GAME · GameSquare Holdings, Inc.
Substantial doubt about the company's ability to continue as a going concern.
“These conditions indicate the existence of a material uncertainty that raises substantial doubt about the Company's ability to continue as a going concern and, therefore, the Company may be unable to realize its assets and discharge its liabilities in the normal course of business.”View the 10-Q filed Aug 13, 2026
Price & Indicators
Raw chart and full-history price indicators begin at the captured split on Aug 24, 2026; bars on opposite sides are not compared.
The closing range begins at the captured split on Aug 24, 2026.
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Metrics snapshot
Useful current figures from the complete screener profile.
AI Brief
Q2 FY26 earnings call · Aug 10, 2026TL;DR. GameSquare reported Q2 revenue of $18.5 million, up 137% year-over-year, with gross margin expanding to 49.0% and a record $1.0 million adjusted EBITDA, while management reiterated full-year 2026 guidance of $85–90 million in revenue and over $5 million in adjusted EBITDA amid rising visibility into locked-in recurring revenue and continued share repurchases.
- + Recurring/locked-in revenue has risen materially, with management citing ~70% of book currently locked in.
- + Management reiterated full-year 2026 guidance of $85–90 million in revenue and over $5 million in adjusted EBITDA and stated they are 'extremely confident in achieving and exceeding guidance.'
- − Management declined to raise 2026 guidance despite being 'ahead of plan,' citing a conservative posture.
AI-generated from the earnings call and 8-K · may contain errors · not investment advice
Equibles Rating
blended score · not investment adviceBlended from price, momentum, positioning, fundamentals & volatility · daily-close · not investment advice. Market backdrop is context, not part of the score.
Guidance & track record
Guidance from company 8-Ks · delivered figures from as-reported statements · no analyst estimates involved.
Technicals
trend & momentum for long-term holders BuyIllustrative technical + ownership context — a signal mix, not investment advice.
Key metrics
Earlier KPI extraction records exist, but do not meet the current evidence-completeness requirements. No current verified series is available. Earlier figures remain withheld until revalidated; this is not evidence that the company reports no KPIs.
Versus peers
Electronic Gaming & Multimedia — same industry group| Company | Mkt cap | YTD | Rev growth Y/Y | P/E | Short % shares |
|---|---|---|---|---|---|
|
GAME
this stock
GameSquare Holdings, Inc.
|
$47.75M | — | +63.4% | — | 8.1% |
|
NTES
NetEase, Inc.
|
$74.02B | -16.0% | +24.6% | — | 0.4% |
|
TTWO
Take Two Interactive Software Inc
|
$40.29B | -15.8% | +18.2% | — | 4.6% |
|
RBLX
Roblox Corp
|
$32.50B | -43.8% | +15.9% | — | 3.3% |
|
OTGLY
CD Projekt S.A./ADR
|
$6.31B | -5.7% | — | — | 0.0% |
Peers by industry group · P/E from as-reported trailing EPS · short % is of shares outstanding
At a glance
key data from every sectionPerformance
Raw-price comparisons begin at the captured split on Aug 24, 2026; windows that need an earlier baseline remain unavailable.
| 5D | 20D | 120D | MTD | YTD | |
|---|---|---|---|---|---|
| GAME | +23.9% | — | — | +29.1% | — |
| SPY | -1.2% | -1.8% | +17.8% | -0.4% | +12.1% |
| vs SPY | +25.1% | — | — | +29.5% | — |
Capital returns
Dividends per share over the trailing 365 days by ex-date · buyback figures as last reported in SEC filings ("spent" derived as authorized − remaining; when several programs run concurrently, authorized is their combined total per the newest filing) · components shown separately — trailing-year buyback spend isn't tracked, so no combined shareholder yield is derived.