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Earnings call · FY2026 Q1

Bilibili Inc. (BILI) Q1 2026 Earnings Call Transcript

Concluded May 19, 2026 Audio replay Verified speakers
May 19, 2026 1:01:17 31 turns
Period
FY2026 Q1
Runtime
1:01:17
Sources
4 artifacts
Open full screen Slides 25 6-K

Transcript & audio

Verified speakers 1:01:17 Audio
Operator

Good day and welcome to Bilibili's First Quarter 2026 Financial Results and Business Update Conference Call. Today's conference is being recorded. At this time, I'd like to turn the conference over to Juliet Yang, Executive Director of Investor Relations. Please go ahead.

Juliet Yang Head of Investor Relations

Thank you, Operator. During this call, we'll discuss our business outlook and make forward-looking statements. These comments are based on our predictions and expectations as of today. Actual events or results could differ materially from those mentioned in today's news release and in this discussion due to a number of risks and uncertainties, including those mentioned in our most recent filing with SEC and Hong Kong Stock Exchange. The non-GAAP financial measures we provide are for comparison purpose only. The definition of this measure and the reconciliation table are available in the news release we issued earlier today. As a reminder, this conference is being recorded. In addition, an investor presentation and a webcast replay of this conference call will be available on the Bilibili IR website at ir.bilibili.com. Joining us today from Bilibili Senior Management are Mr. Rei Chen, Chairman of the Board and Chief Executive Officer. Ms. Kali Li, Vice Chairwoman of the Board and Chief Operating Officer, and Mr. Sam Fan, Chief Financial Officer. I will now turn the call to Mr. Chen.

Rui Chen CEO

Thank you, Juliet, and thank you to everyone joining us today. 2026 is off to a great start for Bilibili. In the first quarter, we kept up the momentum from last year, delivering solid growth across our community, commercialization, and profitability. Let's start with the community. High-quality content and authentic experience continue to drive organic growth and deepen user engagement. In Q1, CAUs grew 8% year-over-year to 115 million and MAUs increased to 376 million. Average daily time spent reached a new high of 119 minutes, up 11 minutes year-over-year, which led to a 19% surge in total user time spent. We see this level of engagement as a powerful engine for our commercial business. In the first quarter, we delivered robust advertising revenue growth of 30% year-over-year, further accelerating from 2025. Meanwhile, MPUs increased by 7% year-over-year to $34.4 million, as more users directly pay for content and services they truly care about on our platform. This commercial momentum led to a strong financial performance. Total revenues grew 7% year-over-year to RMB 7.5 billion. Gross profit was up 9% year-over-year, and gross margin reached 37.1%, marking our 15th consecutive quarter of margin expansion. Thanks to our top-line growth and increased operating leverage, our operating profit was over 10 times what it was a year ago. On a non-GAAP basis, net profit grew by 62% year-over-year, with our adjusted net profit margin expanding to 7.8%. To us, this set of results confirms a fundamental shift in user behavior. In a world full of quick hits, more users are choosing to spend more time on quality content. That is exactly what Bilibili stands for, and it will continue to drive our growth. With our average user now around 26.5 years old, our cohort is starting to spend more and spend better. As their needs evolve, we are staying close to them, offering the products and experiences they care about most. The content ecosystem we have built remains our most durable asset. Today, we are using AI to make this ecosystem even more powerful. We are focusing our investments on three key areas. How we understand videos, how we recommend them, and how we help creators build them. Ultimately, we are not just evolving with AI, we are using it to reinforce the very thing that makes Filabili unique. Having said that, we remain very disciplined with our capital. Although AI requires an upfront investment, the returns in engagement and monetization are already tangible. At the same time, AI is driving meaningful efficiencies across our operations, which is directly supporting our margin expansion. By combining the heart of our community with the power of our technology, we are creating lasting value for our users and shareholders. With that, let me walk you through our core pillars of content, community, and commercialization. Starting with content and community. As content options multiply, users are becoming even more selective. They are coming to BilliBilly for high-quality PUGV content and a unique community experience that they cannot find anywhere else. Across our content categories, ACG remains our cultural anchor. In the first quarter, Watch Time for Games and Chinese anime grew 27% and 20% year-over-year, respectively, proving our enduring appeal to the younger generation. Beyond our ACG legacy, knowledge-based content, including AI-related information, grew 20% year-over-year as users turned to us for deeper insights. Music categories also saw robust growth with a 25% year-over-year increase in time spent, largely driven by AIGC music. Consumption-related categories kept rising, with watch time for parenting and early education, and outdoor-related categories surging by more than 50% year-over-year. The breadth of our content library is only one part of the story. Our deeper competitive moat lies in the humanity of the community. Every month, our users generate over 17 billion real-human interactions. In an AI-driven world, they are the most authentic human signals available. While high-quality data is becoming a global scarcity, our hundreds of billions of organic interactions provide us with the gold standard for understanding true human preferences. This profound insight is what fuels our engagement and loyalty. In the first quarter, total user time spent rose 19% year-over-year, and 291 million official members maintained an 80% 12-month retention rate. Meanwhile, we continue to see AI as an amplifier for our ecosystem's flywheel. On the supply side, the unique creative spirit of our community has found new momentum through the AI-powered tools that scale creativity across the platform. By lowering the barriers to entry and boosting productivity, we have seen a significant influx of creators and content. In Q1, the number of daily active creators and daily submissions grew by 6% and 19% year-over-year, respectively. But this isn't just a game of volume. With AI assisting the creative process, more talent is producing high-quality, breakout content right out of the gate. Our recent AI creation contest is a perfect example. We attracted the most talented creators to join our platform, creating nearly 150 breakout work with over a million views each. By deepening our comprehension of both content and user behavior, we've made content discovery more efficient, directly accelerating growth for our creators. In the first quarter, the number of creators with over 1,000 followers grew by more than 30% year-over-year, and those with 10,000, 100,000, and 1 million or more followers each grew over 20%. Naturally, as their audiences grow, earnings follow. Average income per creator rose 24% this quarter, creating a powerful virtuous cycle. Now let us take a closer look at our commercial businesses and their progress. First, our advertising business once again delivered standout results in Q1. Revenues grew 30% year over year, reaching RMB 2.6 billion. This ongoing acceleration reflects the value of our community that we continue to unlock and how we are turning user engagement into real results for advertisers. In Q1, our top five ad verticals were games, internet services, digital products and home appliances, e-commerce, and automotive. Game ads delivered strong incremental revenue growth this quarter. In the internet services sector, AI advertisers kept scaling, with ad budgets surging over 170% year-over-year. At the same time, our maturing user base is also capturing more advertisers' budget. Ad revenues from digital products and home appliances and automotive both grew over 30% year-over-year in Q1. Home decoration was a particular standout, with ad spending jumping more than 130% year-over-year. Using AI to improve efficiency and drive ad business is a core priority this year. By integrating AI more deeply into our algorithms, we've gained much sharper insights into user interests and long-term patterns. This clarity has meaningfully optimized how we match users with ads, resulting in a 25% year-over-year increase in CTCVR of performance-based ads this quarter. Furthermore, our AIGC tools are streamlining creative production and crafting ads that resonate with users, helping advertisers connect with our community more effectively and drive higher click-through rates. We are also unlocking growth across diverse platforms and touchpoints. In the first quarter, ad revenues from PC and OTT platforms grew by over 50% year over year, while new scenarios like search and mini-programs more than doubled. We're exploring new integrated formats within VideoPlayer, finding new ways to turn user time into commercial value. With expanding traffic, diverse new scenarios, and continuous efficiency gains, we remain confident in the sustained momentum of our ad business. Now turning to our games business. Game revenues were RMB 1.5 billion, down 12% year-over-year, and flat quarter-over-quarter. The year-over-year decline was mainly due to the high base set by San Mo, San Guo, Mo Ding Tianxia in the same period last year, while the latest seasons of San Mo performed steadily quarter-over-quarter. We're focused on the game's long-term life cycle, keeping the experience balanced and the IP strong. Meanwhile, our evergreen titles FGO and Azure LAN remain stable and continue to provide a solid revenue base. In 2026, we're building on Sanmou's success and expanding our presence in the three kingdoms' IP. In April, we soft-launched end-card Sanguo by Jianghai, a lighter, casual card game that has received positive feedback on its core gameplay. We're iterating the product and optimizing user acquisition as we prepare for its official launch this July. Meanwhile, our new SLG title, San Wang, San Guozhi, Wang Dao Tianxia, began initial testing in late March. Built on the original San Guozhi IP with enhanced 3D visuals, San Wang targets a differentiated group of SLG fans and complements San Mo. Early user feedback was encouraging, and we plan to roll the game out late this year. Beyond NCard and San Wang, our self-developed simulation game, Lumi Master, Shayaobar Lumi, entered its paid testing in May. It has been well-received for its cozy art style and accessible gameplay, and we plan to bring it to global gamers in Q4 this year. Our jointly operated pipeline for the coming quarters is also expanding into more genres, giving us broader player coverage and a more balanced portfolio. Turning to our VAS business, VAS revenue grew by 4% year-over-year to RMB 2.9 billion in Q1. We kept refining our live broadcasting operations, delivering a stable performance with improved gross margin. Premium members reached $24.8 million by the end of the first quarter, up 5% year-over-year. Around 80% are on annual or auto-renewal plans. Our fan charging program also kept growing at a healthy pace. Revenue was up over 50% year-over-year, driven by stronger creator-user relationships and users' growing willingness to directly support content they love. In April, we published our 2025 ESG report, outlining our continued focus on high-quality content, healthy community development, and steady improvements in governance and operations. Given our reach and influence among China's young generation. We take this responsibility very seriously, and we have maintained our A rating by MSCI, reflecting our consistent approach to long-term sustainable growth. To close, we believe great content and a strong community bring people together. The value we have built is just beginning to show its potential. With AI as the accelerator, our community and commercial ecosystems are reinforcing each other more than ever. We will stay focused on strengthening that flywheel and investing in areas that support long-term growth, taking Billabilly to the next level. We are excited about what is ahead. With that, I will turn the call over to Sam to walk through our financials in more detail. Sam? Thank you, Mr. Chen.

Sam Fan CFO

Hello, everyone. This is Sam. In the interest of time on today's call, I will review our first quarter highlights. We encourage you to refer to our press release issued earlier today for a closer look at our results. Total revenues for the first quarter was RMB 7.5 billion, up 7% year over year. Our total revenues breakdown by revenue stream for Q1 was approximately 39% VAS, 35% advertising, 20% mobile games, and 6% from our IP derivatives and other businesses. Our cost of revenues increased by 5% year-over-year to RMB $4.7 billion in the first quarter, while our gross profit rose 9% year-over-year to RMB $2.8 billion. Our gross profit margin reached 37.1% in Q1, up from 36.3% in the same period last year, marking our 15th consecutive quarter of margin expansion. In the first quarter, we continued to improve monetization efficiency with disciplined spending. Our total operating expenses were up 3% year-over-year to RMB 2.6 billion. Sales and marketing expenses decreased by 1% year-over-year. G&A expenses increased by 3%, and R&D expenses increased by 9%, primarily due to expanded AI investments and partially offset by efficient spending control. Our operating profit was RMB 167 million, up over 10 times year over year. Our adjusted operating profit reached RMB 524 million, and our adjusted operating profit margin reached 7.0% in the first quarter versus 4.9% in the same period a year ago. Net profit was RMB 202 million versus an RMB 11 million net loss in Q1 2025. Our adjusted net profit was RMB 585 million, up 62% year-over-year, and our adjusted net profit margin was 7.8%, improved from 5.2% in the same period a year ago. As of March 31, 2026, we had cash and cash equivalents, time deposits, and short-term investments of RMB 24.2 billion, or U.S. dollar 3.5 billion. In Q1, we repurchased 2.5 million shares for a total cost of U.S. dollar 60.3 million under our U.S. dollar 200 million share repurchase program. As of today, we have completed this share repurchase program, purchasing a total of 9.9 million shares. We remain committed to enhancing long-term shareholder return, and our board is considering renewing the share repurchase program at an appropriate time. Thank you for your attention. We would now like to open the call to your question. Operator, please go ahead.

Operator

Thank you. We will now begin the question and answer session. To ask the question now, please press star 11 on your telephone and wait for your name to be announced. To withdraw your question, please press star 11 again. For the benefit of all participants on In today's call, if you wish to ask your question to management in Chinese, please immediately repeat your question in English. The company will provide consecutive interpretation for management statements during the Q&A session. Please note that English interpretation is for convenience purposes only. In the case of any discrepancy, management statements in their original language will prevail. A moment for our first question. And we will now take our first question from the line of Lincoln Kong of Goldman Sachs. Please go ahead, Lincoln. Your line is open.

Lincoln Kong Analyst — Goldman Sachs

Thank you, management, for taking my question. Congrats on a very solid first quarter result. My question is about the community. So we have seen user metrics continue to deliver stellar performance. So how significant is AI has been a driver in terms of the user acquisition and engagement duration? Also, what's our perspective on the strategic role that sort of this AI-created assisted creation tools has played with the Bili's content ecosystem?

Juliet Yang Head of Investor Relations

What's really driving our user growth and time spend is still BiliBili's reach supply is high-quality content and our very unique community experience. AI doesn't change that fundamental logic. If anything, it's making our strength even stronger. So from a high-quality content supply perspective, as I mentioned last quarter, AI is bringing greater leverage, pushing their expression boundaries, and unleash so much more productivity. That's why you're saying during the first quarter that the average daily active content creator at the daily submission grew by 6% and 19% year-over-year respectively. 而且AI不仅是提高了我们内容供给的数量,它更是能够提高我们内容供给的质量。 And it's not just about efficiency. AI is not only helping us to increase supply, but we are seeing it bringing so much quality into our content offering. For example, in some category, AI is already fundamentally changing how content gets made. For example, in the film industry, it requires a full crew to work on the shooting and production and post-production area. But now, with the help of AI, we only need one or two very poor production and creativity people, and they can make the equivalent or even better content. Another example would be music. In the traditional music industry, it requires the full crew and team to work on music production. But now with the help of AI, just one talented content creator can make very high quality music content. That's why we're very delighted to see that in the past, some categories that was very hard and expensive to make, now with the help of AI, those talented content creators can make this production very easy.

Speaker 6

It has been over the past several times. There are over 150 of them over 100,000. So now you can see that AI has a very good effect for the increase of movement.

Juliet Yang Head of Investor Relations

In our most recent AI creation context, we're seeing that AIGC videos are very very impressive in terms of the quality. that over this contest, we saw over 150 videos, each surpassed 1 million views. In summary, we are seeing that AI is bringing so much more quality and quantity into the PUGV field. And another booster is that AI amplifies the power of Bilibili community. In a community like Vivability, where users love content, know what they want, have high standards, have strong taste, high quality content is naturally more likely to stand out.

Speaker 6

It's a very precious image of real people. And these real people, just like I said earlier, are the most烈 and valuable content for the content.

Juliet Yang Head of Investor Relations

We're seeing AI is making that effect even more stronger. Every month, our users generate more than 17 billion real human interactions on billability. And in the AI era, this kind of human, real human feedback and tagging is becoming even more valuable. And like I said, those tagging, those feedbacks are from people who know what they want, who have strong taste and have high desire for high quality content. So our internally developed model, we are spending a lot of time to making it understand what is high quality content and identify those high quality content in a much earlier stage. We are seeing this ability to directly translate on creators' followers' growth. In the first quarter, the number of content creators with more than 1,000 followers grew by over 30% year over year. Creators that with 10,000, 100,000, and 1 million followers also grew by more than 20% year over year. As creators get more followers, they also make more money in Q1, average income per creator is up 24% year over year. To summarize, AI is making our great content creator even more powerful, and Build-A-Build is the home to many of the most creative creators, the one who really wanted to express themselves and build a lasting connection with users. Over the years, we've built a very strong creator ecosystem and community culture, and AI is really amplifying that effect. And we believe this historical opportunity of AI can bring the opportunity that makes visibility 10 times more valuable. And we will really invest and seize that opportunity for us. I'll put your next question, please. Thank you. Thank you.

Operator

We will now take our next question from Daniel Chun of JPMorgan. Please ask your question. Daniel, your line is open.

Daniel Chun Analyst — JPMorgan

So my question is on the advertising. revenue. So we see that the ad revenue growth accelerates to 30% year-over-year in the first quarter, which is very strong. May we know which industry for the ad product actually exceeds your expectation? Also, how should we expect the outlook for the second quarter and the full-year advertising revenue?

Juliet Yang Head of Investor Relations

Thank you. 已经连续有13个季度是双位数的增长。 Our advertising revenue reported on the 2.6 billion in the first quarter, up 30% year-over-year, marking our 13th consecutive quarter of a double-digit growth. 广告,其实B站广告的增长和最底层的驱动其实还是B站的社区以及用户。 B站的用户在平均年纪26点几岁,正处于一个个人消费力跟家庭消费力都在快速上升的一个阶段,也是广告客户最希望获取的这一群核心的增量人群。 from five years old which means they are entering a stage of life where both personal spending power and household decision making power are rising rapidly and that is exactly the kind of high value user group advertisers are most eager to reach. And what set us apart from a platform that's purely traffic driven is that the value of advertising on Bilibili is never one-off spending. Instead, we run much deeper into users' mindshare. It helps a brand to move from a single one-off impression to repeated continuous touch points, and from a single isolated transaction to build lasting brand equity. That is exactly why we saw a continuous growth of our advertising efficiency. During Q1, our brand ads, performance ads, and native ads all delivered a strong double-digit growth, and for certain categories, even high double-digit growth. And for Q1, our top five advertising verticals were changed internet services, digital products and home appliances, e-commerce and automotive. will increase the entire content of the content.

Xueqing Zhang Analyst — CICC

But in other words, we should also focus on the value of the content of the content.

Juliet Yang Head of Investor Relations

Well, looking ahead into Q2 and onwards, is that we do see a deeper integration of AI into our advertising system. We'll continue to improve our ad efficiency in the near term. But more importantly, we believe the bigger value will come from the long-term transformation that AI can bring to ads with me. This year, we continue to improve both distribution efficiency and recommendation algorithms. We have further leveled up our ability to understand user interest, purchase intent, and our content themselves. By plugging this into our recommendation models, we can now match user content and ads so much more precisely. That's the reason why you see the strong growth in our advertising revenue in Q1, and this is driving a more accurate matching capability, delivering a strong CPC VR growth for our performance ads in the first quarter. 所以为了广告主我们在AI上也提供了这个托管的投放以及智能创意的这个能力 就持续还是提升了广告主投放的效率一样他们省心省力吧 就Q1在自动广告的消耗渗透上我们提升至了85% 我觉得这个应该在往后Q2到Q4也会陆续有进一步的体现 We are also providing advertisers with more automated campaign management and AI-powered creative tools to help them to improve ad delivery efficiency. In Q1, penetration of our automated ad spending increased to about 85%, and we will continue to see this penetration to further increase into Q1 and for the rest of the year. On top of that, the AIGC tools are helping advertisers to create the materials that perfectly vibe with Bilibili community style, and the adoption of AIGC creative continues to increase. At the same time, these AIGC creatives are delivering much better ad performances with an improved click-through rate, generally around double digits better. 今年主要分享今年的一些变化 那第二点的话呢 其实多屏跟多场景的拓展 对于广告整体收入提升 还是极有帮助的 所以从App端到PC Pad

Xueqing Zhang Analyst — CICC

OTT 车载 全场景我们会陆续覆盖 现在已经基本覆盖了大部分了 那从场景来说的话 我们会看到从信息流 到搜索 到评论 甚至最近我们可以尝试 在播放器内 包括小程序等全触点的覆盖 This will give us more information for the content of the content of the content of the content of the content and the value of the content of the content of the content.

Juliet Yang Head of Investor Relations

We're also expanding ad inventory across different screens and more user scenarios, from the mobile app to our PC, iPad, OTT, and in-card screens. And we currently already cover a majority of that scenarios. And on different products or ad scenarios, we are also trying new inventories from feed to search, comments, and in-player ads and mini programs. This is covering availability of users' time spent across the major product touch points. This will bring in additional ad inventory and ad volume for our business. Well, on top of that, at inventory and scenario growth, our strategy across different ad industry is also very important, and we will continue to deepen our services into different industry verticals. By aligning our self-operation tech capabilities, we can now offer a full-stack solution tailored to each specific industry. Looking into the second half of this year, we expect stronger growth momentum from those high-value categories such as AI technology, automotive, home decoration, and appliances, which we believe will continue to lead a very strong growth. Meanwhile, we will also continue to expand our market share in our core verticals, such as games, e-commerce, and education. 还是不免说说一下吧, 我们对今年广告保持健康的增长 还是有信心的,谢谢。 So to summarize, we remain confident in maintaining a very healthy advertising growth for the rest of the year.

Operator

Thank you. Operator, next question, please. Thank you. We will now take our next question from Yang Liu of Morgan Stanley. Please ask your question.

Speaker 0

Yang, your line is open. 付费测试,现在能否分享一下测试的结果和接下来的具体的上线时间。 除此以外,三国王道天下这款游戏应该怎样预期? 还有没有其他的值得期待的游戏储备? Let me translate my question. My question is about the game segment. Could management comment on the Three Kingdom Uncard self-launch performance and what is our expectation for this game? And also another self-developed game, LumiMaster, started the paid test this month. What's the test result and what is the expectation on launch timing? And another game, Three Kingdom, Wang Dao Tianxia, how to expect this game's contribution, and could management comment if there's any other game pipeline except for the three games I mentioned before. Thank you.

Juliet Yang Head of Investor Relations

The in-card soft launch performance is generally in line with extirpation. We plan to officially launch this game in July this year. This game is one-of-a-kind game and a birth of its kind that features a very unique gameplay system that brings hero skills with poker mechanism. And from the soft launch feedback, our users, we find this gameplay has resonated with young user groups quite nicely. Because this game is very creative and innovative, we take the approach to iterate the game as we launch, as we collect more user feedback. We believe this is a more sustainable approach to make this game even better. We believe this game has the potential to become a large DAU title that can last for a very long time in this casual category, and we believe it has the right element. to get to that. So we are putting a lot of resources and hoping this game will continue to refine its game plan operation. By the time it's ready, we will be launching it to a mass audience. 因为说到那个百将牌, 我就顺便把这个三国之王道天下也一起说了。 三王的特点的话, Well, as we mentioned, the NKAR Three Kingdoms, I will briefly touch upon the San Wang title. So the San Wang title is a very unique SLG title based on the very authentic Three Kingdom IP by Kale. And this game has stayed true to the original Three Kingdom IP and experience while introducing so much refreshed 3D visual style. It's targeting a more mature SLG audiences and have higher taste towards the game's quality and visual experience. 而三某的话它是年轻化加象杆检科的一个定位 所以它刚好是一个互补的关系 这个也是我们要在推出三某之后还要继续推出三王的原因 We think三王 and三某 really complement each other but with a differentiate target user group, where Sunmo is target to the IP fans who has strong taste and preferences towards better visual quality, where Sunmo targets a younger cohort that doesn't want to spend so much time and money into the SLG title. That is the reason why, after launching Sunmo, we choose to license another title in the Three Kingdom IP. We think these two titles have great synergies and really complement each other.

Speaker 6

我们的计划是今年内会正式上线三网这个产品

Speaker 6

3月底我们是进行了三网的第一轮付费测试

Juliet Yang Head of Investor Relations

玩家的反馈是很积极的 然后我们接下来会继续打磨产品

Juliet Yang Head of Investor Relations

We already completed the first round of beta pay testing at the end of March for三网 title and we saw very positive user feedback and we are currently continuing refining and polishing the title and listening closely to user feedback and we are planning to launch this title within this year. Next, I'll talk about our self-developed game Loomimaster. For Loomimaster, it is also one of its kind, the very first title that combines tech-hatching with casual gameplay. We started a global user testing in early May this year, and we have received a very encouraging user feedback, and we are targeting a global launch for this title in Q4 this year. Lossie, I wanted to briefly touch upon Escape from Sockoff, which is a Billy Billy self-development title. This year, we broke another record by selling over 4 million copies of this game. to become a new, young people who love the game IP. As we continue to promote this game on the PC front, we are actively working on the console version and the mobile version. Our goal is to continue to enhance the IP, and over time, make this game as a make this IP escape from Dockoff IP, become a well-known franchise for young gamers. Over the past few years, I've been sharing our game strategy. I think it summarizes to three points. One is long-term operation. We've seen that into our legacy title, FGO and Mazur Lane, which are celebrating its 10th year anniversary and 9th year anniversary, respectively, this year. And Sun Mo is going to celebrate its 2nd year anniversary very soon. And going forward, for all Bilibili game titles, we're targeting a very long-term operation. Even for console one-off games like Escape from Dot Call, we're hoping this game will have lasting impact when you continue to generate sales over time.

Speaker 6

So long-term operation is definitely one of the most important strategies for our game business. 第二句话的话就是锤类头部,我们绝对不做那种打一枪放个地方的这种打法,我们一般的话决定去做一个方向,我们就会把它就在这个锤类上深耕下去,就是我们要么就是做这个锤类的第一名,要么就是做锤类的第一个,而且做了以后一定是持续去做,包括就是我们做FLG, we will not just do a lot of time to the other 包含我们做三国这个题材 大家会发现 现在除了三胖之外 有百将牌 还有三王 然后我们接下来 还会有三国这个题材 的游戏推出 你可以认为 在游戏领域 我们可以做出一个 三国宇宙 然后 包括像 做单机 我们也不是说 呼发气象 就是想做单机 而是我很大好 就是未来 就是单机独立游戏 的这样的一个方向 包括我们做三国这个题材 大家会发现就是现在除了三国之外 有百象牌还有三王 然后我们接下来还会有三国这个题材的游戏最初 就是你可以认为在游戏领域我们可以做出一个三国宇宙 然后包括像做单机 我们也不是说呼发气象就想做单机 而是我很看好就是未来就是单机独立游戏的这样的一个方向 我们后续也会有这个方向的这个游戏持续 And the second strategy is to become the leader in the segment genre.

Juliet Yang Head of Investor Relations

So first of all, our strategy into game genre is very, very focused. we will be deciding a good direction how we will dig deep into this genre to become either the best or the first in this genre. For example, the SLG, the Three Kingdom IP, we've launched one game, we have two in the pipeline, and we have more that's coming up. Potentially, in the near future, where we'll build a free kingdom universe another example is the console game the the pc copy base game this is also a direction we believe has very large opportunity and uh strong user demand and we will be focusing to produce the best or become the first in its own kind And this will be another important strategy for our game business. The last one is recreating games for young generation of gamers. We believe that for all game business, that focusing on young user is a must. And as a young generation community hub, we're the platform that is closest to this young cohorts and understanding their desire, inventing games to cater to their preferences is that, as we believe, bread and butter. And by staying close to the young generation, there will always be good opportunities. This is showing on our end card and our loony master titles. fundamentally we are just creating a new title we are creating or reinventing this title to catering to this generation of gamers that fits their tastes the best so by staying close to the young gamers we believe this brings us so much more opportunity so that concludes this question and this question. I'll put your next question, please. Thank you.

Operator

Our next question comes from Xueqing Zhang of CICC. Please ask your question, Xueqing. Your line is open.

Xueqing Zhang Analyst — CICC

Thank you, Guan Li-Ten. I will answer my question. My question is about business. Last year, the company mentioned that the company has increased the impact of AI in the future. I would like to ask what are some of the best 值得分享的进展 然后AI的投入的产出 我们预计在什么时候可以看到 也想请管理层分享一下 AI相关的OPEX和CAPES的最新展望 以及说二季度和全年利润率的一个展望 谢谢 Thanks management for taking my question And my question about financials Last quarter company mentioned that with this investment in AI. I could mention with this progress actually so far, when should we expect to see meaningful returns from these AI investments? Also, could you provide some color on the outlook for OPEX and the CAPACs related to AI, as well as the margin outlook for the seventh quarter and the full year? Thank you.

Sam Fan CFO

Thanks, Xueqin. I will take this question. First of all, about the direction of our AI investment. As mentioned by Mr. Chen, we are very focused primarily on keywords of Bilibili, video. We are investing in three main areas, video understanding, video distribution, and video creation. We believe these investments will significantly enhance the value of Bilibili's content ecosystem and the community, and it directly benefits all monetization lines. In Q1, we have already began exploring and applying these efforts. Recent initiative results evidenced in our DAO growth, user time span growth, and advertising revenue growth. We expect that the positive feedback loop has just begun and will continue to deliver greater efficiency. Regarding to the capex, in Q1, our capex increased about 80% year-over-year, around 200 million RMB, mainly driven by higher investment in servers and computing resources to support AI improvement. For the full year, we expect our AI-related capex to increase by approximately 1 billion RMB, with an impact on P&L of around 500 million RMB. Meanwhile, we will cut certain OPEX expenses to offset part of such impact, using our Q1 result as an example. When we see R&D expenses increase by 9% over a year, while we still deliver solid bottom line results. Driven by revenue growth and continued operating leverage, Our adjusted net profit increased by 62% year-over-year, with the adjusted net profit margin riding to 7.8%. We expect Q2 advertising revenue to maintain rapid growth with the contribution from our AI initiative, with gross margin steadily improving and the net profit margin have further room to increase. We also maintain our mid-to-long-term gross margin target to 45% and operating profit ratio target of 15% to 20% in chat. Thank you for this question.

Operator

Thank you. And that concludes the question and answer session. Thank you once again for joining Bilibili's first quarter 2026 financial results and business updates conference call today. If you have any further questions, please contact Juliet Young, Bilibili's Executive IR Director, or Pichente Financial Communications. Contact information for IR in both China and the U.S. can be found on today's press release. Thank you and have a great day.

Analyst Q&A · 3 questions
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