6-K

Sea Ltd (SE)

6-K 2021-11-16 For: 2021-11-16
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Added on April 07, 2026

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

FORM 6-K

REPORT OF FOREIGN PRIVATE ISSUER

PURSUANT TO RULE 13a-16 OR 15d-16

UNDER THE SECURITIES EXCHANGE ACT OF 1934

For the month of November 2021

Commission File Number: 001-38237

Sea Limited

1 Fusionopolis Place, #17-10, Galaxis

Singapore 138522

(Address of principal executive office)

Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F.

Form 20-F  x                Form 40-F  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1):  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7):  ¨

SIGNATURE


Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

SEA LIMITED
By: /s/ Forrest Xiaodong Li
Name: Forrest Xiaodong Li
Title: Chairman and Group Chief Executive Officer

Date: November 16, 2021

EXHIBIT INDEX


Exhibit 99.1 — Press Release


Exhibit 99.1

Sea Limited Reports Third Quarter 2021 Results

Singapore, November 16, 2021 – Sea Limited (NYSE: SE) (“Sea” or the “Company”) today announced its financial results for the third quarter ended September 30, 2021.

Third Quarter 2021 Highlights

§ Group
o Total GAAP revenue was US$2.7 billion, up 121.8% year-on-year.
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o Total gross profit was US$1.0 billion, up 147.5% year-on-year.
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o Total adjusted EBITDA^1^ was US$(165.5) million compared to US$120.4 million for the third<br>quarter of 2020.
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§  Digital Entertainment

o Bookings^2^ were US$1.2 billion, up 29.2% year-on-year.
o Adjusted EBITDA^1^ was US$715.1 million, up 22.3% year-on-year.
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o Adjusted EBITDA represented 58.6% of bookings for the third quarter of 2021, compared to 61.9% for the<br>third quarter of 2020.
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o GAAP revenue was US$1.1 billion, up 93.2% year-on-year.
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o Quarterly active users (“QAUs”) reached 729.0 million, an increase of 27.4% year-on-year.
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o Quarterly paying users grew by 42.7% year-on-year to 93.2 million, and represented 12.8% of QAUs for the<br>third quarter compared to 11.4% for the same period in 2020.
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o Average bookings per user were US$1.7, in line with that for the third quarter of 2020.
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o Our self-developed global hit game, Free Fire, continued to see strong user engagement, ranking<br>second globally by average monthly active users for all mobile games on Google Play in the third quarter of 2021, according to App Annie^3^.
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o Free Fire continued to be the highest grossing mobile game in Southeast Asia, Latin America and<br>India for the third quarter of 2021, according to App Annie^3^. Free Fire has maintained this leading position for the<br>past nine consecutive quarters in Southeast Asia and in Latin America, and four consecutive quarters in India.
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o In the United States, Free Fire was also the highest grossing mobile battle royale game for three<br>consecutive quarters, and was the second highest grossing mobile game on Google Play for the third quarter of 2021, according to App Annie^3^.
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o In late September, we launched Free Fire MAX globally to continue to drive high quality engagement<br>and immersive experiences across our large and diverse user base. Free Fire MAX is a new standalone version of Free Fire<br>with enhanced specifications that is completely interoperable with Free Fire, allowing users of both versions to play together.
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o During the quarter, Free Fire also celebrated its fourth anniversary, during which we launched<br>Lone Wolf mode, a new mode for 1vs1 or 2vs2 gameplay, introduced new characters, and worked with global artists to produce a theme<br>song which was streamed over 60 million times across various online platforms to date.
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§  E-commerce

o GAAP revenue was US$1.5 billion, up 134.4% year-on-year.
o GAAP revenue included US$1.2 billion of GAAP marketplace revenue^4^, up 151.4% year-on-year,<br>and US$0.3 billion of GAAP product revenue^5^, up 82.2% year-on-year.
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o Gross orders totaled 1.7 billion, an increase of 123.2% year-on-year. This represents nine consecutive<br>quarters of triple digit year-on-year order growth.
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o Gross merchandise value (“GMV”) was US$16.8 billion, an increase of 80.6% year-on-year.
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o Adjusted EBITDA^1^ was US$(683.8) million compared to US$(301.6) million for the third quarter<br>of 2020.
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o Adjusted EBITDA loss per order was US$0.41, in line with that for the third quarter of 2020. Adjusted<br>EBITDA loss per order^6^ for Southeast Asia and Taiwan and that for Shopee’s other markets respectively improved in the<br>third quarter of 2021, both quarter-on-quarter and year-on-year.
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o Globally, Shopee was the top ranked app in the Shopping category on Google Play by total time spent in<br>app, and ranked second by downloads and average monthly active users in the third quarter of 2021, according to App Annie^3^.
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o In Southeast Asia and in Taiwan respectively, Shopee continued to rank first in the Shopping category<br>by average monthly active users and total time spent in app for the third quarter of 2021, according to App Annie^3^. In Indonesia<br>specifically, Shopee also ranked first by these metrics.
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o In Brazil, where Shopee was launched in late 2019, it continued to rank first in the Shopping category<br>by downloads and total time spent in app, and continued to rank second by average monthly active users for the third quarter of 2021,<br>according to App Annie^3^.
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Digital Financial Services Update

We continued to see strong growth in the adoption of SeaMoney’s offerings. The total payment volume for our mobile wallet was US$4.6 billion for the third quarter of 2021, an increase of 111% year-on-year. Moreover, quarterly paying users for our mobile wallet services increased to 39.3 million in the third quarter.

Appointment of Group President

Chris Feng will be appointed as Sea’s Group President, effective January 1, 2022.

In this capacity, Chris will continue to directly report to Sea’s Chairman and Group Chief Executive Officer, Forrest Li, and continue to operate Sea’s Shopee and SeaMoney businesses. In addition, as Group President, Chris will work closely with Forrest and the rest of the group leadership team on Sea’s long term strategic initiatives, with an increasing focus on synergy creation across Sea’s various businesses.

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Raising Guidance

We are for the second time raising the guidance for e-commerce for the full year of 2021. We expect GAAP revenue for e-commerce to be between US$5.0 billion and US$5.2 billion, representing 135.3% growth from 2020 at the midpoint of the revised guidance, compared to the previous guidance of between US$4.7 billion to US$4.9 billion.

Conversions of Convertible Notes

Since our last update as of July 31, 2021, up until October 31, 2021, there have been further conversions of more than US$196.0 million aggregate principal amount of our convertible notes outstanding. Such conversions are estimated to result in more than US$6.3 million of savings to us in future interest payments. As of October 31, more than 94% of our 2.25% convertible senior notes due 2023 (the “2023 notes”) and more than 81% of our 1.00% convertible senior notes due 2024 (the “2024 notes”), respectively, have been converted or exchanged.

As of October 31, 2021, we had 554,625,132 ordinary shares issued and outstanding, and approximately US$31.3 million and US$207.8 million principal amount of the 2023 notes and 2024 notes remaining outstanding, respectively.

^1^ For definitions of total adjusted EBITDA and adjusted EBITDA for digital entertainment and e-commerce segments, please refer to the “Non-GAAP Financial Measures” section.

^2^ GAAP revenue for the digital entertainment segment plus change in digital entertainment deferred revenue. This operating metric is used as an approximation of cash spent by our users in the applicable period that is attributable to our digital entertainment segment.

^3^Rankings data for App Annie is based on combined data from the Google Play and iOS App Stores, unless otherwise stated. Southeast Asia rankings are based on Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam. Latin America rankings are based on Argentina, Brazil, Chile, Colombia, Mexico, and Uruguay.

^4^ GAAP marketplace revenue mainly consists of transaction-based fees and advertising income and revenue generated from other value-added services.

^5^ GAAP product revenue mainly consists of revenue generated from direct sales.

^6^ Adjusted EBITDA loss per order by region refers to both before and after the allocation of the headquarters’ common expenses.

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Unaudited Summary of Financial Results

(Amounts are expressed in thousands of US dollars “$” except for per share data)

For the Three Months ended September 30,
2020 2021
YOY%
Revenue
Service revenue
Digital Entertainment 93.2 %
E-commerce and other services 167.6 %
Sales of goods 81.9 %
121.8 %
Cost of revenue
Cost of service
Digital Entertainment ) ) 61.4 %
E-commerce and other services ) ) 139.8 %
Cost of goods sold ) ) 76.0 %
) ) 108.8 %
Gross profit 147.5 %
Other operating income 16.2 %
Sales and marketing expenses ) ) 114.4 %
General and administrative expenses ) ) 49.9 %
Research and development expenses ) ) 121.7 %
Total operating expenses ) ) 105.8 %
Operating loss ) ) 50.1 %
Non-operating loss, net ) ) (82.8 )%
Income tax expense ) ) 117.7 %
Share of results of equity investees 54.2 %
Net loss ) ) 34.3 %
Net loss excluding share-based compensation ^(1)^ ) ) 29.5 %
Basic and diluted loss per share based on net loss excluding<br> share-based compensation attributable to Sea Limited’s ordinary shareholders ^(1)^ ) ) 21.7 %
Change in deferred revenue of Digital Entertainment (67.7 )%
Adjusted EBITDA for Digital Entertainment ^(1)^ 22.3 %
Adjusted EBITDA for E-commerce ^(1)^ ) ) 126.7 %
Adjusted EBITDA for Digital Financial Services ^(1)^ ) ) 6.5 %
Adjusted EBITDA for Other Services ^(1)^ ) ) 250.2 %
Unallocated expenses ^(2)^ ) ) 39.6 %
Total adjusted EBITDA ^(1)^ ) (237.4 )%

All values are in US Dollars.

^^

^(1)^ For a discussion of the use of non-GAAP financial measures, see “Non-GAAP Financial Measures”.

^(2)^ Unallocated expenses are mainly related to share-based compensation and general and corporate administrative costs such as professional fees and other miscellaneous items that are not allocated to segments. These expenses are excluded from segment results as they are not reviewed by the Chief Operating Decision Maker (“CODM”) as part of segment performance.


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Three Months Ended September 30, 2021 Compared to Three MonthsEnded September 30, 2020


Revenue


Our total GAAP revenue increased by 121.8% to US$2.7 billion in the third quarter of 2021 from US$1.2 billion in the third quarter of 2020. The increase was mainly driven by the growth in each of the segments detailed as follows:

Digital Entertainment: GAAP revenue increased by 93.2% to US$1.1 billion in the third quarter of<br>2021 from US$569.0 million in the third quarter of 2020. This increase was primarily due to the increase in our active user base as well<br>as the deepened paying user penetration.
E-commerce and other services: GAAP revenue increased by 167.6% to US$1.3 billion in the third<br>quarter of 2021 from US$489.5 million in the third quarter of 2020. This increase was primarily driven by the growth in the scale of our<br>e-commerce marketplace and the increase in value-added services revenue. Transaction-based fees and advertising income also contributed<br>to the growth. The result reflects our efforts to continuously enhance our service offerings as we strive to create greater value for<br>our platform users.
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Sales of goods: GAAP revenue increased by 81.9% to US$279.6 million in the third quarter of 2021<br>from US$153.7 million in the third quarter of 2020, primarily due to the increase in our product offerings.
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Cost of Revenue

Our total cost of revenue increased by 108.8% to US$1.7 billion in the third quarter of 2021 from US$804.6 million in the third quarter of 2020.

Digital Entertainment: Cost of revenue increased by 61.4% to US$314.4 million in the third quarter<br>of 2021 from US$194.7 million in the third quarter of 2020. The increase was largely in line with the increase in our digital entertainment<br>revenue. Improvement in gross profit margins was largely due to higher revenue contribution from our self-developed game.
E-commerce and other services: Cost of revenue for our e-commerce and other services segment combined<br>increased by 139.8% to US$1.1 billion in the third quarter of 2021 from US$458.3 million in the third quarter of 2020. The increase was<br>primarily due to higher total costs of the logistics with order growth, costs of<br>other value-added services that we provide to our users, and other costs incurred, in each case driven by the growth of our e-commerce<br>marketplace. Improvement in gross profit margins was mainly due to improvement in our marketplace take-rate and our cost efficiency as<br>we continue to enhance our service offerings.
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Cost of goods sold: Cost of goods sold increased by 76.0% to US$266.6 million in the third quarter<br>of 2021 from US$151.5 million in the third quarter of 2020. The increase was largely in line with the increase in our revenue from sales<br>of goods.
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Other Operating Income

Our other operating income increased by 16.2% to US$68.6 million in the third quarter of 2021 from US$59.0 million in the third quarter of 2020. The increase was mainly attributable to the rebates from e-commerce related logistics services providers.

Sales and Marketing Expenses

Our total sales and marketing expenses increased by 114.4% to US$1.0 billion in the third quarter of 2021 from US$471.0 million in the third quarter of 2020. The table below sets forth breakdown of the sales and marketing expenses of our major reporting segments. Amounts are expressed in thousands of US dollars (“$”).

For the Three Months ended September 30,
2020 2021 YOY%
Sales and Marketing Expenses
Digital Entertainment 137.2 %
E-commerce 124.6 %
Digital Financial Services 79.1 %

All values are in US Dollars.

Digital Entertainment: Sales and marketing expenses increased by 137.2% to US$108.6 million in<br>the third quarter of 2021 from US$45.8 million in the third quarter of 2020. The increase was primarily due to higher online marketing<br>and content costs as we continue to deepen the engagement with our gamers’ community and deepen investment in long-term brand building.
E-commerce: Sales and marketing expenses increased by 124.6% to US$688.9 million in the third quarter<br>of 2021 from US$306.7 million in the third quarter of 2020. The increase was primarily attributable to the ramping up of marketing incentives<br>and online marketing efforts, as we continue investing in capturing market opportunities and expanding across markets.
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Digital Financial Services: Sales and marketing expenses increased by 79.1% to US$195.8 million<br>in the third quarter of 2021 from US$109.3 million in the third quarter of 2020. The increase was mainly due to our efforts to promote<br>adoption of our mobile wallet services.
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General and Administrative Expenses


Our general and administrative expenses increased by 49.9% to US$294.8 million in the third quarter of 2021 from US$196.7 million in the third quarter of 2020. This increase was primarily due to higher staff compensation and benefit costs from increased staff to support the business growth, office facilities and related expenses.


Research and Development Expenses


Our research and development expenses increased by 121.7% to US$231.4 million in the third quarter of 2021 from US$104.3 million in the third quarter of 2020, primarily due to the increase in research and development staff force.

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Non-operating Income or Losses, Net

Non-operating income or losses mainly consist of interest income, interest expense, investment gain (loss) and foreign exchange gain (loss). We recorded a net non-operating loss of US$12.8 million in the third quarter of 2021, compared to a net non-operating loss of US$74.3 million in the third quarter of 2020. Our non-operating loss in the third quarter of 2021 was primarily due to interest expenses on our outstanding convertible notes, partially offset by foreign exchange gain.


Income Tax Expense

We had a net income tax expense of US$101.0 million and US$46.4 million in the third quarter of 2021 and 2020, respectively. The income tax expense in the third quarter of 2021 was primarily due to corporate income tax and withholding tax expenses incurred by our digital entertainment segment.


Net Loss


As a result of the foregoing, we had net losses of US$571.0 million and US$425.3 million in the third quarter of 2021 and 2020, respectively.


Net Loss Excluding Share-based Compensation

Net loss excluding share-based compensation, was US$448.0 million and US$346.0 million in the third quarter of 2021 and 2020, respectively.


Basic and Diluted Loss Per Share Based onNet Loss Excluding Share-based Compensation Attributable to Sea Limited’s Ordinary Shareholders

Basic and diluted loss per share based on net loss excluding share-based compensation, was US$0.84 and US$0.69 in the third quarter of 2021 and 2020, respectively.

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Webcast and Conference Call Information


The Company’s management will host a conference call today to review Sea’s business and financial performance.

Details of the conference call and webcast are as follows:

Date and time: 7:30 AM U.S. Eastern Time on November 16, 2021
8:30 PM Singapore / Hong Kong Time on November 16, 2021
Webcast link: https://services.choruscall.com/links/se211116.html
Dial in numbers: US Toll Free: 1-888-317-6003 Hong Kong: 800-963-976
International: 1-412-317-6061 Singapore: 800-120-5863
United Kingdom: 08-082-389-063

Passcode for Participants: 6244725

A replay of the conference call will be available at the Company’s investor relations website (www.sea.com/investor/home). An archived webcast will be available at the same link above.


For enquiries, please contact:


Investors / analysts: ir@sea.com

Media: media@sea.com


About Sea Limited

Sea Limited (NYSE: SE) is a leading global consumer internet company founded in Singapore in 2009. Our mission is to better the lives of consumers and small businesses with technology. We operate three core businesses across digital entertainment, e-commerce, as well as digital payments and financial services, known as Garena, Shopee, and SeaMoney, respectively. Garena is a leading global online games developer and publisher. Shopee is the largest pan-regional e-commerce platform in Southeast Asia and Taiwan. SeaMoney is a leading digital payments and financial services provider in Southeast Asia.

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Forward-Looking Statements


This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “may,” “could,” “will,” “expect,” “anticipate,” “aim,” “future,” “intend,” “plan,” “believe,” “estimate,” “likely to,” “potential,” “confident,” “guidance,” and similar statements. Among other things, statements that are not historical facts, including statements about Sea’s beliefs and expectations, the business, financial and market outlook, and projections from its management in this announcement, as well as Sea’s strategic and operational plans, contain forward-looking statements. Sea may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission (the “SEC”), in its annual report to shareholders, in press releases, and other written materials, and in oral statements made by its officers, directors, or employees to third parties. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Sea’s goals and strategies; its future business development, financial condition, financial results, and results of operations; the growth in, and market size of, the digital entertainment, e-commerce and digital financial services industries in the markets where it operates, including segments within those industries; expected changes in its revenue, costs or expenditures; its ability to continue to source, develop and offer new and attractive online games and to offer other engaging digital entertainment content; the growth of its digital entertainment, e-commerce and digital financial services businesses; its expectations regarding growth in its user base, level of engagement, and monetization; its ability to continue to develop new technologies and/or upgrade its existing technologies; its expectations regarding the use of proceeds from its financing activities, including its follow-on offerings and convertible notes offerings; growth and trends of its markets and competition in its industries; government policies and regulations relating to its industries; general economic and business conditions in its markets; and the impact of widespread health developments, including the COVID-19 pandemic, and the responses thereto (such as voluntary and in some cases, mandatory quarantines as well as shut downs and other restrictions on travel and commercial, social and other activities, and the availability of effective vaccines and treatments) which could, among other things, impact the business and manufacturing activities of its ecosystem participants, disrupt the global supply chain including those of its sellers on its platforms and merchant partners, and negatively affect consumer discretionary spending. Further information regarding these and other risks is included in Sea’s filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Sea undertakes no obligation to update any forward-looking statement, except as required under applicable law.

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Non-GAAP Financial Measures


To supplement our consolidated financial statements, which are prepared and presented in accordance with U.S. GAAP, we use the following non-GAAP financial measures to help evaluate our operating performance:

· “Net loss excluding share-based compensation”<br>represents net loss before share-based compensation. This financial measure helps to identify underlying trends in our business that could<br>otherwise be distorted by the effect of certain expenses that are included in net loss. The use of this measure has its limitations in<br>that it does not include all items that impact the net loss or income for the period, and share-based compensation are significant expenses.
· “Net loss excluding share-based compensation<br>attributable to Sea Limited’s ordinary shareholders” represents net loss attributable to Sea Limited’s ordinary shareholders<br>before share-based compensation. This financial measure helps to identify underlying trends in our business that could otherwise be distorted<br>by the effect of certain expenses that are included in net loss. The use of this measure has its limitations in that it does not include<br>all items that impact the net loss or income for the period, and share-based compensation are significant expenses.
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· “Basic and diluted loss per share based<br>on net loss excluding share-based compensation attributable to Sea Limited’s ordinary shareholders” represents net loss excluding<br>share-based compensation attributable to Sea Limited’s ordinary shareholders divided by the weighted average number of shares outstanding<br>during the period.
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· “Adjusted EBITDA” for our digital<br>entertainment segment represents operating income (loss) before share-based compensation plus (a) depreciation and amortization expenses,<br>and (b) the net effect of changes in deferred revenue and its related cost for our digital entertainment segment. We believe that the<br>segment adjusted EBITDA helps to identify underlying trends in our operating results, enhancing their understanding of the past performance<br>and future prospects.
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· “Adjusted EBITDA” for our e-commerce<br>segment, digital financial services segment and other services segment represents operating income (loss) before share-based compensation<br>plus depreciation and amortization expenses. We believe that the segment adjusted EBITDA helps to identify underlying trends in our operating<br>results, enhancing their understanding of the past performance and future prospects.
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· “Total adjusted EBITDA” represents<br>the sum of adjusted EBITDA of all our segments combined, plus unallocated expenses. We believe that the total adjusted EBITDA helps to<br>identify underlying trends in our operating results, enhancing their understanding of the past performance and future prospects.
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These non-GAAP financial measures have limitations as analytical tools. None of the above financial measures should be considered in isolation or construed as an alternative to revenue, net loss/income, or any other measure of performance or as an indicator of our operating performance. These non-GAAP financial measures presented here may not be comparable to similarly titled measures presented by other companies. Other companies may calculate similarly titled measures differently, limiting their usefulness as comparative measures to Sea’s data. We compensate for these limitations by reconciling the non-GAAP financial measures to their nearest U.S. GAAP financial measures, all of which should be considered when evaluating our performance. We encourage you to review our financial information in its entirety and not rely on any single financial measure.

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The tables below present selected financial information of our reporting segments, the non-GAAP financial measures that are most directly comparable to GAAP financial measures, and the related reconciliations between the financial measures. Amounts are expressed in thousands of US dollars (“$”) except for number of shares & per share data.

For the Three Months ended September 30, 2021
Digital<br> Entertainment E-commerce Digital<br> Financial Services Other <br>Services(1) Unallocated<br> expenses(2) Consolidated
Operating income (loss) ) ) ) ) )
Net effect of changes in deferred revenue and its related cost
Depreciation and Amortization
Share-based compensation
Adjusted EBITDA^(3)^ ) ) ) ) )

All values are in US Dollars.

For the Three Months ended September 30, 2020
Digital<br> Entertainment E-commerce Digital Financial Services Other<br> Services(1) Unallocated<br> expenses(2) Consolidated
Operating income (loss) ) ) ) ) )
Net effect of changes in deferred revenue and its related cost
Depreciation and Amortization
Share-based compensation
Adjusted EBITDA^(3)^ ) ) ) )

All values are in US Dollars.

^(1)^A combination of multiple business activities that does not meet the quantitative thresholds to qualify as reportable segments are grouped together as “Other Services”.

^(2)^ Unallocated expenses are mainly related to share-based compensation and general and corporate administrative costs such as professional fees and other miscellaneous items that are not allocated to segments. These expenses are excluded from segment results as they are not reviewed by the CODM as part of segment performance.

^(3)^ Intersegment sales incentives are not included in the adjusted EBITDA calculation for e-commerce, digital financial services and other services segments.

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| --- | | | For the Three Months ended September 30, | | | | | --- | --- | --- | --- | --- | | | 2020 | | 2021 | | | | | | | | | Net loss | | ) | | ) | | Share-based compensation | | | | | | Net loss excluding share-based compensation | | ) | | ) | | Net loss (profit) attributable to non-controlling interests | | | | ) | | Net loss excluding share-based compensation attributable to Sea Limited’s ordinary shareholders | | ) | | ) | | Weighted average shares used in loss per share computation: | | | | | | Basic and diluted | | | | | | Basic and diluted loss per share based on net loss excluding share-based compensation attributable to Sea Limited’s ordinary shareholders | | ) | | ) |

All values are in US Dollars.


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UNAUDITED INTERIM CONDENSED CONSOLIDATED STATEMENTOF OPERATIONS

Amountsexpressed in thousands of US dollars (“$”) except for number of shares & per share data


For the Nine Months ended September 30,
2020 2021
Revenue
Service revenue
Digital Entertainment
E-commerce and other services
Sales of goods
Total revenue
Cost of revenue
Cost of service
Digital Entertainment ) )
E-commerce and other services ) )
Cost of goods sold ) )
Total cost of revenue ) )
Gross profit
Operating income (expenses):
Other operating income
Sales and marketing expenses ) )
General and administrative expenses ) )
Research and development expenses ) )
Total operating expenses ) )
Operating loss ) )
Interest income
Interest expense ) )
Investment gain (loss), net )
Changes in fair value of convertible notes )
Foreign exchange (loss) gain )
Loss before income tax and share of results of equity investees ) )
Income tax expense ) )
Share of results of equity investees )
Net loss ) )
Net loss (profit) attributable to non-controlling interests )
Net loss attributable to Sea Limited’s ordinary shareholders ) )
Loss per share:
Basic and diluted ) )
Weighted average shares used in loss per share computation:
Basic and diluted

All values are in US Dollars.

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UNAUDITED INTERIM CONDENSED CONSOLIDATED BALANCESHEETS

Amounts expressedin thousands of US dollars (“$”)

As of September 30,
2021
ASSETS
Current assets
Cash and cash equivalents
Restricted cash
Accounts receivable, net of allowance for credit losses of 7,978 and 5,459, as of December 31, 2020 and September 30, 2021 respectively
Prepaid expenses and other assets
Loans receivable, net of allowance for credit losses of 20,872 and 78,058, as of December 31, 2020 and September 30, 2021 respectively
Inventories, net
Short-term investments
Amounts due from related parties
Total current assets
Non-current assets
Property and equipment, net
Operating lease right-of-use assets, net
Intangible assets, net
Long-term investments
Prepaid expenses and other assets
Loans receivable, net of allowance for credit losses of 19,612 and 16,316, as of December 31, 2020 and September 30, 2021 respectively
Restricted cash
Deferred tax assets
Goodwill
Total non-current assets
Total assets

All values are in US Dollars.



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UNAUDITED INTERIM CONDENSED CONSOLIDATED BALANCESHEETS

Amounts expressedin thousands of US dollars (“$”)

As of December 31, As of September 30,
2020 2021
LIABILITIES AND SHAREHOLDERS’ EQUITY
Current liabilities
Accounts payable
Accrued expenses and other payables
Advances from customers
Amounts due to related parties
Operating lease liabilities
Deferred revenue
Income tax payable
Total current liabilities
Non-current liabilities
Accrued expenses and other payables
Operating lease liabilities
Deferred revenue
Convertible notes
Deferred tax liabilities
Unrecognized tax benefits
Total non-current liabilities
Total liabilities

All values are in US Dollars.


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UNAUDITED INTERIM CONDENSED CONSOLIDATED BALANCESHEETS

Amounts expressedin thousands of US dollars (“$”)

As of December 31, As of September 30,
2020 2021
Shareholders’equity
Class A Ordinary shares
Class B Ordinary shares
Additional paid-in capital
Accumulated other comprehensive income (loss) )
Statutory reserves
Accumulated deficit ) )
Total Sea Limited shareholders’ equity
Non-controlling interests
Total shareholders’ equity
Total liabilities and shareholders’ equity

All values are in US Dollars.


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UNAUDITED INTERIM CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

Amounts expressedin thousands of US dollars (“$”)


For the Nine Months ended September 30,
2020 2021
Net cash generated from operating activities
Net cash used in investing activities ) )
Net cash generated from financing activities
Effect of foreign exchange rate changes on cash, cash equivalents and restricted cash )
Net increase in cash, cash equivalents and restricted cash
Cash, cash equivalents and restricted cash at beginning of the period
Cash, cash equivalents and restricted cash at end of the period

All values are in US Dollars.

^^

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UNAUDITED SEGMENT INFORMATION


The Company has three reportable segments, namely digital entertainment, e-commerce and digital financial services. The Chief Operating Decision Maker (“CODM”) reviews the performance of each segment based on revenue and certain key operating metrics of the operations and uses these results for the purposes of allocating resources to and evaluating the financial performance of each segment. Amounts are expressed in thousands of US dollars (“$”).

For the Three Months ended September 30, 2021
Digital<br> Entertainment E-commerce Digital <br>Financial Services Other <br>Services(1) Unallocated<br> expenses(2) Consolidated
Revenue
Operating income (loss) ) ) ) ) )
Non-operating loss, net )
Income tax expense )
Share of results of equity investees
Net loss )

All values are in US Dollars.

For the Three Months ended September 30, 2020
Digital<br><br> Entertainment Digital <br><br>Financial Services Other <br><br>Services^(1)^ Unallocated<br><br> expenses^(2)^ Consolidated
Revenue 568,981 618,704 14,400 10,075 - 1,212,160
Operating income (loss) 278,614 (338,097 (151,567 (11,039 (83,384 (305,473
Non-operating loss, net (74,301
Income tax expense (46,416
Share of results of equity investees 928
Net loss (425,262

All values are in US Dollars.

^(1)^A combination of multiple business activities that does not meet the quantitative thresholds to qualify as reportable segments are grouped together as “Other Services”.

^(2)^ Unallocated expenses are mainly related to share-based compensation and general and corporate administrative costs such as professional fees and other miscellaneous items that are not allocated to segments. These expenses are excluded from segment results as they are not reviewed by the CODM as part of segment performance.

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