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Earnings call · FY2026 Q2

GameSquare Holdings, Inc. (GAME) Q2 2026 Earnings Call Transcript

Concluded Aug 10, 2026 Audio replay
Aug 10, 2026 36:15 23 turns
Period
FY2026 Q2
Runtime
36:15
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36:15 Audio
Operator

Good afternoon, and thank you for joining us for the GameSquare Holdings 2026 Second Quarter Conference Call. On the call today, we have Justin Kenna, GameSquare CEO, and Mike Munoz, CFO. During the call, all participants are in listen-only mode. Following the presentation, we will conduct a question and answer session. Before management discusses the results, I'd like to remind everyone that certain statements in this call may be forward-looking in nature. these include statements involving known and unknown risk uncertainties and other factors that could cause actual results to differ materially from those expressed or implied in our forward-looking statements for information about forward-looking statements and risk factors please see our 10k for the quarter ended june 30th 2026 which will be available on the company's website or with the securities and exchange commission i will now turn the call over to GameSquare CEO, Justin Kenner. Justin, please go ahead.

Thank you, and good afternoon to everyone joining us on today's call. GameSquare delivered a strong second quarter that marked an important step forward in our financial performance. Revenue increased 137% year-over-year to $18.5 million. Growth margin expanded by nearly 20 percentage points to 49%, and adjusted EBITDA improved to a second quarter record of $1 million. These results were ahead of our expectations and represented a meaningful acceleration from both the first quarter and the prior year period. Most importantly, our second quarter results demonstrate that GameScore is generating profitable growth from its underlying operations. Our performance also reflects the strengths of the integrated platform we've built and the early benefits of recent acquisitions, including Click and TubeBuddy. Qlik has expanded our creator marketing, talent management, and campaign execution capabilities, while TubeBuddy adds a high-margin technology and SaaS layer that supports creators and publishers with workflow analytics, optimization, and AI-enabled tools. Together with StreamHatch's data measurement and creator intelligence capabilities, these businesses position GameSquare as a differentiated entry point into the creator economy, helping brands and publishers identify the right creators, activate campaigns, optimize content, and measure performance through a single platform. Our second quarter results are encouraging, and we're excited as we enter the seasonally strong second half of the year. So I want to use my time today to review our second quarter performance in more detail, discuss the progress that we're making across the business, and provide an update on our expectations for the balance of 2026. GameSquare's profitable growth in the second quarter demonstrates that our operating strategy is producing the intended results. As revenue scales a higher margin business mix and prudent operating expense management are drawing meaningful operating leverage across the platform, this progress reinforces our confidence in the scalability and earnings potential of our operating model. When combined with our strong financial position, we believe we have the resources and flexibility needed to continue investing in high-return growth initiatives, including technology, premium intellectual property, creator relationships, and other opportunities that can deepen customer engagement, expand margins, and create long-term shareholder value. Talent remains an important growth engine for GameSquare and a key differentiator of our platform. During the second quarter, we continued to expand Clix's roster with the signing of CypherPK, one of the world's largest and most influential gaming creators. Cypher reaches more than 20 million followers and subscribers across YouTube, Twitch, Instagram, and other major platforms, making him Click's highest profile creator edition to date. The addition of Cypher builds on the momentum we discussed last quarter, including the appointment of Justin McLeod as Chief Growth Officer of Click and assigning a stake to the second largest Roblox creator. Together, these editions have expanded Click's creator network to more than 60 million followers across major social platforms and increase the premium creative inventory available to our brand partners. They also create additional opportunities across brand partnerships, content live experiences, commerce and intellectual property. Our talent strategy is also expanding beyond gaming into athlete and lifestyle creators where we are building a sizable pipeline. A recent example is a new partnership that we were able to get for UFC athlete Max Holloway with Whatnot. These adjacent categories broaden our audience reach and create additional opportunities to monetize talent across content, commerce, sponsorships, and experiences. As we scale these relationships across GameSquare's platform, we believe that talent can drive higher value programs, greater campaign volume, and attractive operating leverage. Our integrated platform continues to drive strong commercial momentum. One recent example is our work with Marvel on the Marvel Rivals Ignite 2026 mid-season finale. Following quarter end, GameScope produced a four-day global esports event in Los Angeles, providing turnkey production and talent management, as well as monetization services across sponsorship sales, ticketing, and merchandise. The event generated approximately 699,000 hours watched, reached peak concurrent viewership of 54,600, and was distributed across 64 channels in more than five languages. The relationship is an important validation of GameSquirt's platform. Marvel, part of the Walt Disney Company, trusted GameSquirt to create and deliver a major global competitive moment around one of the world's most recognized and carefully protected intellectual properties. Our team managed the event end-to-end, including event design, broadcast, tournament operations, venue logistics, sponsorship integration, talent management, and real-time measurement through StreamHatch. This is the type of opportunity our integrated platform was built to support by helping leading IT owners activate and monetize their properties across live experiences, content created, sponsorship, merchandise, and data-driven measurement with one partner accountable for execution. The successful mid-season finale also positions up to build on the relationship as the Marvel Rivals competitive season advances toward the Ignite Grand Finals later this year. Beyond Marvel Rivals, we have booked a broad range of additional high-profile projects that we expect to contribute to second-half revenue growth, including a new relationship with Tencent within our influencer marketing business, our selection to produce the first and the Innovation Awards at the upcoming Roblox Developer Conference, support for a Red Bull event featuring our newly signed talent, CypherPK, and a renewed relationship with RET for 2027. We also expect the second half to benefit from the expansion of Fade Esports, new strategic marketing services and creator, and community activations in conjunction with TikTok for an upcoming NBA gaming crossover event in LA with leading NBA talent. These projects add to recently announced wins with Riot Games, the Esports World Cup, the U.S. Army, and Corsair. More broadly, Games Square has developed a proven track record, bringing to life leading gaming, entertainment, and sports IP, including work with Fortnite, Roblox, Marvel Rivals, Lego, and the Dallas Cowboys. Across these relationships, we combine creators, content, live production sponsorships, experiential execution, data and measurement to create compelling fan experiences and commercial programs. This capability is becoming an important differentiator and a source of larger repeatable opportunities across our ecosystem. Our recurring client relationships are also strengthened. Our agency of record clients have maintained a 100% renewal rate to date in 2026, and our content division is on track for a record year, supported by work for TurboTax, HyperX, Roblox, and Marvel Rivals. In parallel, we are expanding access to premium IP and commercial rights through World of Dance, the Esports Awards, and the Mobis, creating differentiated inventory that can be monetized across multiple parts of the GameSquare ecosystem. We are encouraged by the visibility we have into the seasonally stronger second half of 2026. Our confidence is supported by booked programs across GameSquare experiences, influencer marketing, our content team, esports, talent and technology, as well as a growing pipeline with global brands, publishers and IP owners. Historically, approximately 60% of our revenue has occurred in the second half of the year and current activity reinforces our confidence in our full year plan. We are also expanding our creative and strategy capabilities in the UK with the addition of Tom Wilde, who brings experience from publicists and mindshare. This strengthens our ability to serve clients across Europe and supports a disciplined international pipeline. We are also developing opportunities in additional markets, including the Middle East, and will pursue expansion where we can leverage our existing platform efficiently and, importantly, profitably. Our talent pipeline and technology products provide additional growth opportunities. Qlik's expanding roster creates new brand partnerships, content, commerce, and experiential opportunities, while Stream Hatchett's creator communities extends our capabilities from analytics into creator discovery, activation, and campaign management, and performance reporting. We expect initial commercialization efforts to begin contributing during this second half. tubebuddy is also showing encouraging early results from his new ai powered video ideation tool which uses creative proprietary channel data audience comments and identity to generate personalized data back recommendations since active marketing began in early july tubebuddy has experienced approximately 10 increase in new subscribers while users who activate the feature have converted to paid subscribers at roughly 10 times the rate of non-activated users. These results support our view that AI-driven product innovation can support engagement, conversion, and recurring technology revenue. Together with Streamhatchet's creator intelligence and campaign measurement capabilities, ShoeBuddy strengthens Gamesco's position as an entry point into the creator economy for brands, publishers, and creators. Collectively, our book programs, recurring customer relationships, Expanding talent, pipeline, and developing technology offerings provide meaningful visibility into the balance of the year. We expect to announce additional customer wins, creative relationships, and commercial partnerships over the coming months. Combined with improving operating leverage, this pipeline reinforces our confidence in continued growth and, again, importantly, profitability. As GameSquare's operating platform continues to scale and generate improving profitability, our capital allocation strategy is also evolving. Our objective is to allocate capital towards the opportunities we believe offer the most attractive risk-adjusted returns and the greatest potential to create long-term shareholder value. We remain optimistic on the long-term potential of ETH and other digital assets, as well as revenue opportunities from a growing pipeline of Web3 and on-chain customers. At the same time, we recognize that digital asset values can be volatile and are largely influenced by external market conditions. As a result, we tend to opportunistically monetize portions of our digital asset treasury when we believe the capital can generate a more attractive return elsewhere. We started to do that, which has hopefully been evidenced by the PR around some of the liquidity within our ETH holdings and also our recent buybacks of our share repurchase Our current priorities include repurchasing GameScore shares when we believe they trade at a meaningful discount to the underlying value of the business and investing in high return growth initiatives across our operating platform. These uses of capital are more directly within our control and allow us to leverage the capabilities, customer relationships, and intellectual property we've built to drive revenue growth, margin expansions, and increased profitability. Since the beginning of our repurchase program, we have repurchased more than 8.8 million shares for approximately $4.1 million, including 2.8 million shares during the second quarter and an additional 1 million shares in July. We believe repurchasing shares and attracting valuations can be a highly accretive use of capital, particularly as the underlying operating performance of the business continues to improve. Ultimately, our approach is not based on maintaining a fixed allocation to any one asset class. We will continue evaluating the relative return potential of our debt, share repurchases, organic investments, and strategic opportunities, and we'll deploy capital where we believe it can create the greatest value for shareholders. In addition to deploying capital thoughtfully, we are taking steps to preserve the flexibility needed to support GameSquare's long-term growth. As disclosed in our recently filed proxy statement, stockholders will vote at an August 13 special meeting on authorising the board to enact a potential reverse stock split, if necessary, to regain compliance with Nasdaq's minimum bid price requirement. Beyond supporting our continued Nasdaq listing, a potential reverse stock split provides the flexibility to support a more appropriate share price and potentially broaden GameSquare's appeal to institutional investors whose investment mandate may limit their ability to own lower-priced securities. Overall, our second quarter results demonstrate that GameSquare is building a larger, higher-margin and increasingly profitable operating platform. We're encouraged by the progress across the business and believe our improving financial performance and evolving capital allocation strategy position us well to invest in growth while creating value for shareholders. We remain focused on disciplined execution, and converting our strong commercial momentum into sustained revenue growth, operating leverage, and profitability. So with this overview, I'll turn the call over to Mike to review our 2026 second quarter financial results. Mike.

Thanks, Justin. Our reported results for the second quarter of 2026 reflect the strategies underway to drive profitable growth. Total revenue was $18.5 million compared to $7.8 million in the prior year period. The 137% year-over-year increase was primarily driven by the acquisitions of Qlik and TubeBuddy, as well as growth across our marketing agency and owned and operated IP operating segments. Reported gross margin for the 2026 second quarter was $9.0 million or 49% of sales compared to $2.3 million or 29.4% of sales for the same period last year. The significant increase in gross margin reflects a mix of higher margin sales and our ongoing focus on profitability. Adjusted EBITDA for the 2026 second quarter was positive $1.0 million compared to an adjusted EBITDA loss of $3.2 million for the same period last year. The $4.2 million improvement reflects a combination of revenue growth, higher blended gross margin, and greater leverage on fixed operating expenses. As of June 30, 2026, we had cash and cash equivalents in digital asset treasury assets of $25.9 million. I'm pleased with the progress we are making in growing sales and improving profitability. GameSquare has a strong financial position and liquidity to pursue strategic initiatives, invest in our operating platform, and return capital to shareholders. So with this overview, I'll turn the call back over to Justin.

Thanks, Mike. Based on the momentum we see across the platform, our confidence remains strong, and we're encouraged by how 2026 is shaping up. On a pro forma basis, which reflects our plans for the TubeBuddy business, we are reiterating our previously announced annual guidance for fiscal year 2026. We expect revenue in the range of $85 to $90 million, with gross margin of 35 to 40%, and adjusted EBITDA of over $5 million. Our outlook reflects continued organic growth and improving year-over-year profitability. With the structural efficiencies we have implemented and the operating discipline now embedded across the organisation, we believe that we are well-positioned to scale profitability as the business grows. Our focus remains on executing against our booked pipeline, converting growth into sustained, positive, adjusted EBITDA, and importantly, cash flow, and allocating capital toward the opportunities we believe offer the highest returns for shareholders. With this overview, Mike and I are happy to take the questions. Operator, please open the call to questions.

Operator

Thank you. We will now begin the analyst question and answer session. To join the question queue, you may press star then 1 on your telephone keypad. You will hear a tone acknowledging your request. If you're using a speakerphone, please pick up your handset before pressing any keys. To withdraw your question, please press star then 2. The first question comes from Jack Van Der Arde with Accent Group. Please go ahead.

Jack Van Der Arde Analyst — Accent Group

Great. Good evening, Justin and Mike. Congrats on the strong growth in Outlook. Good to see the momentum continuing. So I guess, Justin, the guidance that you reiterated implies an even stronger growth ramp in the back half of the year, which is seasonally normal, but still very strong. Can you maybe, you touched on some examples, there's quite a few examples that are driving this that you're excited about, but maybe just can you speak to the pipeline and any key industry catalysts that maybe support that implied growth ramp? I think you touched on Marvel Rivals and Tencent and Roblox and GTA 6 launching, I believe, in November. I would love to hear your thoughts in more specific catalysts.

Yeah, for sure. Thanks, Jack. And you also part answered your own question, so I also appreciate that. But, you know, I think that, as you sort of mentioned, you know, that's sort of historically been, you know, I wouldn't say that quarter on quarter there's enormous seasonality in our business. But, you know, historically back half of year being a little stronger than first half of the year has proven to be the case year on year. And, you know, part of that is that there's more live events and esports tournaments. You have a holiday season with merchant consumer products. you know you have sort of that flow on effect of you know these branded ad budgets where you get those sort of late you know dollars in the year that kind of open up with those budgets and last minute sort of scramble dollars so we've really seen that across the board year on year so we're really confident there but most importantly I think you know sort of internally we've got more revenue locked in than ever before right so we've got retainer relationships you know we mentioned sort of uh those aor relationships that that you know we have such a high retention rate on which i think it's just you know such a huge shout out to our team and the incredible work that they do and execute on uh is that you know we don't lose clients and we often say that and um you know i think that's that's proof of that but you know dairy max jack in the box uh roblox wrecked azuki you know all of this having a really nice layer of recurring revenue locked in gives us great confidence um you know we touched on sort of marvel rivals and the incredible work that the team did there and there's a you know much larger opportunity in december there with the finals which we're we're sort of working toward you know at the moment um we've got you know multiple events roadblocks um and and the list goes on so yeah we've got great visibility into the back half of the year i think there's some opportunities certainly for outsized growth beyond our guidance um but you know we want to stay conservative and beat our numbers and continue to do so and i think you know we prove that out in q2 and um you know we're confident we'll be able to do that in the back half of the year so yeah i hope that answers your question i think it's certainly macro factors but um you know beyond macro um we're just really confident the way we've been able to execute the visibility we've got on the rest of the year and our ability to get our hands on more ip um we're being trusted by you know these world-class publishers and and ip owners uh to go and execute against ip and i think that's an area of growth you'll certainly see is um you know our

Jack Van Der Arde Analyst — Accent Group

ability to to bring ip in the house and monetize it no excellent that's no that's great color justin and maybe maybe just two more quick questions um as a follow-up maybe you talked about the pipeline, how that's in revenue being locked in. Can you maybe just touch on our deal sizes, average deal sizes, are there synergies between, I guess, some of the businesses that you've acquired and integrated now as well?

Just touch on, like, kind of just the, I guess, the evolution of your average deal sizes and sort of that visibility in the pipeline. yeah for sure it's a great question the average deal side has deal sizes has absolutely increased something that we monitor internally and uh you know we can we can start to track and include in these calls as well so i think it's a good point and gives great visibility into the progress so we can um provide some more clarity there as a kpi moving forward but yeah i think what's really pleasing, and you kind of touched on it there, Jack, is our ability to integrate into the GameSquare ecosystem. So being able to bring Click and TubeBuddy in, you know, Click will double revenue this year by being part of the GameSquare ecosystem, We've been able to sign massive US talent. We're now looking at lifestyle and athlete talent, I think, and being able to, you know, obviously there's huge benefits, you know, on the GameSquare front by bringing Click in. But, you know, equally, I think the Click team has just seen this enormous pipeline of activity that's generated from GameSquare. And that really is great evidence of our ecosystem working, right? And so these bigger, you know, names that we talk about, you know, Epic Games and Fortnite, you know, Roblox, the creator showdown, the piece of IP that we created, Marvel Rivals. These are great examples of the GameSquare ecosystem working, right? This isn't just, you know, hats off to our agency team, which, you know, hats off to our agency team, but they're partnering with our data business, right? So we can measure absolutely everything we do, you know, integrating in creators from Click, you know, executing with our own production team, overlaying with our own media, and that is the GameSquare ecosystem working. So that's really pleasing to see, right? It's not that we're getting outsized growth from any one area. It's that the GameSquare ecosystem is working. We're upselling. We're cross-selling. We're working as a team. And I think everybody within our four walls understands that. That's how we're going to win. And that's how we are winning. So, yeah, really pleased to see that. Can certainly provide more information around average deal size, you know, by segment and overall blended by GameSquare. but it's certainly increasing. We're a bit more selective now, Jack, with some of the work that we're taking on. Three, four years ago, we would be out there sort of fighting for RFPs and taking on any client work. We are selective now with the work that we do. We're targeting bigger projects and we want to be more strategic with our clients, which ultimately delivers better results for them. and, you know, it helps us expand our margins.

Jack Van Der Arde Analyst — Accent Group

Excellent color. Just one more quick one. I appreciate your comments earlier about the capital allocation strategy and you obviously have continued share buybacks and you have a strong debt asset portfolio. You recently, it sounds like successfully have integrated Click and TubeBuddy and you've been active in M&A in the past. Just any updates or how are you thinking about M&A going forward? Thank you.

Yeah, so I think it's sort of two parts to that. One, on the capital allocation piece, you know, if anyone who missed it, we have started liquidating some of our ETH. We do still have a large holding, which you can see in the press release. You know, I think the reality for us is that we're extremely undervalued. We do feel bullish about the news that we've got coming, the results that we're proving out. And so, you know, we are certainly hopeful that we're going to start to get rewards for effort. But like I mentioned last time, you know, we are willing to take that into our own hands and continue to liquidate further and buy additional shares back. So I'm sure that's something that you will see in conjunction. We've got a very healthy, you know, balance there. But, you know, the priority is our operating business. We've said that from day one. We're proving that out. And so, you know, I think people will continue to see that. And certainly from the feedback I'm getting is that, you know, many shareholders will be happy to hear that. M&A, you know, sort of similar story, Jack. Obviously, you can't share too much. I would say that we are actively looking at, you know, a couple of interesting acquisitions that can help get us to scale. Like always, I'd say we're extremely cognizant of dilution. So, you know, we only approach these conversations from a relative value standpoint. We know how undervalued we are. We are not going to go and, you know, acquire an entity for a, you know, headline value, right? There would need to be relative value, understanding that, you know, we are undervalued and this is a one plus one equals five situation. In saying that, you know, I think there are, we're a very attractive buyer. You know, I think we've got a great name in our space. We're getting more and more market share. You know, obviously having access to capital markets, a clean balance sheet, clean cap table, and a great board. It's pretty attractive. So we're certainly always looking at ways to get better. I'd say that we feel really comfortable from where we sit in terms of our ability to execute from a service provider standpoint within the space. Something that we think is pretty interesting is getting our hands on more IP. So I think that's something to look for, whether that's bringing IP in-house that we can directly monetize or continuing to partner with IP holders and owners and some of which we've announced recently. So, you know, I'd say certainly active in that space, Jack, constantly looking at ways to get better, cognizant of dilution, but, you know, really want to get to scale. So, you know, I certainly would sort of think about it But from that aspect, and certainly from an aspect that we would only consider accretive deals, nothing's burning cash, we're close here to starting to generate quarter-on-quarter cash for shareholders. That's really where we want to get to and get to it quickly.

Jack Van Der Arde Analyst — Accent Group

Okay, excellent. Well, I appreciate the time and wish you the best of luck going forward.

Operator

The next question comes from Greg Gibbous with Northland Securities. Please go ahead.

Greg Gibbous Analyst — Northland Securities

Hey, good afternoon, Justin and Mike. Congrats on the results and the nice profitability. Appreciate your commentary on share of purchases and just how you view the stock. Wanted to maybe follow up on guidance, on the other hand, as it relates to what's maybe changed since you last reported and how you're kind of, in terms of the growth pipeline, that is, and perhaps how you're viewing Q3 versus Q4 cadence.

Yeah, Greg, I would say that we're more confident in guidance today and certainly in our pipeline than we've been at any point. From the time of coming out with guidance to today, we're extremely confident in achieving and exceeding guidance. I think that there was a conversation around increasing guidance, but we want to stay on the conservative side of things and beat our number. As you all know, Q2 is ahead of target, right? We're kind of ahead of where we thought we would be, and we're certainly ahead of where we thought we'd be in terms of pipeline and locked in recurring revenue. So all of that is really pleasing, but we're certainly still frustrated by where we trade and we want to get to scale and, you know, we want to blow the doors off this thing is the reality. So we feel really confident in it, but we do, you know, we obviously want to remain somewhat conservative and continue to deliver and continue to beat number. So, yeah, extremely comfortable in sort of how things are tracking. You know, back half of the year shaping up, you know, really, it's going to be really healthy. So, you know, I would think of Q4 as historically it's been our largest quarter and there's a number of sort of large projects that will, you know, they may sort of struggle the line of Q3 and Q4, but we'll probably live in Q4. I would expect Q4 to be the largest quarter of the year, but, you know, kind of holding firm on the fact that the back half of the year is sort of 60%, front half 40%. I think it's, you know, you start to think about that operating leverage, right? I don't think you're not going to see, you know, much of an increase, if any, you know, from an OPEX standpoint into Q3 and Q4 in comparison to Q2. I think that's kind of a pretty good way to think about our OPEX. There may be some slight fluctuations, but it's not going to be material. So, you know, I think we start to get a bit of operating leverage, you get a bit of growth in revenue. So certainly 60-40 back after the year, and I would expect Q4 to be larger than Q3.

Greg Gibbous Analyst — Northland Securities

Great. Understood. That's very helpful. Appreciate the color, Justin. And, you know, along the lines of kind of what you spoke to is being very comfortable with, you know, I guess locked in or more recurring revenue. You know, are you able to maybe provide an idea of kind of what within guidance is implied, or sorry, what is more recurring revenue implied by guidance, like how much is kind of reflected there versus what's more variable?

Yeah, obviously, if I show it's based off entity, I'd say from a blended margin standpoint, we're probably around 70% of books locked in revenue. And that 30%, I'd say our pipeline would suggest that we'll sort of far exceed that. But I think that if you looked at this two, three years ago, would probably be around, you know, 30%. So, you know, I think that has been a huge improvement and increase for us, you know, going to having such a large amount of revenue locked in, you know, as we sit here today, kind of, you know, early, mid Q3, knowing, you know, a lot of what our Q4 looks like. Now, there are some bigger programs, some upsides, some pipeline, there's, you know, things that always can come in last minute, But obviously pleasing to know that, you know, if nothing additional or new was to come into the business, that there's a large amount of sort of revenue that already exists that we're, you know, well on the way to kind of hitting that target. And that's, you know, that's a combination of, I think, the incredible work that our agency business does, you know, specifically kind of that retainer agency of record portion of that, you know, in addition to some of these acquisitions, right, with Click, you know, obviously StreamHatch has always had sort of really high retention, but, you know, obviously also now bringing in TubeBuddy for its first quarter, which also should mention, you know, as you kind of look at the numbers and dissect, you know, big ticks from revenue, OPEX has probably gone up a little bit because you've got the full quarter of TubeBuddy, but relatively this is a margin play. Like our margin expanded, you know, in Q2, and that's, you know, for the SaaS business, It's close to 90% margin, or it's 88% margin. So, yeah, it's a few factors, but certainly really pleasing.

Greg Gibbous Analyst — Northland Securities

That's great to hear. Thanks again, and I'll pass it on.

Operator

This concludes the question and answer session. I would like to turn the conference back over to Justin Kenneth for any closing remarks. Please go ahead.

Thank you. Yeah, thanks, everyone, for joining today's call. I'll keep this short and sharp. I'm sure you've heard enough from me today. But, you know, we appreciate the continued support. You know, hopefully, you know, our results reflect the incredible progress that we're making, right? We're ahead of target, you know, halfway through the year. Pipeline's increasing. We're, you know, building meaningful long-term strategic relationships with world-class game publishers and clients. And we expect that to continue. So, you know, again, you know, elephant in the room is a share price. We're undervalued. We know that. You know, we feel really bullish. And again, we talked about the capital allocation strategy. We'll continue to look to allocate capital to buy back our stock until we break the back there. And I think that our focus is on long-term shareholder value, and we're going to get there.

Jack Van Der Arde Analyst — Accent Group

So thank you again for the support, and we're really looking forward to catching up and providing progress on Q3.

And I'm sure you'll see and hear plenty of news from us between now and then.

Operator

So thanks to everyone. this brings to a close game square 2026 second quarter financial results conference call you may disconnect your lines thank you for participating and have a pleasant day

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