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CRSR · Corsair Gaming, Inc.

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$12.99 -0.46 (-3.42%) At close · Aug 14
Market Cap
$1.41B
Shares
108.18M
All earnings calls

Earnings call · FY2026 Q1

Corsair Gaming, Inc. Q1 FY2026 Earnings Call

Corsair Gaming, Inc. Q1 FY2026 Earnings Call

Concluded May 7, 2026 Audio replay
May 7, 2026 24:39 32 turns
Period
FY2026 Q1
Runtime
24:39
Sources
4 artifacts

Executive readout · one minute

What matters this quarter

Corsair delivered record Q1 gross margin of 32.7%, with adjusted EBITDA up 58% YoY to $35.8 million and GAAP/non-GAAP EPS of $0.11/$0.27, both above the high end of guidance, driven by strong growth in higher-margin Gamer and Creator Peripherals (+10% YoY) that more than offset a 10% revenue decline in Gaming Components and Systems.

Gross margin expansion and profitability 17 Direct-to-consumer channel expansion 12 Gamer and Creator Peripherals segment 12 Elgato Marketplace flywheel and recurring revenue 8 AI workstations opportunity 7 Sim Racing / Fanatec / Formula 1 partnership 6

Management tone

Confident

Net tone +62 · moderate hedging

Grounding quotes
  • “first quarter record gross margin, both adjusted EBITDA and EPS well above the high end of our guidance and a meaningful improvement in profitability versus a year ago”
  • “we grew gross profit 18% year-over-year to $65.7 million and expanded gross margin 670 basis points from 21.7% to 28.4%”
  • “adjusted EBITDA grew to $35.8 million, up 58% year-over-year and above the high end of our guidance at 10.1% of revenue”
  • “Though we do expect margin normalization over time, we are very pleased with the expansion we delivered in Q1”

Forward guidance

3 guided metrics

Management's latest ranges and targets are included below.

Research coverage

4 live sources

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Revenue $354.51M -4.1% YoY
Diluted EPS $0.11
Gross margin 32.7% +5.0 pp YoY
Net income $12.78M

Research materials

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Key takeaways

What improved, and what deserves a closer read.

Constructive signals

  • Record first-quarter gross margin of 32.7%, up 500 bps YoY, driven by shift to higher-margin products
  • Adjusted EBITDA grew 58% YoY to $35.8 million, above the high end of guidance, marking a second consecutive quarter of double-digit adjusted EBITDA margin
  • Gamer and Creator Peripherals revenue grew 10% YoY to $123.3 million with 8% gross profit growth despite tariff headwinds
  • Gaming Components and Systems gross profit grew 18% YoY to $65.7 million with segment gross margin expanding 670 bps to 28.4%
  • Net income increased $23.4 million YoY; GAAP EPS of $0.11 and non-GAAP EPS of $0.27, both above guidance
  • Cash from operations of $29.7 million; cash and restricted cash up $20.9 million sequentially to $119.7 million; ~$5 million repurchased under $50 million buyback

Risks & pressure points

  • Gaming Components and Systems revenue declined 10% YoY due to non-GPU upgrade cycle, challenging memory pricing, and semiconductor supply constraints — industry-wide dynamics expected to persist near term
  • Q2 2026 revenue guidance of $320–$345 million implies a sequential decline from Q1's $354.5 million
  • Management expects margin normalization in Gaming Components and Systems over time after the 670 bps gross margin expansion
  • AI workstation opportunity is gated by semiconductor availability, with the company expecting supply-demand balance to normalize around 2027
  • Direct-to-consumer revenue mix is at 20% versus a 25% target

Key moments

Jump directly to management's words in the synchronized transcript.

“We expect revenue to be down by about 4% year-over-year at the midpoint of our guided range with expected low-teens year-over-year growth in our Gamer and Creator Peripheral segment, offset by a more cautious outlook for gaming components and systems, driven by the ongoing global semiconductor shortages and related demand dynamics.” Gordon Mattingly, CFO
“Importantly, we ended the first quarter with a near 0 net debt position. This will give us even greater flexibility to deploy our capital across the business and maximize future shareholder returns.” Gordon Mattingly, CFO

Forward guidance

From the 8-K filed May 7, 2026.

Metric Guided
Net revenue
second quarter of 2026
$295M – $320M
Adjusted EBITDA
second quarter of 2026
$12.5M – $15.5M
Non-GAAP EPS
second quarter of 2026
$0.05 – $0.07

Quarter detail

How the reported period landed and where the business moved.

Revenue · segments

Gaming Components and Systems$231.20M -10.3% YoY
Gamer and Creator Peripherals$123.31M +10.1% YoY

Capital returned

Buybacks
$5.01M
Shares repurchased
880,037
Full-screen source Call document