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Press releases and events scraped from the company’s investor relations website. Past events open our own call or event page when we host one; otherwise listings link to the original source.

Recent news

Date Headline
2026-11-05 Unity Reports Third Quarter 2026 Financial Results

SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the world’s leading game engine, today announced financial results for the third quarter ended September 30, 2026. "Third-quarter performance was our strongest ever, with Vector growing 126% year-over-year and 40% quarter-over-quarter, and the first GAAP profitable quarter since our IPO," said Matt Bromberg, President and CEO of Unity. "We are seeing the compounding impact of our flywheel strategy: more creators make more games on our platform, and more games fuel the need for more discovery through advertising." Select revenue highlights for Q3 2026 are as follows (in thousands): Three Months Ended September 30, 2026 2025 YoY Change Strategic Grow Revenue $431,502 $226,770 90% Strategic Create Revenue $165,070 $148,122 11% Total Strategic Revenue $596,572 $374,892 59% Non-Strategic Revenue 1 $25,520 $95,723 (73)% Total Revenue $622,092 $470,615 32% Q4 2026 Guidance 2 Strategic Revenue of $683 million to $691 million, up 65% - 67% year-over-year Strategic Grow Revenue of $515 million to $520 million, up 105% - 107% year-over-year Strategic Create Revenue of $168 million to $171 million up 4% - 6% year-over-year Non-Strategic Revenue of $5 million Adjusted EBITDA of $290 million to $295 million, up 132% - 136% year-over-year ____________________ 1 Consists primarily of revenue from (i) our ironSource Ads network, which was sunset in the second quarter of 2026, and (ii) our Supersonic publishing business which was sold on August 4, 2026. 2 These statements are forward-looking and actual results may differ materially. Refer to the “Forward-Looking Statements” safe harbor section below for information on the factors that could cause our actual results to differ materially from these forward-looking statements. We have not reconciled our estimates for non-GAAP financial measures in this press release and in the earnings call referencing this press release to GAAP due to the uncertainty and potential variability of expenses that may be incurred in the future. As a result, a reconciliation is not available without unreasonable effort and we are unable to address the probable significance of the unavailable information. We have provided a reconciliation of other GAAP to non-GAAP financial measures in the financial statement tables for our third quarter non-GAAP results included in this press release. Earnings Webcast Unity will hold a public webcast at 8:30 a.m. ET today to discuss the results for its third quarter 2026. The live public webcast can be accessed on Unity’s Investor Relations website at https://investors.unity.com . The webcast replay will also be available on the site. Third Quarter 2026 Results: Total Revenue Highlights: Revenue was $622 million, compared to $471 million in the third quarter 2025. Grow Solutions revenue was $457 million, compared to $318 million in the third quarter 2025. Create Solutions revenue was $165 million, compared to $152 million in the third quarter 2025. Profitability Highlights: GAAP net income was $122 million, with a margin of 20%; GAAP basic net income per share was $0.27; GAAP diluted net income per share was $0.25. Adjusted EBITDA was $257 million, with a margin of 41%; adjusted EPS was $0.44. Net cash provided by operating activities was $224 million; free cash flow was $220 million. Revenue Revenue was $622 million, up 32% year-over-year. Strategic revenue was $597 million, up 59% year-over-year. Grow Solutions revenue was $457 million, up 44% year-over-year. The change was due to growth in the Unity Ads Network, driven by Unity Vector, partially offset by decreases in the ironSource Ads Network. Create Solutions revenue was $165 million, up 8% year-over-year. The increase was driven by increases in subscription revenue, partially offset by decreases in cloud and hosting services revenue, driven by our portfolio reset in 2025. Basic and Diluted Net Income (Loss) per share Basic net income per share was $0.27, as compared to a basic ne

2026-10-27 Unity and PvX Launch Partnership to Expand Access to User Acquisition Financing for Game Developers

Partnership Pairs Non-Dilutive User Acquisition Financing Through PvX With the Scale and Precision of Unity Vector SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the world’s leading game engine, and PvX, the leading User Acquisition (UA) financing platform for gaming and consumer apps, announced a partnership designed to give eligible growth-stage studios in the Unity ecosystem direct access to non- dilutive User Acquisition financing. PvX has committed over $1.3 billion to date in User Acquisition financing across 17 different markets and is one of the largest platforms globally focused on financing UA for gaming and consumer apps within the performance mobile ecosystem. The partnership is designed to pair access to PvX’s capital with the reach and targeting precision of Unity Vector to help catalyze additional growth for some of the most innovative global games and consumer apps. PvX has built a market leading product for rapidly evaluating high-potential consumer applications, allowing expedited access to non-dilutive capital for qualified applications. The financing is structured around cohort performance, allowing publishers to scale based on marketing performance, rather than raising equity. “The recent success of Unity Vector has helped drive meaningful ROAS improvements for customers, paving the way for a mutually beneficial partnership designed to expand access to financing and accelerate growth within the increasingly competitive mobile apps industry,” said Joe Wadakethalakal, CEO and Co-Founder of PvX. “We look forward to matching the depth of the Unity platform with PvX’s unique approach to non-dilutive UA financing.” How the program works: Qualified games and consumer apps will go through an underwriting process led, and if successful, funded by PvX that involves zero dilution on developers’ equity capital. Eligible games that qualify for the program will participate in Unity’s Developer Data Framework. They will also receive a credit to spend in Unity Ads and access to enhanced customer support, and will be considered for favorable invoicing terms from Unity. About Unity Unity [NYSE: U] offers a suite of tools to develop, deploy, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. For more information, visit Unity.com . About PvX PvX is a leading UA financing platform for gaming and consumer apps. For more information, visit www.pvxpartners.com Forward-Looking Statements This press release contains “forward-looking statements,” as that term is defined under federal securities laws, including, in particular, statements about Unity’s business and product plans, strategies, objectives and expectations, including the anticipated benefits of Unity’s partnership with PvX, the availability and terms of the program described in this press release and the opportunities it is expected to provide to developers. The words “believe,” “may,” “will,” “estimate,” “continue,” “intend,” “expect,” “plan,” “project,” and similar expressions are intended to identify forward-looking statements. These forward-looking statements are subject to risks, uncertainties, and assumptions. If the risks materialize or assumptions prove incorrect, actual results could differ materially from the results implied by these forward-looking statements. Further information on these and additional risks that could affect Unity’s plans, strategies, objectives, expectations and results is included in its filings with the Securities and Exchange Commission (SEC) which are available on the Unity Investor Relations website. Statements herein speak only as of the date of this release, and Unity assumes no obligation to, and does not currently intend to, update any such forward-looking statements after the date of this publication except as required by law. Contact Information for Interested Parties: PvX: Eli Lassman, Head of Marketing: eli@pvxpartners.com Unity: uafinancing@unity3d.com Sou

2026-10-14 Unity Announces Date of Third Quarter 2026 Financial Results Webcast

SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U) announced today it will release third quarter 2026 financial results before the market opens on November 05, 2026, with a webcast to follow at 8:30 a.m. ET/5:30 a.m. PT. Unity’s financial results, live webcast and webcast replay will be available on its Investor Relations website at investors.unity.com . About Unity Software Inc. (Unity) Unity [NYSE: U] offers a suite of tools to develop, deploy, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality (XR). For more information, visit Unity.com . Investor Relations : Alex Giaimo, VP, Finance alex.giaimo@unity3d.com ir@unity3d.com Media Relations : UnityComms@unity3d.com Source: Unity Software Inc.

2026-10-07 Google and Unity Partner on New AI Gaming Platform for the Next Era of Interactive Entertainment

SAN FRANCISCO--(BUSINESS WIRE)-- Google and Unity today announced a strategic partnership for a new, integrated gaming platform coming later this year designed to revolutionize the next era of gaming. Bringing together the power of Google AI, the reach of Google’s billion user products, and the world-class game-building expertise of Unity, this initiative will put game creation in the hands of millions of new creators, and bring new experiences to billions of players worldwide. Exploring the next frontier of interactive media Google and Unity share a fundamental belief – that AI can open the opportunity of game creation to anyone with an idea for a game – and the two companies are teaming up to build that future together. The partnership unites Google's cutting-edge AI research with Unity's industry-leading engine technology to build something new: creation tools anyone can pick up, AI designed for interactive play, and a platform that is built for community driven features. To empower creativity for everyone, Google is deeply committed to working alongside Unity, uniting cutting-edge AI research with industry-leading engine technology. Introducing Playground, a gaming platform for creators of all abilities An essential part of this partnership is Google’s experimental new Playground platform, available today, which allows users (18+) to generate and customize playable games using natural language prompts, with no coding required. Building on Playground, later this year Google and Unity will introduce an expanded creation experience called Unity Spark, a brand new product built from the ground up for a new generation of creators. Playground with Unity Spark will maintain an accessible interface while unlocking robust, professional-level mechanics, high-fidelity 3D capabilities, and the ultimate flexibility of the Unity runtime. This will ensure a comprehensive ecosystem where creators can start with a simple text prompt and eventually grow into building immersive, superlative experiences with Unity as the premier partner. Unprecedented reach and multi-platform distribution Built on the strength of Google’s expansive consumer ecosystem, this partnership will offer creators a global stage. With intuitive publishing tools, creators can easily connect with a global audience of players. Google will be highlighting standout Playground creations across its network, celebrating a new generation of creators, and inspiring them to explore the advanced tools available in Unity Spark. This partnership will offer an unparalleled go-to-market boost for Playground and Unity Spark creators. Built-in community connection Recognizing that community is at the heart of gaming, the platform is deeply-integrated with Google's communal infrastructure. Users can log in with their Google Play Games profile to easily access built-in leaderboards, multiplayer matchmaking, and community features — ready from day one. Playground public creations feature interactive communal elements that encourage players to share, like, and engage with new games. These mechanics will fuel continuous engagement and a powerful communal flywheel. Creators can test out Playground at https://playground.google.com , and learn more about Unity Spark online at http://unity.com/spark . About Unity Unity [NYSE: U] offers a suite of tools to develop, deploy, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality (XR). For more information, visit Unity.com . Forward-Looking Statements This press release contains "forward-looking statements," as that term is defined under federal securities laws, including, in particular, statements about Unity's business and product plans, strategies, objectives and expectations, including the anticipated benefits of Unity’s partnership with Google and the opportunities it is expected to provide to creators. The words "believe," "may," "will," "estimate," "continue," "intend," "expect,

2026-09-24 Unity Delivers Day-One Support for Meta VR Glasses - Empowering Developers to Reach a New Audience in VR

Developers Can Bring Existing Quest Titles to Meta VR Glasses and Build New Experiences Starting Today SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the world’s leading game engine, today announced day one engine support for Meta VR Glasses, Meta's next-generation VR device unveiled yesterday at Meta Connect. Unity's support is available immediately, giving developers months to build and test experiences ahead of the device's retail launch in spring 2027. Studios behind launch titles including Cardmada, Dragon Grove, Phoenix Wright™: Ace Attorney™ Dual Destinies VR, Dice Throne Digital, Story of Seasons, Supernatural, and Two Point Hospital – Mixed Reality Edition are already building for VR Glasses with Unity. “Unity powers the majority of the top-selling games on Meta VR, and we want that momentum to carry to VR Glasses from the start,” said Alex Blum, COO, Unity. “Whether a studio adds hands-on support to a Quest title or builds something new for VR Glasses, it's one codebase that can be used across multiple devices, enabling developers to reach more players on more platforms with less friction.” “Unity made our relaunch possible, allowing us to go from a fresh repo to an end-to-end playable Supernatural workout in under two months,” said James Senior, CEO, Supernatural . “We restored six Unity projects, ripping out legacy platform dependencies and simplifying the client for a new backend. Now we're pushing Unity's engine and tooling even further to build the best Supernatural yet for VR Glasses.” Existing Quest apps run on VR Glasses, and studios can carry titles built on OpenXR forward using the same workflows they use today. Teams building for the device can take advantage of Unity’s expanded support for eye and hand tracking, a rendering mode that lowers GPU cost without visible quality loss, and enhanced spatial audio support. They can also test and preview VR Glasses interactions directly in the Unity Editor without a physical device, so experiences can be ready for players the day it ships. Download or upgrade to Unity 6.6 or higher and the Meta XR All-in-One SDK v207 from the Unity Asset Store, to start creating today. Developers can combine Unity's CLI workflows with Meta's AI tools in their SDK to kickstart support for Meta VR Glasses. For technical details on supported tools, workflows, and how to get started, visit the Unity blog . About Unity Unity [NYSE: U] offers a suite of tools to develop, deploy, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. For more information, visit Unity.com . Forward-Looking Statements This publication contains “forward-looking statements,” as that term is defined under federal securities laws, including, in particular, statements about Unity's plans, strategies, and objectives. The words “believe,” “may,” “will,” “estimate,” “continue,” “intend,” “expect,” “plan,” “project,” and similar expressions are intended to identify forward-looking statements. These forward-looking statements are subject to risks, uncertainties, and assumptions. If the risks materialize or assumptions prove incorrect, actual results could differ materially from the results implied by these forward-looking statements. Further information on these and additional risks that could affect Unity’s results is included in our filings with the Securities and Exchange Commission (SEC) which are available on the Unity Investor Relations website. Statements herein speak only as of the date of this release, and Unity assumes no obligation to, and does not currently intend to, update any such forward-looking statements after the date of this publication except as required by law. Unity Media Relations Shirley Chu UnityComms@unity3d.com Source: Unity

2026-08-06 Unity Reports Second Quarter 2026 Financial Results

SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the world’s leading game engine, today announced financial results for the second quarter ended June 30, 2026. “This was arguably the best quarter in Unity’s history as a public company,” said Matt Bromberg, President & CEO of Unity. “The ongoing success of Unity Vector AI, combined with the most exciting product roadmap in Unity’s history, is helping drive substantial value for creators, players, and shareholders.” Select revenue highlights for Q2 2026 are as follows (in thousands): Three Months Ended June 30, 2026 2025 YoY Change Strategic Grow Revenue $328,955 $201,334 63% Strategic Create Revenue $157,456 $150,605 5% 1 Total Strategic Revenue $486,411 $351,939 38% Non-Strategic Revenue 2 $60,057 $89,005 (33)% Total Revenue $546,468 $440,944 24% Q3 2026 Guidance 3 Strategic Revenue of $540 million to $550 million, up 44% - 47% year-over-year Strategic Grow Revenue of $380 million to $385 million, up 68% - 70% year-over-year Strategic Create Revenue of $159 million to $163 million up 7% - 10% year-over-year Non-Strategic Revenue of $20 million Incorporates approximately one month of revenue from the Supersonic business, which was sold on August 4, 2026 Adjusted EBITDA of $185 million to $190 million, up 69% - 74% year-over-year ____________________ 1 YoY Change was 14% when excluding the impact of a $12 million one-time revenue item in the second quarter of 2025. 2 Consists primarily of revenue from (i) our ironSource Ads network, which was sunset effective April 30, 2026, and (ii) our Supersonic publishing business which was sold on August 4, 2026. 3 These statements are forward-looking and actual results may differ materially. Refer to the “Forward-Looking Statements” safe harbor section below for information on the factors that could cause our actual results to differ materially from these forward-looking statements. We have not reconciled our estimates for non-GAAP financial measures in this press release and in the earnings call referencing this press release to GAAP due to the uncertainty and potential variability of expenses that may be incurred in the future. As a result, a reconciliation is not available without unreasonable effort and we are unable to address the probable significance of the unavailable information. We have provided a reconciliation of other GAAP to non-GAAP financial measures in the financial statement tables for our second quarter non-GAAP results included in this press release. Earnings Webcast Unity will hold a public webcast at 8:30 a.m. ET today to discuss the results for its second quarter 2026. The live public webcast can be accessed on Unity’s Investor Relations website at https://investors.unity.com . The webcast replay will also be available on the site. Second Quarter 2026 Results: Total Revenue Highlights: Revenue was $546 million, compared to $441 million in the second quarter 2025. Create Solutions revenue was $158 million, compared to $154 million in the second quarter 2025. Grow Solutions revenue was $389 million, compared to $287 million in the second quarter 2025. Profitability Highlights: GAAP net loss was $23 million, with a margin of (4)%; GAAP basic and diluted net loss per share was $0.05. Adjusted EBITDA was $160 million, with a margin of 29%; adjusted EPS was $0.28. Net cash provided by operating activities was $206 million; free cash flow was $202 million. Revenue Revenue was $546 million, up 24% year-over-year. Strategic revenue was $486 million, up 38% year-over-year. Create Solutions revenue was $158 million, up 2% year-over-year. The increase was driven by increases in subscription revenue, partially offset by decreases in cloud and hosting services revenue, driven by our portfolio reset in 2025. Grow Solutions revenue was $389 million, up 35% year-over-year. The change was due to growth in the Unity Ads Network, driven by “Unity Vector”, partially offset by decreases in the ironSource Ads Network. Basic and Diluted Ne

2026-07-21 Unity 7 Roadmap Revealed At Unite Seoul

U7 Enables Creators, Teams, And Coding Agents To Collaborate Across The Entire Development Cycle SEOUL, South Korea--(BUSINESS WIRE)-- Today at Unite Seoul, Unity (NYSE: U) announced plans for Unity 7, the next generation authoring platform for developing, deploying, and growing games. Game creation has evolved, with teams of creators and coding agents now working side by side across every part of the craft. Unity 7 is built for that world, designed as an open, collaborative platform where developers, artists, producers, and coding agents can work together across the full development lifecycle. Unity 7 works hand-in-hand with the AI tools developers already use, powering progression from idea to playable game faster than ever and helping teams of any size to build, monetize, and grow their games. Crucially, Unity 7 will not require a traditional upgrade from Unity 6 – no rebuilding, no new language to learn, nothing broken in the transition. “Game development is changing faster than at any point in history,” said Matt Bromberg, President and CEO, Unity. “The future belongs not to the biggest team, but to those who can use new technology to create something unique and find an audience. Unity 7 is the platform that meets this moment.” Unity 7 is built on five core pillars: Faster Creation: Built on a modernized core utilizing CoreCLR, Unity 7 accelerates every aspect of the development pipeline. The platform will include a near-instant Play Mode, domain reloads that touch only the code that changed, and shader builds that are up to 90% faster, keeping developers in their creative flow. An Open, Collaborative Ecosystem: Unity 7 opens production to the whole team. A new CLI and public API let artists, producers, and developers validate assets, push builds, and collaborate from their own tools, no full Editor access required, while a free-to-use MCP will connect coding agents directly to Unity. Breakthrough Graphics: New rendering advances, including realtime global illumination through Surface Cache GI, will bring richer, more realistic lighting and visual detail to every platform, powered in part by AI-assisted graphics optimization and scaling from high-end PCs down to mobile devices. Smarter Growth and Monetization: Unity Vector, the AI engine behind Unity Ads, helps grow your audience by matching the right players to the right games. Native direct-to-consumer IAP, no-code webshops, and unified catalogs now also feed purchase data directly back into Vector, helping developers find players, monetize more flexibly, and grow more efficiently as they sell. No Breaking Changes: Unity 7 is a direct continuation of the Unity 6 architecture. The upgrade path requires zero rebuilding; all projects, skills, and code will carry forward smoothly into the next generation. Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027. For more details on Unity 7 and announcements from Unite Seoul, please visit u nity.com/releases/unity-7 . Watch the Unity 7 trailer here . About Unity Unity (NYSE: U) offers a suite of tools to develop, deploy, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality (XR). For more information, visit Unity.com . Forward-Looking Statements This press release contains "forward-looking statements," as that term is defined under federal securities laws, including, in particular, statements about Unity's plans, strategies, and objectives. The words "believe," "may," "will," "estimate," "continue," "intend," "expect," "plan," "project," and similar expressions are intended to identify forward-looking statements. These forward-looking statements are subject to risks, uncertainties, and assumptions. If the risks materialize or assumptions prove incorrect, actual results could differ materially from the results implied by these forward-looking statements. Further information on these and additional risks that could affect Un

2026-07-08 Unity Announces Date of Second Quarter 2026 Financial Results Webcast

SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U) announced today it will release second quarter 2026 financial results before the market opens on August 6, 2026, with a webcast to follow at 8:30 a.m. ET/5:30 a.m. PT. The webcast and financial results will be accessible at investors.unity.com . A replay of the webcast will also be available on Unity’s Investor Relations website. About Unity Software Inc. (Unity) Unity [NYSE: U] offers a suite of tools to develop, deploy, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality (XR). For more information, visit Unity.com . Investor Relations : Alex Giaimo, Head of Investor Relations alex.giaimo@unity3d.com ir@unity3d.com Media Relations : UnityComms@unity3d.com Source: Unity Software Inc.

2026-05-07 Unity Reports First Quarter 2026 Financial Results

SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the world’s leading game engine, today announced financial results for the first quarter ended March 31, 2026. “We are delivering exceptional revenue growth and margin expansion while executing on the most exciting product roadmap in Unity’s history,” said Matt Bromberg, President & CEO of Unity. “More games, more creators, and more game discovery are all fueling the growth in our business.” Select revenue highlights for Q1 2026 are as follows: Three Months Ended March 31, 2026 2025 YoY Change Total Revenue $508,238 $435,000 17% Strategic Grow Revenue $278,681 $186,934 49% Strategic Create Revenue $153,734 $133,309 15% Total Strategic Revenue $432,415 $320,243 35% Non-Strategic Revenue 1 $75,823 $114,757 (34)% 1 Consists primarily of revenue from (i) our ironSource Ad network, which was sunsetted effective April 30, 2026, and (ii) our Supersonic publishing business which we intend to divest. Q2 2026 Guidance 2 Total Revenue of $505 million to $515 million. Strategic Revenue of $455 million to $465 million, up 29% - 32% year-over-year Strategic Grow Revenue of $302 million to $306 million, up 50% - 52% year-over-year Strategic Create Revenue of $154 million to $158 million up 11% - 14% year-over-year, when excluding the impact of a $12 million one-time revenue item in the second quarter of 2025. Adjusted EBITDA of $130 million to $135 million, up 44% - 49% year-over-year 2 These statements are forward-looking and actual results may differ materially. Refer to the “Forward-Looking Statements” safe harbor section below for information on the factors that could cause our actual results to differ materially from these forward-looking statements. We have not reconciled our estimates for non-GAAP financial measures in this press release and in the earnings call referencing this press release to GAAP due to the uncertainty and potential variability of expenses that may be incurred in the future. As a result, a reconciliation is not available without unreasonable effort and we are unable to address the probable significance of the unavailable information. We have provided a reconciliation of other GAAP to non-GAAP financial measures in the financial statement tables for our first quarter non-GAAP results included in this press release. Earnings Webcast Unity will hold a public webcast at 8:30 a.m. ET today to discuss the results for its first quarter 2026. The live public webcast can be accessed on Unity’s Investor Relations website at https://investors.unity.com . The webcast replay will also be available on the site. First Quarter 2026 Results: Total Revenue Highlights: Revenue was $508 million, compared to $435 million in the first quarter 2025. Create Solutions revenue was $157 million, compared to $150 million in the first quarter 2025. Grow Solutions revenue was $352 million, compared to $285 million in the first quarter 2025. Profitability Highlights: GAAP net loss was $347 million, with a margin of (68)%; GAAP basic and diluted net loss per share was $0.80. Adjusted EBITDA was $138 million, with a margin of 27%; adjusted EPS was $0.23. Net cash provided by operating activities was $71 million; free cash flow was $66 million. Revenue Revenue was $508 million, up 17% year-over-year. Strategic revenue was $432 million, up 35% year-over-year. Create Solutions revenue was $157 million, up 4% year-over-year. The increase was driven by increases in subscription revenue, partially offset by decreases in cloud and hosting services revenue, driven by our portfolio reset in 2025. Grow Solutions revenue was $352 million, up 24% year-over-year. The change was due to growth in the Unity Ad Network, driven by “Unity Vector”, partially offset by decreases in the IronSource Ad Network. Basic and Diluted Net Loss per share Basic and diluted net loss per share was $0.80, as compared to $0.19 for the same period in 2025. Net Loss and Net Cash Provided by Operating Activities Net Loss for the quarte

2026-04-09 Unity Announces First Quarter 2026 Financial Results Webcast

SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U) announced today it will release first quarter 2026 financial results before the market opens on May 7, 2026, with a webcast to follow at 8:30 a.m. ET/5:30 a.m. PT. The webcast and financial results will be accessible at investors.unity.com . A replay of the webcast will also be available on Unity’s Investor Relations website. About Unity Software Inc. (Unity) Unity [NYSE: U] offers a suite of tools to develop, deploy, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality (XR). For more information, visit Unity.com . Investor Relations : Alex Giaimo, Head of Investor Relations alex.giaimo@unity3d.com ir@unity3d.com Media Relations : UnityComms@unity3d.com Source: Unity Software Inc.

2026-04-08 Unity and Meta Extend Multi‑Year Partnership to Power Next‑Generation VR Experiences

Extended Agreement Deepens Support for VR Developers, Making It Easier for Them to Develop, Deploy, and Grow Apps and Games on Meta’s VR Platform SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the world’s leading game engine, and Meta today announced an extended multi‑year platform support and enterprise agreement that deepens the companies’ long‑standing collaboration in virtual reality. Under the extended partnership, Unity will continue to provide support for Meta’s VR platform. “Meta is the world’s leading VR platform, and we’re proud that Unity powers the majority of its top‑selling VR games,” said Alex Blum, COO, Unity. “Great content is what makes VR successful. By pairing Meta’s hardware and OS leadership with Unity’s role as the assembly point for interactive content creation, we’re making VR accessible to more developers so they can develop, deploy, and grow their games and business applications on Meta’s VR devices.” “Unity is a critical partner for Meta across multiple initiatives, including our investment in the VR developer community,” said Ryan Cairns, VP, Virtual Reality, Meta. “By extending our long-standing partnership, we’re making it easier for developers to bring high‑quality, performant experiences to the millions of people who use Meta’s VR devices.” More information about developing experiences with Unity for Meta’s VR platform can be found here . About Unity Unity [NYSE: U] offers a suite of tools to develop, deploy, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. For more information, visit Unity.com . Forward-Looking Statements This publication contains “forward-looking statements,” as that term is defined under federal securities laws, including, in particular, statements about Unity's plans, strategies, and objectives. The words “believe,” “may,” “will,” “estimate,” “continue,” “intend,” “expect,” “plan,” “project,” and similar expressions are intended to identify forward-looking statements. These forward-looking statements are subject to risks, uncertainties, and assumptions. If the risks materialize or assumptions prove incorrect, actual results could differ materially from the results implied by these forward-looking statements. Further information on these and additional risks that could affect Unity’s results is included in our filings with the Securities and Exchange Commission (SEC) which are available on the Unity Investor Relations website. Statements herein speak only as of the date of this release, and Unity assumes no obligation to, and does not currently intend to, update any such forward-looking statements after the date of this publication except as required by law. Unity media relations Shirley Chu UnityComms@unity3d.com Source: Unity

2026-03-26 Unity Releases Preliminary First Quarter Results Exceeding Guidance; Will Enhance Growth and Profitability by Exiting Non-Strategic Ad Businesses

Unity (NYSE: U), the world’s leading game engine, today announced preliminary revenue and Adjusted EBITDA for the first quarter 2026 above guidance. Unity expects to report revenue of $505 Million to $508 Million, compared to guidance of $480 Million to $490 Million. Unity expects Adjusted EBITDA of $130 Million to $135 Million, compared to guidance of $105 Million to $110 Million, representing year-over-year growth of 58%. The outperformance is driven by Unity Vector, which is expected to increase 15% sequentially in the first quarter of 2026, as well as better than expected performance in Create. Unity expects Grow revenue of approximately $352 Million and Create revenue of approximately $155 Million. Unity also announced it will be sunsetting the ironSource Ads Network, effective April 30th, and that it has engaged a financial advisor to assist with the divestiture of its Supersonic game publishing business. Once completed, Unity expects these changes to result in faster revenue

2026-02-11 Unity Reports Fourth Quarter and Fiscal Year 2025 Financial Results

Unity (NYSE: U), the world’s leading game engine, today announced financial results for the fourth quarter and fiscal year ended December 31, 2025. “Fourth quarter results once again comfortably exceeded the high-end of our guidance, led by exceptional performance from Vector, which experienced its third consecutive quarter of mid-teen sequential revenue growth, and the best growth we’ve seen in Create in over two years,” said Matt Bromberg, President and CEO of Unity. “With Vector demonstrating rapid growth and Unity 6 adoption at the fastest rate we’ve ever experienced, our goal of becoming the essential infrastructure for the next generation of interactive entertainment is coming into clear focus.” Earnings Webcast Unity will hold a public webcast at 8:30 a.m. ET today to discuss the results for its fourth quarter and fiscal year 2025. The live public webcast can be accessed on Unity’s Investor Relations website at https://investors.unity.com . The webcast replay will also be

2026-02-10 Unity Appoints Bernard Kim to its Board of Directors and Announces Board Transitions

Unity (NYSE: U), the world's leading game engine, today announced the appointment of gaming and technology veteran Bernard Kim as an independent director to its Board of Directors, effective May 1, 2026. Bernard Kim “Bernard brings deep experience building and scaling global, public companies at the intersection of games and technology,” said Jim Whitehurst, Chairman of Unity’s Board of Directors. “His leadership across mobile gaming, advertising technology, and consumer platforms will be a valuable addition to the Unity Board.” “Unity plays a foundational role in how interactive experiences are created, distributed, and scaled,” said Bernard Kim. “I’ve long admired the company’s impact on the industry, and I’m excited to work with the Board and leadership team as Unity accelerates its mission to democratize game development.” Bernard brings more than 20 years of leadership experience across public companies and global consumer platforms. He has served as CEO and a member of the board

2026-01-14 Unity Announces Fourth Quarter and Fiscal Year 2025 Financial Results Webcast

Unity (NYSE: U) announced today it will release fourth quarter and fiscal year 2025 financial results before the market opens on February 11, 2026, with a webcast to follow at 8:30 a.m. ET/5:30 a.m. PT. The webcast and financial results will be accessible at investors.unity.com . A replay of the webcast will also be available on Unity’s Investor Relations website. About Unity Software Inc. (Unity) Unity [NYSE: U] offers a suite of tools to develop, deploy, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality (XR). For more information, visit Unity.com . Unity uses its investor relations website ( www.investors.unity.com ), blog, filings with the Securities and Exchange Commission, press releases, social media posts, public conference calls, and public webcasts as means of disclosing material nonpublic information and for complying with its disclosure obligations under Regulation FD. Investor Relations : Alex

Past events

Date Event Type
2026-11-05 Unity Third Quarter 2026 Earnings Webcast Earnings call
2026-08-06 Q2 FY2026 Earnings conference call (announced in 8-K) Earnings call
2026-05-07 Q1 FY2026 Earnings conference call (announced in 8-K) Earnings call
2026-02-11 Q4 Earnings conference call (announced in 8-K) Earnings call
2025-11-19 Unite 2025 Keynote Event
2025-11-05 Unity Technologies Q3 2025 Earnings Call Earnings call
2025-08-06 Unity Technologies Q2 2025 Earnings Call Earnings call
2025-05-07 Unity Technologies Q1 2025 Earnings Call Earnings call
2025-02-20 Q424 Unity Software Earnings Call Earnings call
2024-12-04 Wells Fargo Annual TMT Conference Conference
2024-12-03 UBS Global Technology Conference Conference
2024-11-07 Q324 Unity Software Earnings Call Earnings call
2024-08-08 Unity Q224 Earnings Conference Call Earnings call
2024-06-05 Annual Shareholder Meeting Shareholder meeting
2024-05-09 Q124 Unity Software Earnings Call Earnings call
2024-02-26 Fourth Quarter and FY 2023 Financial Results Webcast Earnings call
2023-12-30 Test Item: Reports Solid Fourth Quarter Results Results publication
2023-11-09 Q3 2023 Earnings Webcast Earnings call
2023-08-02 Q2 2023 Earnings Webcast Earnings call
2023-06-07 2023 Annual Shareholder Meeting Shareholder meeting
2023-05-11 Q1 2023 Earnings Webcast Earnings call
2023-02-22 Unity Q4 and Fiscal Year 2022 Earnings Results publication
2022-11-09 Q3 2022 Earnings Webcast Earnings call
2022-08-09 Q2 2022 Earnings Webcast Earnings call
2022-07-13 Unity X Ironsource Merger Announcement Event

Source: https://investors.unity.com/

Key facts CIK 1810806 CUSIP 91332U101 13F (30d) 497 filings 457 filers Visit website Investor relations