtfully invest in all of our major cost areas to continue to drive innovation and growth, while still generating healthy margins. More than ever, we believe Roblox is positioned to capture 10% of the $180 billion global gaming content market and, ultimately, become one of the great global consumer internet platforms. 9


EARNINGS Q&A SESSION We will host a live Q&A session to answer questions regarding our second quarter 2025 results on Thursday, July 31, 2025 at 530 a.m. Pacific Time/830 a.m. Eastern Time. The live webcast and Q&A session will be open to the public at ir.roblox.com and we invite you to join us and to visit our investor relations website at ir.roblox.com to review supplemental information. In addition, Roblox will hold its annual Roblox Developers Conference (“RDCˮ) September 56, 2025. We will livestream the keynote addresses on September 5 on our YouTube channel at youtube.com/Roblox and the broadcast will also be available on our investor relations website at ir.roblox.com. More information will be available in the coming weeks. 10


Forward-Looking Statements This letter and the live webcast and Q&A session which will be held at 530 a.m. Pacific Time/830 a.m. Eastern Time on Thursday, July 31, 2025 contain “forward-looking statementsˮ within the meaning of the “safe harborˮ provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our vision to connect one billion users with optimism and civility, our vision to reach 10% of the global gaming content market, the amount of expected earnings for the developer and creator community, our efforts to improve the Roblox Platform, our investments to pursue the highest standards of trust and safety on our platform, our immersive and video advertising efforts, our efforts to provide a safe online environment for children, our efforts regarding content curation and discovery, genre expansion and live operations, our efforts regarding real world commerce, the use of AI and open source models on our platform, including our Cube 3D foundational AI model, our economy, product efforts and operating performance related to pricing and platform monetization, including Creator Rewards and economy pricing optimizations, our efforts to develop an intellectual property license manager and catalog, our efforts related to language as a service, our sponsored experiences, branding, and new partnerships and our roadmap with respect to each, our business, product, strategy, and user growth, our investment strategy, including with respect to people and opportunities for and expectations of improvements in financial and operating metrics, including operating leverage, margin, free cash flow, operating expenses, and capital expenditures, our expectation of successfully executing such strategies and plans, disclosures regarding the seasonality of our business and future growth rates, including with respect to our user demographics, changes to our estimated average lifetime of a paying user and the resulting effect on revenue, cost of revenue, deferred revenue and deferred cost of revenue, our expectations of future net losses and net cash and cash equivalents provided by operating activities, payments to our developers and creators, statements by our Chief Executive Officer and Chief Financial Officer, and our outlook and guidance for the third quarter and full year 2025, and future periods. These forward-looking statements are made as of the date they were first issued and were based on current plans, expectations, estimates, forecasts, and projections as well as the beliefs and assumptions of management. Words such as “expect,ˮ “vision,ˮ “envision,ˮ “evolving,ˮ “drive,ˮ “anticipate,ˮ “intend,ˮ “maintain,ˮ “should,ˮ “believe,ˮ “continue,ˮ “plan,ˮ “goal,ˮ “opportunity,ˮ “estimate,ˮ “predict,ˮ “may,ˮ “will,ˮ “could,ˮ “hope,ˮ “target,ˮ “project,ˮ “potential,ˮ “might,ˮ “shall,ˮ “contemplate,ˮ and “would,ˮ and variations of these terms or the negative of these terms and similar expressions are intended to identify these forward-looking statements. Forward-looking statements are subject to a number of risks and uncertainties, many of which involve factors or circumstances that are beyond our control. Our actual results could differ materially from those stated or implied in forward-looking statements due to a number of factors, including but not limited to risks detailed in our filings with the Securities and Exchange Commission (the “SECˮ), including our annual reports on Form 10K, our quarterly reports on Form 10Q, and other filings and reports we make with the SEC from time to time. In particular, the following factors, among others, could cause results to differ materially from those expressed or implied by such forward-looking statements: our ability to successfully execute our business and growth strategy; the sufficiency of our cash and cash equivalents to meet our liquidity needs, including the repayment of our senior notes; the demand for our platform in general; our ability to sustain virality of experiences on our platform; the seasonality of our business and the impact of viral experiences; our ability to retain and increase our number of users, developers, and creators, while adequately scaling our infrastructure as engagement increases; changes in the average lifetime of 11


a paying user; the impact of inflation, tariffs, and global economic conditions on our operations; the impact of changing legal and regulatory requirements on our business, including the use of verified parental consent; our ability to develop enhancements to our platform, and bring them to market in a timely manner; our ability to develop and protect our brand; any misuse of user data or other undesirable activity by third parties on our platform; our ability to maintain the security and availability of our platform; our ability to detect and minimize unauthorized use of our platform; and the impact of AI on our platform, users, creators, and developers. Additional information regarding these and other risks and uncertainties that could cause actual results to differ materially from our expectations is included in the reports we have filed or will file with the SEC, including our annual reports on Form 10K and our quarterly reports on Form 10Q. The forward-looking statements included in this letter represent our views as of the date of this letter. We anticipate that subsequent events and developments will cause our views to change. However, we undertake no intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. These forward-looking statements should not be relied upon as representing our views as of any date subsequent to the date of this letter. Special Note Regarding Operating Metrics Additional information regarding our core financial and operating metrics disclosed above is included in the reports we have filed or will file with the SEC, including our annual reports on Form 10K and our quarterly reports on Form 10Q. We encourage investors and others to review these reports in their entirety. 12


Non-GAAP Financial Measures This letter contains the following non-GAAP financial measures: bookings, Adjusted EBITDA, and free cash flow. We use this non-GAAP financial information to evaluate our ongoing operations and for internal planning and forecasting purposes. We believe that this non-GAAP financial information may be helpful to investors because it provides consistency and comparability with past financial performance. Bookings represent the sales activity in a given period without giving effect to certain non-cash adjustments, as detailed below. Substantially all of our bookings are generated from sales of virtual currency, which can ultimately be converted to virtual items on the Roblox platform. Sales of virtual currency reflected as bookings include one-time purchases or monthly subscriptions purchased via payment processors or through prepaid cards. Bookings are initially recorded in deferred revenue and recognized as revenues over the estimated period of time the virtual items purchased with the virtual currency are available on the Roblox platform (estimated to be the average lifetime of a paying user) or as the virtual items purchased with the virtual currency are consumed. Bookings also include an insignificant amount from advertising and licensing arrangements. We believe bookings provide a timelier indication of trends in our operating results that are not necessarily reflected in our revenue as a result of the fact that we recognize the majority of revenue over the estimated average lifetime of a paying user. The change in deferred revenue constitutes the vast majority of the reconciling difference from revenue to bookings. By removing these non-cash adjustments, we are able to measure and monitor our business performance based on the timing of actual transactions with our users and the cash that is generated from these transactions. Over the long-term, the factors impacting our revenue and bookings trends are the same. However, in the short-term, there are factors that may cause revenue and bookings trends to differ. Adjusted EBITDA represents our GAAP consolidated net loss, excluding interest income, interest expense, other (income)/expense, net, provision for/(benefit from) income taxes, depreciation and amortization expense, stock-based compensation expense, and certain other nonrecurring adjustments. We believe that, when considered together with reported GAAP amounts, Adjusted EBITDA is useful to investors and management in understanding our ongoing operations and ongoing operating trends. Our definition of Adjusted EBITDA may differ from the definition used by other companies and therefore comparability may be limited. Free cash flow represents the net cash and cash equivalents provided by operating activities less purchases of property and equipment, and intangible assets acquired through asset acquisitions. We believe that free cash flow is a useful indicator of our unit economics and liquidity that provides information to management and investors about the amount of cash and cash equivalents generated from our core operations that, after the purchases of property and equipment, and intangible assets acquired through asset acquisitions, can be used for strategic initiatives. 13


Non-GAAP financial measures have limitations in their usefulness to investors because they have no standardized meaning prescribed by GAAP and are not prepared under any comprehensive set of accounting rules or principles. In addition, other companies, including companies in our industry, may calculate similarly titled non-GAAP financial measures differently or may use other measures to evaluate their performance, all of which could reduce the usefulness of our non-GAAP financial information as a tool for comparison. As a result, our non-GAAP financial information is presented for supplemental informational purposes only and should not be considered in isolation from, or as a substitute for financial information presented in accordance with GAAP. Reconciliation tables of the most comparable GAAP financial measure to each non-GAAP financial measure used in this letter are included at the end of this letter. We encourage investors and others to review our business, results of operations, and financial information in their entirety, not to rely on any single financial measure, and to view these non-GAAP measures in conjunction with the most directly comparable GAAP financial measures. 14


GAAP to Non-GAAP Reconciliations The following table presents a reconciliation of revenue, the most directly comparable financial measure calculated in accordance with GAAP, to bookings, for each of the periods presented (in thousands, unaudited): Three Months Ended June 30, Six Months Ended June 30, 2025 2024 2025 2024 Reconciliation of revenue to bookings: Revenue $ 1,080,677 $ 893,543 $ 2,115,884 $ 1,694,843 Add (deduct): Change in deferred revenue 365,068 66,728 542,964 194,332 Other 8,117 5,093 14,510 10,240 Bookings $ 1,437,628 $ 955,178 $ 2,644,338 $ 1,878,935 The following table presents a reconciliation of consolidated net loss, the most directly comparable financial measure calculated in accordance with GAAP, to Adjusted EBITDA, for each of the periods presented (in thousands, unaudited): Three Months Ended June 30, Six Months Ended June 30, 2025 2024 2025 2024 Reconciliation of consolidated net loss to Adjusted EBITDA Consolidated net loss $ 279,800 $ 207,195 $ 496,140 $ 479,115 Add (deduct): Interest income 48,844 44,383 95,167 86,553 Interest expense 10,342 10,204 20,692 20,567 Other (income)/expense, net 5,131 3,315 8,390 3,661 Provision for/(benefit from) income taxes 973 110 1,836 1,163 Depreciation and amortization expense 53,784 52,772 107,518 106,513 Stock-based compensation expense 284,762 251,891 543,698 492,393 Other charges 2,274 189 2,274 993 Adjusted EBITDA $ 18,360 $ 66,525 $ 76,321 $ 59,622 15


The following table presents a reconciliation of net cash and cash equivalents provided by operating activities, the most directly comparable financial measure calculated in accordance with GAAP, to free cash flow, for each of the periods presented (in thousands, unaudited): Three Months Ended June 30, Six Months Ended June 30, 2025 2024 2025 2024 Reconciliation of net cash and cash equivalents provided by operating activities to free cash flow: Net cash and cash equivalents provided by operating activities $ 199,262 $ 151,449 $ 643,176 $ 390,395 Deduct: Acquisition of property and equipment 22,610 39,701 39,975 86,381 Purchases of intangible assets — 170 — 1,370 Free cash flow $ 176,652 $ 111,578 $ 603,201 $ 302,644 16


Forward Looking Guidance4: GAAP to Non-GAAP Financial Measures Reconciliations The following table presents a reconciliation of revenue, the most directly comparable financial measure calculated in accordance with GAAP, to bookings, for each of the periods presented (in thousands): Guidance Updated Guidance Three Months Ended Twelve Months Ended September 30, 2025 December 31, 2025 Low High Low High Reconciliation of revenue to bookings: Revenue $ 1,110,000 $ 1,160,000 $ 4,390,000 $ 4,490,000 Add (deduct): Change in deferred revenue 488,000 488,000 1,510,000 1,510,000 Other 8,000 8,000 30,000 30,000 Bookings $ 1,590,000 $ 1,640,000 $ 5,870,000 $ 5,970,000 4 Our revenue guidance assumes that there are no material changes in estimates used in our revenue recognition, such as the estimated average lifetime of a paying user. 17


The following table presents a reconciliation of consolidated net loss, the most directly comparable financial measure calculated in accordance with GAAP, to Adjusted EBITDA, for each of the periods presented (in thousands): Guidance Updated Guidance Three Months Ended Twelve Months Ended September 30, 2025 December 31, 2025 Low High Low High Reconciliation of consolidated net loss to Adjusted EBITDA Consolidated Net Loss $ 396,000 $ 366,000 $ 1,261,000 $ 1,201,000 Add (deduct): Interest income 40,000 40,000 175,000 175,000 Interest expense 11,000 11,000 42,000 42,000 Other (income)/expense, net — — 8,000 8,000 Provision for/(benefit from) income taxes 1,000 1,000 4,000 4,000 Depreciation and amortization expense 56,000 56,000 225,000 225,000 Stock-based compensation expense 310,000 310,000 1,165,000 1,165,000 Other charges — — 3,000 3,000 Adjusted EBITDA $ 58,000 $ 28,000 $ 5,000 $ 55,000 The following table presents a reconciliation of net cash and cash equivalents provided by operating activities, the most directly comparable financial measure calculated in accordance with GAAP, to free cash flow, for each of the periods presented (in thousands): Guidance Updated Guidance Three Months Ended Twelve Months Ended September 30, 2025 December 31, 2025 Low High Low High Reconciliation of net cash and cash equivalents provided by operating activities to free cash flow: Net cash and cash equivalents provided by operating activities $ 415,000 $ 445,000 $ 1,335,000 $ 1,395,000 Deduct: Acquisition of property and equipment 85,000 85,000 310,000 310,000 Free cash flow $ 330,000 $ 360,000 $ 1,025,000 $ 1,085,000 18