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4751 1,294.0000 JPY -1.97%
4751 · CyberAgent,Inc.
1,294 JPY -26 (-1.97%) At close · Nov 11
Market Cap
656.19B JPY
Shares
507.10M
Volume · Nov 11 3.83M Avg daily vol (3M) 5.08M
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Earnings call · FY2026 Q1

CyberAgent,Inc. (4751) Q1 2026 Earnings Call Transcript

Concluded Feb 5, 2026 Audio replay Verified speakers
Feb 5, 2026 8:34 1 turns
Period
FY2026 Q1
Runtime
8:34
Sources
2 artifacts

Transcript & audio

Verified speakers 8:34 Audio
Speaker 0

We would like to begin Cyber Agents FY2026 First Quarter Earnings Briefing Session. This session is being streamed. With respect to the content we will be sharing today, please refer to the disclaimer included within the presentation material. President Yamauchi will take you through our results. My name is Yamauchi. I have become the new president in December. from this session onwards i will be sharing our results with you overall we've done well in q1 and fi 2026 is off to a solid start sales has increased by 14 percent and the op has increased 2.8 fold year on year although we have made proper investments in media and ip we have increased profits and this business has started to contribute to our results we have seen significant increases in the game business profit thanks to the performance of existing titles as well as global business with respect to advertising in the third quarter of avi 2025 we saw one large client leave and this will have impact on each quarter for one year however the situation has begun to improve in the recent months we believe we will be able to get back on to our growth trajectory next quarter and see strong growth from the third quarter of this fiscal year our first quarter tends to be weaker but we have seen powerful growth this year for the first quarter we have seen record high results we also booked record high op for q1 this fiscal year with such a great q1 our fiscal year looks bright sgna expenses follow the typical year-on-year trend here are the trends in the number of employees we will welcome 377 new graduates in April here is a P&L and this is our balance sheet we would like to move on to the FY2026 forecast as Fujita explained during the previous earnings briefing the results for the game business is difficult to forecast us, so we have provided our forecast as a range. As we've had a great start in the first quarter, the OPI achievement is ahead of plans. We hope to continue to deliver solid results for the rest of the fiscal year. Now moving on to each segment, sales has continued to show strong growth over the long term. OPI was $4.9 billion for the quarter, so we have started to see decent profits. profits. We didn't generate profits by reining in costs. We made necessary investments in content while increasing profits, so we have realized quality growth. Until now, Abema TV on its own was not profitable, but this quarter it has become profitable. The fact that we were able to reach the break-even point without balance contraction, without overdoing things, is a good sign and we have even higher expectations for this business. we now have 1 000 advertisers on abema if you look at this graph you can see that the fy 2022 world cup coverage was a turning point centered around abema we will continue to create content and establish other monetization streams including gamification our anime studio side games pictures will be transferring into the media and IP segment by consolidating our group strength we hope to create even better content next is the internet app business as I mentioned earlier today we have seen impact from the departure of one large client and it may seem as though we mentioned this each session but we will continue to see impact for one year this will end next quarter and we believe things have started to look up overall we will see positive change in the next quarter so we will get back on our growth trajectory two quarters from now with regards to the op we have seen positive trends over the last couple of months we hope to further improve our profitability going forward in terms of new businesses we are attempting to fully automate the creation of video ads. We are servicing every aspect of advertising using AI. We began our foray into AI quite early. Drawing on this trend, we aim to become an agency that can maximize the effectiveness of our ads. Next, moving on to the game business. With respect to sales, the titles we released in the previous fiscal year continue to do well. First quarter tends to be a tough quarter without many anniversaries but we saw dramatic increase in sales year on year with the increase in sales we saw we also saw significant increase in op the titles you see here have in particular enabled us to perform well in global markets this fiscal year there will be many noteworthy topics including anime and movies we also have new titles planned for release so we have high expectations for this business this year. This is one of the highly expected titles. It will be released across the world simultaneously. And today, we released information about this title. Granblue Fantasy Relink sold more than 2 million copies, and we will be releasing a new title of this series, Granblue Fantasy Relink and Let's Ragnarok, on July 9th simultaneously around the world lastly our mid to long term strategy as it has been in the past we aim to become a highly profitable company over the mid to long term with the continuous growth of the media and ip business with its now profitable abema a stable advertising business and a game business with many hit titles this concludes my presentation thank you for your kind attention. This concludes CyberAgent's FI 2026 first quarter earnings briefing session. Should you have any questions, please contact the IR team. Thank you very much for joining us today.

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