8-K

GOOD GAMING, INC. (GMER)

8-K 2021-11-19 For: 2021-11-15
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Added on April 06, 2026

UNITED

STATES

SECURITIES

AND EXCHANGE COMMISSION

Washington,

D.C. 20549

FORM

8-K

CURRENT

REPORT

Pursuant

to Section 13 or 15(d) of the Securities Exchange Act of 1934

Date of earliest event reported: November 15, 2021

GOOD

GAMING, INC.

(Exact name of registrant as specified in charter)

Nevada 000-53949 26-3988293
(State<br> or other jurisdiction (Commission (IRS<br> Employer
of<br> incorporation) File<br> Number) Identification<br> No.)

415McFarlan Road, Suite 108

KennettSquare, PA 19348

(Address of Principal Executive Offices) (Zip Code)

(888)-

295-7279

(Registrant’s Telephone Number, Including Area Code)

N/A

(Former Name or Former Address, If Changed Since Last Report)

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):

Written<br> communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
Soliciting<br> material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
Pre-commencement<br> communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
Pre-commencement<br> communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

Securities registered pursuant to Section 12(b) of the Act:

Title of each class Trading Symbol(s) Name of each exchange on which registered
None None None

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§ 240.12b-2 of this chapter).

Emerging growth company ☐

If an emerging growth company, indicate by check mart if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐


Item 2.02 Results of Operations and Financial Condition

On November 15, 2021, Good Gaming, Inc. (the “Company”) issued a press release announcing the Company’s financial results for the third quarter. A copy of the press release is attached hereto as Exhibit 99.1 and is incorporated herein by reference.

The information under this Item 2.02 is being furnished and shall not be deemed to be “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject to the liabilities of such section, nor shall such information be deemed incorporated by reference in any filing under the Securities Act of 1933, as amended (the “Securities Act”), or the Exchange Act, except as shall be expressly set forth by specific reference in such filing.


Item 9.01 Financial statements and Exhibits


(d) Exhibits.

Exhibit<br> Number Description
99.1 Press Release dated November 15, 2021
104 Cover<br> Page Interactive Data File (embedded within the Inline XBRL document)

SIGNATURE

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

Date: November 19, 2021

Good Gaming, Inc.
By: /s/ David B. Dorwart
Name: David<br> B. Dorwart
Title: Chief<br> Executive Officer

Exhibit99.1

GoodGaming Inc. Announces Record 3rd Quarter And Nine Month Year To Date Revenue


GoodGaming, Inc.

Mon, November 15, 2021, 2:57 PM·5 min read


KENNETT SQUARE, PA, Nov. 15, 2021 (GLOBE NEWSWIRE) — Good Gaming, Inc. (OTCQB: GMER) (“Good Gaming” or the “Company”) is pleased to announce record 3^rd^ quarter revenues and year-to-date (YTD) revenues as it prepares for the mainnet launch of its MicroBuddies™ NFT game*.*

For its 3^rd^ quarter**,** the Company posted revenues of $269,355 vs $2,554 for the prior year’s 3^rd^ quarter results. This represents a $266,801 increase in year-over-year quarterly revenues. Nine-month YTD revenues have increased to $329,885 vs $7,880. This represents an increase in year-over-year YTD revenues of $322,005. Overall increases in revenues are attributable to increased sales of its limited-edition Nano Factory tokens for its MicroBuddies™ NFT game*,* which are now over 90% sold out, as the Company draws closer to its anticipated 4^th^ quarter 2021 launch.

The Company also experienced an increase in losses due to derivative liabilities created by a combination of exponential growth in share price and market capitalization which must be calculated into the convertible feature found in the notes with our ViaOne Services partner. For the 3^rd^ quarter, the company posted a loss of ($12,325,187) of which ($12,110,000) was a direct result of derivative liabilities. For the nine-month YTD, the Company posted losses of ($15,636,203) of which ($15,205,294) was a direct result of derivative liabilities. The current share price increase due to the positive market response from the sales efforts of MicroBuddies^TM^ has allowed this liability to grow and be reflected as a loss on our recent 10-Q. Because derivative liabilities are considered a paper loss and are not reflective of losses due to operations, we expect this loss to fluctuate as it has over the past several quarters, or until our ViaOne partner decides to convert the debt into equity, which would eliminate a significant portion of our debt and attributable derivative losses, thereby creating a much healthier financial statement.The Company is also pleased to announce it has finalized its Terms of Service (TOS) for the MicroBuddies™ NFT game and can be viewed at microbuddies.io later this week. The Company expects to make an announcement for the launch of its beta 2.0 which will be the final phase before going into our mainnet launch.

AboutMicroBuddies™

Good Gaming, Inc. is in the final stages of preparation for the mainnet launch of its first-to-market collectible NFT game, MicroBuddies™, where players will be able to collect lovable, self-replicating microbes that passively produce their own in-game currency GOO™.

GOO™ can be used to replicate new MicroBuddies™ from existing ones and customize their genome using a strategic artificial selection process. Well-bred MicroBuddies™ will have a high rate of GOO™ production, so players who develop their skills will be able to create greater opportunities for themselves.

At the Polygon Mainnet launch of MicroBuddies™, a player will use their special Nano Factory Tokens to synthesize Generation 0 MicroBuddies™ and begin the game. The first 2,500 MicroBuddies™, collectively known as Generation 0, are expected to be the rarest and most scarce set of MicroBuddies™ and what the rest of the game will propagate from. If the Nano Factory Tokens sell out, or a player fails to purchase a Nano Factory Token prior to the launch of the game, the only way to acquire a MicroBuddy and play will be to first purchase one from another player on the secondary market at the fair market value.

To purchase MicroBuddies™ limited edition Nano Factory Tokens, go to https://microbuddies.io

We invite everyone to join our corporate-supported social media platforms to engage with one another, receive reliable, up-to-date, accurate information, and communicate in our Good Gaming, Inc. and MicroBuddies™ communities.

Official Game Documentation is available at https://docs.microbuddies.io.

Visitus on our social media platforms:

Discord: https://discord.gg/MicroBuddies

Telegram Group: https://t.me/microbuddiesio

Twitter: https://twitter.com/microbuddies, https://twitter.com/GOODGMER

Reddit: https://www.reddit.com/r/MicroBuddies/

Instagram: https://www.instagram.com/goodgmer/

Facebook: https://www.facebook.com/microbuddiesofficial/, https://www.facebook.com/GoodGMER, https://www.facebook.com/GoodGamingMC

Twitch: https://www.twitch.tv/goodgaminginc

YouTube Channel: https://www.youtube.com/channel/UC3YyoK_Xdo7sfPmse898Nog/

AboutNFTs

The NFT market has created tremendous new opportunities in the art and gaming industry. As of September 01, 2021, more than $5.5 billion was spent on NFTs, representing an increase of 50 times the trading of Q4 2020.

NFT breeding games such as CryptoKitties operate by allowing players to collect virtual cats and “breed” them together to make new, unique cats. The NFTs can then be sold to others on third-party marketplaces such as OpenSea and typically pay a royalty of 2.5%-10% to the organization that created the project. With a recent valuation exceeding $7.6 billion dollars for its parent company Dapper Labs and NFT games like Axie Infinity, which recently posted over $2 billion in sales YTD, the Company feels its first-to-market NFT game MicroBuddies™ is poised to obtain market share in the NFT gaming space.

https://blockworks.co/nft-market-is-far-from-over-as-sales-hit-12-month-high/

https://news.bitcoin.com/end-of-augusts-nft-sales-tapped-all-time-high-at-1-billion-last-weeks-nft-sales-hit-821-million/

AboutGood Gaming


Good Gaming is an innovative brand leading the gaming industry across multiple segments in the space since 2008. Beginning with our roots as a collaborative space for gamers to share their knowledge, we went on to establish ourselves as one of the leaders in hosting Hearthstone tournaments. In 2016, we expanded our reach to include establishing multiple Minecraft servers with some of the most popular versions of Prison and SkyBlock, then developing our completely custom-developed NFT blockchain game, MicroBuddies™, in 2021. The Good Gaming advantage comes from our development team’s close relationship with the player communities of all of our games. The constant communication and resulting feedback further expand our proprietary content, and we continue to be influencers in the realm. Good Gaming continues to find exciting and innovative ways to branch across the gaming industry. As a staff and community, our goal is to cement our place as a fun and collaborative place for ALL gamers to enjoy.

For more information about Good Gaming, please visit https://www.good-gaming.com

SafeHarbor


Thisrelease contains statements that constitute forward-looking statements within the meaning of Section 27A of the Securities Act of 1933,as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These statements appear in a number of places in thisrelease and include all statements that are not statements of historical fact regarding the intent, belief or current expectations ofGood Gaming Inc., its directors or its officers with respect to, among other things: (i) financing plans; (ii) trends affecting its financialcondition or results of operations; (iii) growth strategy and operating strategy. The words “may,” “would,” “will,”“expect,” “estimate,” “can,” “believe,” “potential,” and similar expressionsand variations thereof are intended to identify forward-looking statements. Investors are cautioned that any such forward-looking statementsare not guarantees of future performance and involve risks and uncertainties, many of which are beyond Good Gaming Inc.’s abilityto control, and that actual results may differ materially from those projected in the forward-looking statements as a result of variousfactors. More information about the potential factors that could affect the business and financial results is and will be included inGood Gaming, Inc.’s filings with the Securities and Exchange Commission, including those set forth as “Risk Factors”in such filings.

PublicRelations and Shareholder Information:


Joseph M. Vazquez III

Phone: (888) 245-3005

Email: infinityglobalconsulting@gmail.com