Operator
Thank you for standing by, and welcome to Motorsport Games Incorporated's second quarter, 2026 earnings call. At this time, all participants are in a listen-only mode. Later, you will have the opportunity to ask questions during the question-and-answer session. To register to ask a question at any time, please press star 1 on your telephone keypad. To withdraw yourself from the queue, you may press star 2 on your telephone keypad. As a reminder, today's call is being recorded. I would like to now turn the conference over to Ben Rossiter-Turner from Motorsport Games. Please go ahead.
Thank you and welcome to Motorsport Games' second quarter, 2026 earnings conference call and webcast. On today's call is Motorsport Games' Chief Executive Officer Stephen Hood and Chief Financial Officer Peter Hansen-Chambers. By now, everyone should have access to the company's second quarter 2026 earnings press release filed today after market close. This is available on the Investor Relations of MedSport Games website at www.medsportgames.com. During the course of this call, management may make forward-looking statements within the meaning of U.S. federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially than those described in these forward-looking statements. Except as required by law, the company undertakes no obligation to update any forward-looking statements made on this call or to update or alter its forward-looking statements whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filings with the SEC, including its most recent quarterly report on Form 10Q for the quarter ended June 30, 2026, for a detailed discussion on certain risks that could cause actual results that differ materially from those expressed or implied in any forward-looking statements made today. In today's conference call, we will refer to certain non-GAAP financial measures, such as the adjusted EBITDA, as we discussed the second quarter 2026 financial results. You will find the reconciliation of these non-GAAP measures to their most directly comparable GAAP measures, as well as other related disclosures in the press release issued earlier today, which is also available on the investor relations section Motorsport Games website at www.motsportgames.com. And now I'd like to turn over the call to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen.
Thank you Ben. Good afternoon everyone and thank you for joining the Motorsport Games second quarter 2026 earnings call. We're now six consecutive quarters into proving that this business works. First half revenue was 7.6 million, up 74% year on year and gross margin expanded to almost 85% from just under 79% a year ago we're not just growing we're growing more efficiently we generated positive operating income for the sixth quarter in a row Le Mans ultimate and race control remain the two engines behind that and this quarter race control took another real step forward which i'll come back to Le Mans ultimate player engagement accelerated in this quarter we spoke last time about the all-time peak of more than 8,800 concurrent players achieved in March. That momentum spiked again. April was our highest ever month for average daily active users, which, as I've said previously, is the number that matters most to us. It tells us players are sticking around, not just appearing for a moment. I'm delighted to say that we've now sold more than half a million units of the base game and more than 1.2 million individual pieces of dlc or downloadable content since launch that's half a million players enjoying the manga ultimate enough to then go on and spend additionally to extend that experience an experience that has clearly resonated within the player base we've built is the interesting part each and every one of those players competing online has an account on race control they exist within a platform we operate within our ecosystem that is an advantage to us on several fronts we can ensure a cleaner onboarding experience for new players we can communicate with them directly and we can continue to invest in building the platform i've said before that race control deserves to be understood not solely as a feature that supports Le Mans Ultimate but as a standalone platform business and this quarter makes that case better than any quarter before it. Peter, our new CFO, will walk you through just how fast that's scaling but the short version is this we're building a unique model in our sector it's recurring it's predictable high margin and isn't easily affected by releases as a traditional gain release model it helps us to engage with and retain players establishing a loyal community we can monetize the most engaged players and funnel those revenues back into the service and products to improve them further race control might still be in its infancy but we believe that it will prove to be an ever more critical component of our distinct entertainment offerings in the future. We believe it's already proving to be a real jewel in our portfolio, amplifying our games in a distinct way versus the competition. On our last call, we talked about wanting to bring content to Le Mans Ultimate that reaches players who aren't already bought into the Le Mans and European racing world. As strong as we are in Europe, understandable given the product title, We know that's not the entire addressable market and that there are great racing experiences outside the laser focus on Le Mans content we've stuck to since launch. In July, after quarter end, we updated the game to version 1.4 and with it added Daytona and Laguna Seca, two of the most iconic circuits in American racing, as the first part of our newly released US track pass. we expect packs two and three in september and december respectively and we're actively exploring what comes next for le mans ultimate content in 2027. whilst we do not envisage opening our le mans gaming title to completely unrelated rating content we do believe there are still significant content offerings that can be added to the le mans ultimate experience over at least the next couple of years to go beyond this we will need to release a new title We will have more on that on our next earnings call. For now, let me move on to console progress and how we're shaping up on bringing Le Mans Ultimate to PlayStation and Xbox platforms. On consoles, development of Le Mans Ultimate for PlayStation and Xbox continues as planned. I've said before, this is complex work, bringing a high fidelity simulation experience to the home console market isn't routine in our industry but we believe console players are starved of the kind of experience we know we can deliver not every player can justify the expense of a suitable gaming pc let alone a simulated rig complete with the wheel and pedals bringing le mans ultimate to console widens our reach and allows us to connect with a market that is genuinely underserved pc level simulation experiences are hard to find on console platforms arriving on console will be another important milestone in the growth of our company and the learnings from this project will directly benefit future releases before i hand over a word on our leadership peter henson chambers joined us as chief financial officer effective july 1st and this is his first call with us he brings a wealth of experience from highly respected games companies including code masters and more recently Hutch, where he was CFO and co-CEO. I'm very glad to have him on board. Internally, I have been relaying to our team that in order for us to take the next step on our journey, we need to evaluate how we make progress. So the recovery of motorsport games, whilst a wonderful story, is not the story. There is still so much more to do, And it's important that everyone in our organization appreciates the energy that will be required to move ahead. Peter's energy, enthusiasm and experience is a key part of our continual evolution. I also want to thank Stanley Beckley for his role in getting this company back on track. We're delighted that he continues with us in his role as Chief Accounting and Compliance Officer. The workload has grown, and it made sense to expand the team so that we can meet the challenge of transitioning from recovery to growth whilst retaining the talent and expertise that helped shape our return to form. This strength has allowed us to act opportunistically where we see value for the company's long-term health and value for shareholders. We completed the purchase of a significant amount of Class A common stock from Driven Lifestyle Group, which retired all outstanding Class B shares. Every outstanding share of our common stock now carries equal voting rights. Finally, I want to relay we're increasingly focused on the next stage of growth. I said on our last call that we're in the formative stages of a new long-term project that leverages everything we've built and operate today. Our simulation technology, the race control platform, our live service infrastructure, F1 Arcade, and the proven underpinnings that power our successful Le Mans Ultimate game. Alongside the relationship with our players that we took so much care to build and continue to maintain. The motorsport games of today is a boutique game studio, building not just the games, but the entire ecosystem for racing and driving fans. our long-term bets are paying off and everything we've experienced this past quarter has reaffirmed our belief that we have the foundations in place to deliver on our roadmap the detail of which will be shared on our next earnings call and with that i'll hand over to peter thank you stephen for the kind introduction and good evening everyone it's genuinely exciting to be here Having spent my first few weeks getting under the hood of the business, I can see real value in what's already been built.
Talented people, strong technology, and relationships that give us a platform to build from. As with previous earnings calls, I won't be offering forward guidance today. Instead, I'd like to walk through our first half and second quarter results and explain why we believe they represent real progress as we strive to build an exciting, high-performing game company that delivers not only for our play of today, but for the business long-term. Before I get into the numbers, I want to share some context up front that I think is useful for how you read our results and view the business over time. Le Mans Ultimate is a live service multi-season project that is continuing to grow and evolve in order to engage retain and grow our player base through the release of new content features and other improvements given the nature of that undertaking what happens in any given month or quarter is shaped by various factors there's normal seasonality the usual impact you'd see around holidays or over the summer for instance but us there's also the real world motorsport calendar given many of our players that have an interest in real world motorsport influencing performance around such events there's the composition of our own release schedule some updates are quick and modest others are bigger more ambitious pieces of work that simply take longer to complete and then land with more impact when they do. Some releases prioritise what the community are telling us, whilst others may be focused on longer-term strategic benefit to the business. All of these factors influence performance at any given time, and therefore growth will not be a straight line each and every month or quarter to quarter. With this in mind, we would encourage everyone to judge our performance over a longer time horizon than any single quarter in isolation to observe our overall performance as we continue to invest and build in the product it's that ongoing investment and what it unlocks next that gives us real confidence in where this business is heading i'll start with race control our free to join player platform which also offers premium subscription tiers because it's increasingly central to the story we want to tell as we transform motorsport games. As Stephen mentioned earlier, Race Control allows us to establish an important direct relationship with our players whilst offering an opportunity for us to promote new content and features. Through Race Control, we can convert engaged players into premium subscription tiers that offer better value by expanding the experience. At the same time, this SaaS model means we can continue to support investment in new content and features, extending the lifetime of products, all whilst increasing player monetization. Subscription revenue from Grace Control for the first half of 2026 was approximately $1.4 million up from approximately 0.3 million in the first half of 2025. Growth of almost 349% year on year. On a run rate basis, race control is now generating annual recurring revenue of approximately $2.9 million up from 1.2 million for the whole of last year. Race control revenues represented 18% of our total revenues for the first half of 2026 versus 7% in the first half of 2025 and less than 1% for the full year 2024. This is particularly impressive given this is happening alongside 74% growth in our total company revenue not despite a decline in it. Behind those numbers is real subscriber growth We ended June with over 40,500 paid subscribers, up more than 230% since June last year, all achieved organically. Race control is financially lucrative as well as strategically important. It delivers high margin recurring revenue and increases player lifetime value, or LTV. We intend to keep investing in it, both to grow our subscriber base and to deepen engagement with our existing players. That momentum achieved with race control reveals itself in our top line results, too. Revenue has grown every year since 2023, up 25.7% in 2024 and a further 30% in 2025. At the same time, gross profit margin has expanded alongside it from 47.6% to 81.5% over that same period. This is evidence that the business is scaling efficiently as it grows, not just growing. For the first half of 2026 specifically, revenue was $7.6 million, up 74% year on year, and gross profit grew even faster at 86.9% to $6.4 million, with gross profit margin expanding further to 84.7 percent from 78.8 percent a year ago. That trajectory, consistent revenue growth alongside gross profit margin expansion, now across three and a half years, is exactly the kind of compounding progress we want to continue delivering through the rest of 2026 and beyond. Turning to profitability, I'm delighted to share that GATT net income was positive for a six consecutive quarter representing an impressive achievement for the business in the first half of 2026 we delivered 1.2 million dollars compared to 5.3 million dollars in the first half of 2025 however these numbers do not tell the full story that prior year comparison isn't like for like as h1 2025 included a 0.8 million gain on the west coast settlement agreement and a 0.5 million gain from the hc2 holdings 2 settlement agreement and a 3.3 million foreign currency exchange gain which did not recur this year on an adjusted basis which we believe as the more meaningful measure of our underlying performance, adjusted EBITDA for the second quarter was 0.8 million for the quarter compared to $1.4 million in Q2 2025. However, it's worth noting that Q2 2025's adjusted EBITDA carried with it the benefits of non-recurring gains related to discounts negotiated on a few outstanding vendor invoices. We have also continued making investments in expanding our product mix in 2026. If we look at the six-month end of June 2026, we achieved adjusted EBITDA of $2.2 million, more than double the $1 million we generated in the same period last year. Growth of approximately 122.7%. With regards to adjusted diluted EPS, We reported $0.19 for the quarter compared to $0.25 a year ago, which was due to the same factors impacting adjusted EBITDA mentioned before. For the six months ended June 2026, adjusted diluted EPS was 0.33 compared to 0.24 in H1 2025. Adjusted EBITDA and diluted EPS reconciliations can be found on the Investors Relations section of Motorsport Games website at motorsportgames.com. Then, to the balance sheet, we have continued to generate strong, consistent operating cash flow, averaging approximately $0.5 million per month over the six months ended June 30, of 2026 driven by increased profitability and the capitalization of internally developed software as of june 30th 2026 we have cash and cash equivalents of 3.9 million dollars the year to date change in our cash position and working capital is largely explained by capital we deployed during the quarter most notably the 3.7 million dollar repurchase of class a shares from driven my star group which also retired all class b super voting chairs and simplified our capital structure we view this as a strong use of improving cash generation we also secured a three million dollar revolving credit facility from citibank in february 2026 of which 1.2 million dollars was drawn down of June 30th, 2026. In May 2026, Citibank extended the maturity of that facility to February 2028, giving us continued flexibility as we invest in growth. Thank you all for your time and now I will turn the call back to Stephen for closing remarks.
In closing, the story of the first half of 2026 is straightforward. Le Mans Ultimate continues to grow race control is proving itself to be a real platform business faster than we might have expected and our margins in cash generation are moving in the right direction six consecutive profitable quarters are not an accident and neither is the pace of race controls growth the moves we made this quarter on developing new revenue streams on expanding our addressable audience and governance on financing and on the roadmap all point in the same direction We're building something to last and drive long-term shareholder value creation and sustainable profitability. We've got a lot more to share with you on the Q3 call, and I'm looking forward to it. Thank you all for joining us today, and thank you for your interest in motorsport games. I'll now hand it back to the operator.
Operator
Thank you. If you would like to ask a question at this time, please press star 1 on your telephone keypad. To withdraw yourself from the queue, you may press star 2. Once again, that is star 1 to ask a question. And we'll pause for just a moment to allow everyone a chance to join the queue. Thank you. We'll take our first question from Anya Soderstrom with Sidoti & Company. Please go ahead. Your line is open.
Justin
Analyst — Sidoti & Company
Hi, Stephen and Peter. This is Justin on for Anya. Thanks for taking questions. With the release of the first USA Track Pack in July, can you discuss how that is trending and the roadmap for additional content releases through the remainder of the year and into 2027?
Speaker 6
And, pardoning interruption, gentlemen, you may want to check your mute switch, Mr. Hood, Mr. Hanson Chambers.
Hi there, Justin. Thank you for your question. Yeah, I mean, so far we've seen a very good reaction from our community to that release. It, in fact, has been performing better than we had hoped, which is good. It's been a strong initial release. um release there had been some anticipation about what we were going to uh going to launch and uh and you know there's there's obviously uh some more speculation about what will come um as it stands right now we're working on additional content and that will follow um this year and we've got another two releases of packs that will come later in the year dates to be confirmed.
Justin
Analyst — Sidoti & Company
Very helpful. Turning to race controls, how is recurring revenue building? Can you give us a sense of the growth trajectory you anticipate and maybe where retention is running?
Speaker 6
Justin, can you repeat the question?
Justin
Analyst — Sidoti & Company
Sure. Turning to race controls, how is recurring revenue building?
And can you give us a sense of the growth trajectory you anticipate and where retention is running yeah good questions um yeah at the moment we've got um a um a run rate of 2.9 million dollars for the year um the the the attach rate um to subscription seems to be relatively consistent and we're able to forecast that relatively accurately um so we feel quite confident in its continuous growth throughout the rest of the year um we're unable to give guidance obviously in terms of um precisely where that will land come the end of the year but um i think we announced growth of 349 year in year um which means it's becoming a much more meaningful part of the business and we anticipate that will continue Obviously this is new for motorsport games. It's taken up an increasing focus. There's a specific effort on improving retention. At the moment we've got specific initiatives in place to ensure that subscribers do continue and that seems to be working well at this time. So, yeah, I mean, I think the key thing is for us to, you know, continue to keep the game exciting, servicing it with new content and, you know, making it an attractive prospect that people can continue to subscribe to.
Justin
Analyst — Sidoti & Company
Thanks for all the color there. Last one for me is, Peter, congratulations on the new role. Can you talk about your key priorities in this role?
Sure. Yeah, I mean, it's great to join the business. I think, you know, it's got a great team. I love the product. I love the focus. But, you know, I also think, you know, we could do much more. And I know that Steve's very ambitious for the business. So it feels like a great place to be. we know that we can achieve a lot more and we certainly want to try and accomplish that. Yeah, I mean, there's a number of things internally that we want to try and address. I think you know first and foremost i think you know um there's some uh there's some aspects um about um sort of how we um how we approach sort of culturally um the um i mean ultimately i want to achieve um help us to to become a high performing business and and that's kind of multifaceted and that probably require a lot longer to discuss, we have performed very well today, but sort of culturally it requires a number of other things in order to sort of have the energy to get us to the next phase of the journey. You know, I think Steve said in his talk, you know, that we've done well, but, you know, this is not the end of the story. You know, this is just sort of part of the sort of just the first chapter, if you like, and it's been an eventful first chapter. So, yeah, there's a number of things that I think, you know, we need to work on to make sure that we've got the foundation for and the energy to take us forward and forward.
Speaker 6
Great. Thanks for taking questions. I'll turn it back.
Operator
Thank you. And once again, if you would like to ask a question, that is star one on your telephone keypad. One moment while we queue. We'll move on to Peter Sidoti with Sidoti & Company. Your line is open.
Hi. Thank you very much for taking the call. Just two quick questions. Can you talk about subscriber acquisition costs and also just the competitive environment? Sure.
Hi, Peter. So, I mean, at the moment, we've been, you know, in a great place where we've been able to acquire organically. So, obviously, you know, the costs are very low and margins very high, which is great. You know, whether we will experiment with sort of paid acquisition in the future, I don't know. That's not something we're focused on right now i think right now i think we feel like although we're doing really well and i'm proud of the results that we've announced in terms of growth um i still think um there's scope for us to sort of further grow in terms of converting um race control account holders into subscribers i think we believe the value proposition is strong enough um and i think we have to experiment with um our communication um and and probably test some things in terms of maybe the way that we package um some subscriptions incentives etc learning from other industries um i think where we are in terms of that conversion i would say is very strong if you look at um sort of mobile free to play which is a part of the gaming industry i've spent a time and more recently um a sort of traditionally a successful game would be about five percent of the player base converting that would be a target um and we are exceeding that right now so i think um you know we should be proud of it but i think there's still a way to go before we need to necessarily go down the road of paying to acquire okay great thank you very much
Operator
Thank you. And once again, star one, if you would like to ask a question. One moment while we cue.
Speaker 6
And it appears that we have no further questions at this time.
Operator
I'd be happy to return the call to our hosts for any closing comments.
Speaker 6
Thank you. This brings us to the end of today's meeting.
Operator
We appreciate your time and participation. You may now disconnect.