Take-Two reported second-quarter net bookings of $1.6 billion, below $1.62 to $1.67 billion guidance, while reiterating fiscal 2027 net bookings of $8 to $8.2 billion. Grand Theft Auto 6 launches November 19th amid exceptional pre-orders.
TTWO · Take Two Interactive Software Inc
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Take-Two Interactive Software, Inc. said Rockstar Games will release Grand Theft Auto VI on November 19, 2026; six-month net revenue decreased by $246.7.
Take-Two Interactive Software, Inc. reported fiscal second quarter Net Bookings of $1.60 billion, down 18%, updated its fiscal year 2027 outlook and reiterated Net Bookings of $8.0 to $8.2 billion. GAAP net loss was $54.0 million, or $0.29 per share.
Take-Two Interactive Software, Inc. entered a long-term XBOX Publisher License Agreement with Microsoft Corporation, effective September 17, 2026, replacing its existing XBOX publisher license agreements.
Take-Two Interactive Software, Inc. stockholders approved a charter amendment on September 17, 2026, and the company amended its certificate on September 18, 2026 to limit certain officers’ liability as permitted by Delaware law.
Metrics snapshot
Useful current figures from the complete screener profile.
Quarterly results
* Q4 derived as the full year minus Q1 to Q3.
AI Brief
Q2 FY27 earnings call · Nov 9, 2026TL;DR. Take-Two missed second-quarter net bookings guidance and reported lower total bookings, revenue, and recurrent consumer spending, while the NBA 2K27 launch was below forecast. The company reiterated fiscal 2027 bookings guidance, projects a sharp third-quarter bookings increase, cited exceptional GTA 6 pre-orders, expects more than $1 billion of operating cash flow, and reported an improved GAAP net loss.
- + Fiscal third-quarter net bookings are projected to increase to $3.35 to $3.5 billion from $1.76 billion.
- + The company reiterated fiscal 2027 net bookings guidance of $8 to $8.2 billion.
- + Grand Theft Auto 6 pre-orders are tracking far above initial expectations.
- + Management expects operating cash flow above $1 billion and a net cash position by fiscal year-end.
- + GAAP net loss improved to $54.0 million from $133.9 million in the prior-year quarter.
- + NBA 2K27 delivered the series' second-highest net bookings performance in its history.
- − Second-quarter net bookings of $1.6 billion fell slightly below the $1.62 to $1.67 billion guidance range.
- − Total net bookings decreased 18% to $1.60 billion from $1.96 billion.
- − GAAP net revenue declined to $1.50 billion from $1.77 billion.
- − Recurrent consumer spending net bookings decreased 9% and represented 81% of total net bookings.
- − NBA 2K27 generated the second-highest launch in series history but fell below management's forecast.
- − The company continues to expect a full-year mobile decline because of last year's Color Block Jam performance and moderating trends for mature Zynga titles.
AI-generated from the earnings call and 8-K · may contain errors · not investment advice
Equibles Rating
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Guidance & track record
Still-open targets the latest release did not restate under the same label.
Guidance from company 8-Ks · delivered figures from as-reported statements · no analyst estimates involved.
Technicals
trend & momentum for long-term holders BuyIllustrative technical + ownership context — a signal mix, not investment advice.
Key metrics
the company's own KPIs, from written earnings releases and filings| Metric | Latest | Period | YoY |
|---|---|---|---|
| EBITDA non-GAAP | $167M | Three Months Ended June 30, 2026 | +0.0% |
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| Net Bookings non-GAAP | $1.39B | Three Months Ended June 30, 2026 filing | — |
| Net Bookings from recurrent consumer spending | 84% | fiscal first quarter 2027 | — |
Figures exactly as the company stated them in writing · click a metric with a to chart its history · period links open the stating document · "filing" marks figures stated in the 10-K/10-Q · YoY needs an exactly comparable prior-year period
Versus peers
Electronic Gaming & Multimedia — same industry group| Company | Mkt cap | YTD | Rev growth Y/Y | P/E | Short % shares |
|---|---|---|---|---|---|
|
TTWO
this stock
Take Two Interactive Software Inc
|
$42.65B | -11.0% | +18.2% | — | 5.0% |
|
NTES
NetEase, Inc.
|
$78.23B | -11.2% | +24.6% | — | 0.4% |
|
RBLX
Roblox Corp
|
$35.72B | -38.4% | +15.9% | — | 2.5% |
|
OTGLY
CD Projekt S.A.
|
$6.98B | +4.3% | — | — | 0.0% |
|
PLTK
Playtika Holding Corp.
|
$1.01B | -33.2% | +8.1% | — | 2.2% |
Peers by industry group · P/E from as-reported trailing EPS · short % is of shares outstanding
At a glance
key data from every section- Filed
- Nov 9, 2026
- This year
- 17
Take-Two Interactive Software, Inc. reported fiscal second quarter Net Bookings of $1.60 billion, down 18%, updated its fiscal year 2027 outlook and reiterated Net Bookings of $8.0 to $8.2 billion. GAAP net loss was $54.0 million, or $0.29 per share.
ViewPerformance
| 5D | 20D | 120D | MTD | YTD | |
|---|---|---|---|---|---|
| TTWO | +6.0% | +11.0% | +3.2% | +19.8% | -11.0% |
| SPY | +2.6% | -1.2% | +0.5% | -0.2% | +10.6% |
| vs SPY | +3.4% | +12.1% | +2.7% | +20.0% | -21.6% |
Capital returns
Dividends per share over the trailing 365 days by ex-date · buyback figures as last reported in SEC filings ("spent" derived as authorized − remaining; when several programs run concurrently, authorized is their combined total per the newest filing) · components shown separately — trailing-year buyback spend isn't tracked, so no combined shareholder yield is derived.