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$38.23 +0.28 (+0.74%) At close · Aug 14
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$25.39B
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All earnings calls

Earnings call · FY2025 Q4

Roblox Corp Q4 FY2025 Earnings Call

Roblox Corp Q4 FY2025 Earnings Call

Concluded Feb 5, 2026 Audio replay
Feb 5, 2026 46:21 35 turns
Period
FY2025 Q4
Runtime
46:21
Sources
5 artifacts

Executive readout · one minute

What matters this quarter

Roblox reported a strong Q4 2025 with revenue up 43% year-on-year to $1.4 billion and bookings up 63% year-on-year to $2.2 billion, as the company said it significantly exceeded its full-year guidance and highlighted expansion opportunities with older audiences and AI-driven innovation.

Bookings and revenue outperformance 46 Age estimation and safety rollout 24 AI capabilities and innovation 13 Platform technology and genre expansion 10 18+ demographic expansion / novel game expansion 7 Advertising as long-term opportunity 6

Management tone

Confident

Net tone +82 · low hedging

Grounding quotes
  • “Today, we continue to be bullish about our future.”
  • “In 2025, we significantly exceeded our guidance both on revenue, where we grew by 36%, and on bookings, where we grew by 55% year-on-year.”
  • “Q4 revenue was $1.4 billion, up 43% year-on-year. And our Q4 bookings were at $2.2 billion, which is up 63% year-on-year.”
  • “I, I continue to be absolutely bullish on our 18 and up opportunity.”

Research coverage

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Revenue · derived Q4 $1.41B +43.2% YoY
Net income · derived Q4 -$316.43M

Research materials

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Key takeaways

What improved, and what deserves a closer read.

Constructive signals

  • Q4 revenue grew 43% year-on-year to $1.4 billion and bookings grew 63% year-on-year to $2.2 billion, with APAC up 96% (Japan +160%, India +110%, Indonesia +700%)
  • Full-year 2025 revenue grew 36% to $4.9 billion and bookings grew 55% to $6.8 billion, with operating cash flow of $1.8 billion, both significantly exceeding annual guidance
  • Q4 DAUs grew 69% year-on-year and engagement hours reached 35 billion, up 88% year-on-year, with quarterly/monthly unique players nearly 37 million
  • Q4 free cash flow grew 155% on 63% bookings growth, with operating cash flow of $607 million and free cash flow of $307 million
  • 18+ cohort growing over 50% year-on-year and monetizing 40% higher than younger cohorts, supporting a larger-than-expected older-audience opportunity
  • Q4 DevEx was $477 million, up 70% year-on-year, and top 1,000 creators earned an average of $1.3 million, up over 50% year-on-year

Risks & pressure points

  • Q1 2026 bookings guidance implies a sequential decline greater than 20%, one of the bigger sequential slowdowns, framed by the CFO as growth slowing in the absence of a new big viral hit
  • Advertising business remains a modest contributor and the CFO said it 'is going to take some time to grow' despite healthy expected 2026 growth
  • Facial age estimation rollout revealed average user age checks slightly younger than self-reported, which raises questions about aging up younger users

Key moments

Jump directly to management's words in the synchronized transcript.

“In 2025, we significantly exceeded our guidance both on revenue, where we grew by 36%, and on bookings, where we grew by 55% year-on-year.” David Baszucki, CEO
Full-screen source Call document