GAME · GameSquare Holdings, Inc.
Substantial doubt about the company's ability to continue as a going concern.
“These conditions indicate the existence of a material uncertainty that raises substantial doubt about the Company's ability to continue as a going concern and, therefore, the Company may be unable to realize its assets and discharge its liabilities in the normal course of business.”View the 10-Q filed Aug 13, 2026
Price & Indicators
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Metrics snapshot
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AI Brief
Q2 FY26 earnings call · Aug 10, 2026TL;DR. GameSquare reported Q2 revenue of $18.5 million, up 137% year-over-year, with gross margin expanding to 49.0% and a record $1.0 million adjusted EBITDA, while management reiterated full-year 2026 guidance of $85–90 million in revenue and over $5 million in adjusted EBITDA amid rising visibility into locked-in recurring revenue and continued share repurchases.
- + Recurring/locked-in revenue has risen materially, with management citing ~70% of book currently locked in.
- + Management reiterated full-year 2026 guidance of $85–90 million in revenue and over $5 million in adjusted EBITDA and stated they are 'extremely confident in achieving and exceeding guidance.'
- − Management declined to raise 2026 guidance despite being 'ahead of plan,' citing a conservative posture.
AI-generated from the earnings call and 8-K · may contain errors · not investment advice
Equibles Rating
blended score · not investment adviceBlended from price, momentum, positioning, fundamentals & volatility · daily-close · not investment advice. Market backdrop is context, not part of the score.
Guidance & track record
Guidance from company 8-Ks · delivered figures from as-reported statements · no analyst estimates involved.
Technicals
trend & momentum for long-term holders SellIllustrative technical + ownership context — a signal mix, not investment advice.
Key metrics
the company's own KPIs, from written earnings releases and filings| Metric | Latest | Period | YoY |
|---|---|---|---|
| Adjusted EBITDA non-GAAP | $961,636 | Three months ended June 30, 2026 filing | — |
GAAP → non-GAAP reconciliationGAAP Net loss -$10,649,839
+$279,492 Interest (income) expense, net
+$83,050 Income tax expense
+$536,648 Amortization and depreciation
+$331,855 Share-based payments
+$7,828,414 Realized and change in unrealized (gain) loss on digital assets and investment in ETH fund
+$551,985 Transaction costs
+$4,450 Legal settlement
+$39,634 Arbitration settlement reserve
+$9,477 Contract exit costs
-$177,555 Gain on shares issued for AP settlement
+$1,358,707 Change in fair value of contingent purchase consideration
+$726,189 Change in fair value of warrant liability
+$0 Change in fair value of convertible debt carried at fair value
+$0 Loss (gain) on disposition of subsidiary
+$39,129 Loss from discontinued operations
= Adjusted EBITDA $961,636
|
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| Proforma Adjusted EBITDA non-GAAP | $0.3M | six months ended June 30, 2026 | — |
Figures exactly as the company stated them in writing · click a metric with a to chart its history · period links open the stating document · "filing" marks figures stated in the 10-K/10-Q · YoY needs an exactly comparable prior-year period
Versus peers
Electronic Gaming & Multimedia — same industry group| Company | Mkt cap | YTD | Rev growth Y/Y | P/E | Short % shares |
|---|---|---|---|---|---|
|
GAME
this stock
GameSquare Holdings, Inc.
|
$40.36M | — | +63.4% | — | 8.2% |
|
NTES
NetEase, Inc.
|
$73.89B | -14.8% | +24.6% | — | 0.5% |
|
TTWO
Take Two Interactive Software Inc
|
$37.67B | -20.8% | +18.2% | — | 4.4% |
|
RBLX
Roblox Corp
|
$33.18B | -45.6% | +15.9% | — | 3.4% |
|
OTGLY
CD Projekt S.A./ADR
|
$6.41B | -3.4% | — | — | 0.0% |
Peers by industry group · P/E from as-reported trailing EPS · short % is of shares outstanding
At a glance
key data from every sectionPerformance
| 5D | 20D | 120D | MTD | YTD | |
|---|---|---|---|---|---|
| GAME | -1.0% | +3.7% | +4.6% | +0.7% | +0.0% |
| SPY | -0.2% | -0.5% | +12.2% | +0.9% | +12.9% |
| vs SPY | -0.7% | +4.2% | -7.6% | -0.3% | -12.9% |
Capital returns
Dividends per share over the trailing 365 days by ex-date · buyback figures as last reported in SEC filings ("spent" derived as authorized − remaining; when several programs run concurrently, authorized is their combined total per the newest filing) · components shown separately — trailing-year buyback spend isn't tracked, so no combined shareholder yield is derived.