Webtoons Entertainment reported third-quarter revenue of $362.8 million and adjusted EBITDA of $2.2 million. It expects fourth-quarter revenue of $371 to $381 million, up 9.0% to 12.0% in constant currency, and adjusted EBITDA of $0 to $5 million.
WBTN · WEBTOON Entertainment Inc.
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For the three months ended September 30, 2026, WEBTOON reported a 4.0% revenue decline, while constant-currency revenue rose 0.2% by $0.6 million. Global MAU increased 2.7% to approximately 159.6 million, but MPU declined 3.1%.
WEBTOON Entertainment Inc. reported third-quarter revenue of $362.8 million, down 4.0%, and Adjusted EBITDA of $2.2 million. For fourth quarter 2026, it expects constant-currency revenue growth of 9.0%-12.0% and Adjusted EBITDA of $0.0-$5.0 million.
WEBTOON Entertainment Inc. approved its CEO’s relocation from Korea to the United States and increased qualifying severance to 12 months’ salary, or 24 months after a Change in Control. Its Marvel Comics app is scheduled to launch November 16, 2026.
Metrics snapshot
Useful current figures from the complete screener profile.
Quarterly results
* Q4 derived as the full year minus Q1 to Q3.
AI Brief
Q3 FY26 earnings call · Nov 9, 2026TL;DR. Webtoon guided to fourth-quarter constant-currency revenue growth of 9.0%-12.0%. Third-quarter highlights included advertising growth, gross-margin expansion, a narrower operating loss, strong Korea revenue and early Auto-Translation engagement gains; risks included reported revenue and Japan declines, weaker IP adaptations revenue, lower app MAU, declining global paying users and lower adjusted EBITDA.
- + Fourth-quarter constant-currency revenue growth is guided to 9.0%-12.0%. new
- + Advertising revenue increased 26.2% year over year to $49.7 million, or 30.1% in constant currency. new
- + Gross profit grew $9.8 million year over year and gross margin expanded 3.6 percentage points to 25.5%. new
- + Operating loss narrowed by $5.7 million year over year to $9.2 million. new
- + Korea revenue grew 10.8% year over year to $169.3 million and 13.5% in constant currency to $173.4 million. new
- + Auto-Translation showed early engagement gains, with CANVAS episodes read by non-English readers up almost 40% and episodes read per reader up close to 30%. new
- − Third-quarter revenue declined 4.0% as reported to $362.8 million, although it grew 0.2% in constant currency. new
- − Japan revenue declined 18% year over year to $147.3 million, or 11.4% in constant currency to $159.1 million. new
- − IP adaptations revenue declined 27.5% year over year to $37.6 million and 27% in constant currency to $37.8 million. new
- − App MAU declined 8.2% and Webcomic App MAU declined 0.9% year over year. new
- − Global net paying users declined 3.1% to 7.5 million. new
- − Adjusted EBITDA fell to $2.2 million from $5.1 million and margin declined to 0.6% from 1.4%. new
AI-generated from the earnings call and 8-K · may contain errors · not investment advice
Equibles Rating
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Guidance & track record
Guidance from company 8-Ks · delivered figures from as-reported statements · no analyst estimates involved.
Technicals
trend & momentum for long-term holders NeutralIllustrative technical + ownership context — a signal mix, not investment advice.
Key metrics
the company's own KPIs, from written earnings releases and filings| Metric | Latest | Period | YoY |
|---|---|---|---|
| Adjusted Earnings Per Share non-GAAP | $0.04 | Q2 2026 | — |
| Adjusted EBITDA non-GAAP | $5.5M | Q2 2026 | — |
GAAP → non-GAAP reconciliationGAAP EBITDA -$4.77M
+$12.11M Stock-based compensation expense
+$1.11M Restructuring, advisory and legal fees
-$1.99M (Gain) loss on fair value instruments, net
-$988K (Gain) loss on equity method investments, net
= Adjusted EBITDA $5.48M
|
|||
| Adjusted EBITDA Margin non-GAAP | 2.3% | H1 2026 | — |
| Advertising Revenue on a Constant Currency Basis non-GAAP | $50.4M | Q2 2026 | — |
GAAP → non-GAAP reconciliationGAAP Advertising Revenue $47.12M
+$3.28M Effects of foreign currency rate fluctuations
= Advertising Revenue on a Constant Currency Basis $50.41M
|
|||
| ARPPU | $11.7 | the quarter ended June 30, 2026 filing | — |
| Cash outflow from operations | $6.3M | Second Quarter 2026 | — |
| Global ARPPU CC non-GAAP | $12.7 | Second Quarter 2026 | — |
| Global MAU | 156.9M | Second Quarter 2026 | — |
| Global MPU | 7.5M | Second Quarter 2026 | — |
| Global Revenue on a constant currency basis non-GAAP | $366.4M | Second Quarter 2026 | — |
GAAP → non-GAAP reconciliationGAAP Total Revenue $338.47M
+$27.93M Effects of foreign currency rate fluctuations
= Revenue on a Constant Currency Basis $366.39M
|
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| IP Adaptations Revenue on a Constant Currency Basis non-GAAP | $29.3M | Q2 2026 | — |
GAAP → non-GAAP reconciliationGAAP IP Adaptations Revenue $27.4M
+$1.91M Effects of foreign currency rate fluctuations
= IP Adaptations Revenue on a Constant Currency Basis $29.31M
|
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| Japan ARPPU | $22.3 | H1 2026 | — |
| Japan ARPPU on a Constant Currency Basis non-GAAP | $23.8 | H1 2026 | — |
| Japan MAU | 21.8M | Q2 2026 | — |
| Japan MPU | 2.1M | Q2 2026 | — |
| Japan Paying Ratio | 9.4% | Q2 2026 | — |
| Korea ARPPU | $8 | H1 2026 | — |
| Korea ARPPU on a Constant Currency Basis non-GAAP | $8.4 | H1 2026 | — |
| Korea MAU | 24.3M | Q2 2026 | — |
| Korea MPU | 3.8M | Q2 2026 | — |
| Korea Paying Ratio | 15.5% | Q2 2026 | — |
| Monthly active users | 155M | Q2 2026 | — |
| Monthly Active Users ("MAU") | 156.9M | Q2 2026 | — |
| Monthly Paying Users ("MPU") | 7.5M | Q2 2026 | — |
| Paid Content Average Revenue Per Paying User ("ARPPU") | $11.7 | Q2 2026 | — |
| Paid Content Revenue on a Constant Currency Basis non-GAAP | $286.7M | Q2 2026 | — |
GAAP → non-GAAP reconciliationGAAP Paid Content Revenue $263.94M
+$22.74M Effects of foreign currency rate fluctuations
= Paid Content Revenue on a Constant Currency Basis $286.68M
|
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| Paying ratio | 4.8% | Second Quarter 2026 | — |
| Rest of World ARPPU | $6.8 | H1 2026 | — |
| Rest of World ARPPU on a Constant Currency Basis non-GAAP | $6.8 | H1 2026 | — |
| Rest of World MAU | 110.7M | Q2 2026 | — |
| Rest of World MPU | 1.7M | Q2 2026 | — |
| Rest of World Paying Ratio | 1.5% | Q2 2026 | — |
Figures exactly as the company stated them in writing · click a metric with a to chart its history · period links open the stating document · "filing" marks figures stated in the 10-K/10-Q · YoY needs an exactly comparable prior-year period
Versus peers
Internet Content & Information — same industry group| Company | Mkt cap | YTD | Rev growth Y/Y | P/E | Short % shares |
|---|---|---|---|---|---|
|
WBTN
this stock
WEBTOON Entertainment Inc.
|
$1.34B | -24.4% | +2.5% | — | 3.2% |
|
GOOGL
Alphabet Inc.
|
$3.64T | -5.5% | +15.1% | 15.4 | 0.7% |
|
META
Meta Platforms, Inc.
|
$1.64T | -2.8% | +47.1% | 21.9 | 3.0% |
|
SPOT
Spotify Technology S.A.
|
$125.91B | +5.5% | — | — | 1.5% |
|
NBIS
Nebius Group N.V.
|
$33.94B | +38.4% | +479.0% | — | 17.4% |
Peers by industry group · P/E from as-reported trailing EPS · short % is of shares outstanding
At a glance
key data from every section- Filed
- Nov 9, 2026
- This year
- 21
WEBTOON Entertainment Inc. reported third-quarter revenue of $362.8 million, down 4.0%, and Adjusted EBITDA of $2.2 million. For fourth quarter 2026, it expects constant-currency revenue growth of 9.0%-12.0% and Adjusted EBITDA of $0.0-$5.0 million.
ViewPerformance
| 5D | 20D | 120D | MTD | YTD | |
|---|---|---|---|---|---|
| WBTN | +1.9% | +13.0% | -18.7% | +11.1% | -24.4% |
| SPY | +2.6% | -1.2% | +0.5% | -0.2% | +10.6% |
| vs SPY | -0.7% | +14.1% | -19.2% | +11.2% | -35.0% |